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I thought I’d try something different today and instead of doing my normal process of watching DBD videos / twitter post / reddit, wherever, I get my discussion ideas from, I’d watch them live as people suggest videos. This is the first video we went over by robOtz.
http://www.twitch.tv/ScottJund
source
I'm over here not camping or tunneling just because it makes me feel bad.
Otz have some really good points.. but yeah not mentioning DS nerf its just absurd
I also found otz video pretty intresting. Usually I mostly agree with him because he usually argues pretty well. But the two videos on the tunneling subject are really flawed when it comes to reasoning.
1) yes BBQ would give you stacks but there but tunneling was still an issue back then. Also as far as I know you did not have to follow a hooking order for the BBQ bonus BP.
You could still tunnel someone out and get the remaining three stacks during the following 3v1.
2) While it is true that Pop got nerfed he is kinda missing out that there have been other pretty strong slow down perks added to the game.
3) I also really struggled when he said MYC isnt that good anymore since it hastn changed at all. And as far as I know, getting very quick downs has also always been a really good and strong thing to happen.
(He also doesnt explain that statement)
Yes it is true that everything related to camping ( no one out + camping ) isnt that effective anymore since reassurence is in the game but I also dont think that thats the real reason why a "nice guy build/playstile" wouldnt work anymore.
Honestly I think it is as easy as you explained it.
Tunneling is highly effective. (Who would have thought that a game made arround a 4v1 would be extremly one sided if you turn it into a 3v1.)
That way playing is so effective that it is used in comp gameplay a lot however it requires absolutly nothing from the player apart of the bare minimum (getting a survivor downed)
So literally every newby can copy that way of playing.
So it is very effective but also extremly easy.
Now dc was indeed a strong punishment but by nerfing that into the ground they opened the door for more tunneling. Sure OTR is strong but comes with a couple of downsides.
1) if you get somehow grabbed it doesnt do anything unlike ds.
2) if the killer hits you right of hook you will be in the mending state which means hitting the survivor directly off hook will basically disable OTR and DH if you are using it.
3) they slightly nerfed the speed boost duration after a hit while also slightly buffing the killers hit recovery. Combined that actually can(!) make the difference between making it to the pallet/window or not.
4) A BT hit never hit the killer as hard as DS. Thats just about how it feels for the killer. Being stunned for like 4 seconds and watch the survivor make distance just hits way more then a normal bt hit.
So yeah overall I would also say that the main reason is the usual habit of going the easiest way possible combined with nerfing the punishment for chosing that way.
Once again great video and really really good reasoning!
Being deadly near a hook is more a feature of STBFL than a build for camping for sure.
I could see it if you were playing a normal match and a situation comes up where it behooves you to proxy, or you catch someone going for a save and are able to cut them off and force a hook state or death while getting another hook, but that's hardly "camping" lol
A lot of very good points as always. I think that the one point in particular about people simply playing in the "laziest" way possible to win because they don't want to put the work in is interesting. In other games I play, primarily fighting games, that kind of tactic is extremely common at low levels, you learn one "cheap" trick and attempt to exploit the other player's lack of knowledge/skill to earn a quick win, however in those games they would be barred from continuing higher due to SBMM. Tunnelling, however, due to the game's design lacks the counterplay needed for it to not just be a "cheap" trick, now that DS is pretty insubstantial.
I think due to the relative difficulty of imposing SBMM on DBD leads to this disparity where you have a group of players that prioritize their own temporary fun over cultivating any long term skill, which is a fair decision but it comes at the cost of 4 other player's fun. You can't really blame them, but it's sad to see a lack of sportmanship from them.
all my killer games were centered around getting 4 stacks of BBQ pre-nerf, immediately eased up n played pretty nicely so the survivors could get bp too. nothin is the same after the nerf
I can agree with OTZ, BBQ stacks made me start playing killer and yes I wanted to win but in a situation where I can get my 3 or 4th stack but possibly throw the game I’d go for the stacks every time.
People skip over the fact that the ds nerf has encouraged tunneling more than anything else, because there’s no reason not to tunnel someone other than being nice
I'm watching this after being tunneled out 3 games in a row 😭
Old BBQ literally rewarded good gameplay, same as old emblem system, it rewarded overall better gameplay. the 2k22 perk rework + MMR + cringy ass killer main content creators who play like Aholes is what make killer play like lunatics and make most solo queue matches miserable.
I think the fact that everyone used DS in the past (at least most people I know did) made killers more scared of tunneling cause essentially it cost you time.
Buff DS soo its 5 second stun again, with no exit gate deactivation, a killer can still tunnel you out post last gen getting done, and ofc keep conspicuous action soo people aren't imortal doing gens in yo face
I really like this live reaction but I think the length of the video will also make it harder for Otz to react to it, unless you want a classic 8-hour response in Otzdarva fashion haha
"Why More People Tunnel" FACTS. If the community Its talking about something its cus it really exists.
Doing it live was deff a cool change. I wouldn't mind seeing more of your vids done this way. Of course I enjoy the content either way, but this was cool..
As a killer main i can honestly say if i was in a scenario where i either secured one kill but only got 2-3 stacks of bbq or i could get all the stacks even if it meant putting myself inna situation where i might not secure any kills i went for the extra bloodpoints.
More bloodpoints the better imo
Scott and chat interpreting Otz’s video like a high school English class interpreting a 1600s novel whose author has been dead for centuries.
Because it is best to tunnel a survivor out of the game. Survivors are now more efficient than ever, and it is making killers understand that deleting a survivor from the game quickly is the best way currently. Blame BHVR for making survivors that much more efficient and enjoy the tunneling gameplay if gen kicking is too boring for you. Plus, let's not forget one big reason survivors die and have an unfun time…idiot teammates.
Scott you tal as if perk synergy is only on killer side…God you only care about being a survivor. Get cheated on.
BTW if survivors gen rush and you haven't gotten a down by 2 gens getting done its over for killers as well. Game is in a horrible state.
Re: Nobody uses Overzealous.
Admittedly, I’m a killer main, but my go-to genrush build is Prove, Built to Last, Overzealous, Streetwise
(I don’t play enough survivor to be good enough for hyper focus 😅)
Overzealous is crazy slept-on in my opinion. Some 10k hour survivor main I had coach me on survivor agreed too.
Wow, you treat some of you veiwer like crap just because you don't "believe" what they say.
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What if with DS it is the same as with Hyper Focus? I believe new ds might just be too hard for most people to get value out of.
Whereas with old DS even survivors that weren't really good at the game got alot of value from ds.
Scott trying to be right 24/7 is so funny to me 😂💀
3:00 Neutrality is possible, is what you're referring to. Or, the Gumball Analogy. I was pretty happy when I discovered this analogy, since it gave a name to…this phenomena.
https://en.wikipedia.org/wiki/Matt_Dillahunty#Gumball_analogy
great video, as usual.