Why Predropping is So Boring (And Why It Exists) | Dead by Daylight



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8 thoughts on “Why Predropping is So Boring (And Why It Exists) | Dead by Daylight”

  1. I'm not particularly mad about it but I'ma give this situation. I get someone chase them they predrop, I break pallet continue pre drop, then another pre drop. I give up go after someone else. Okay now later I find that same person they continue to predrop. Now I play both roles and I fairly say most the fun comes from taking risks and the thrill of the killer getting close. It confuses me how you can find just running as mindlessly dropping pallets fun… Now going for a stun or killer is too close that make sense to me. I just don't get it.

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  2. I agree with predrops being boring because I like mindgames. I love how some chases rely on movement and faking such as Hillbilly and Pyramid Head.

    The main killer I predrop on is clown because That's the best use of a pallet on him. Windows can help but predropping is the counterplay which is sucky but he has bottles to slow you down and can hit you. There isn't a mindgame like a Huntress Hatchet where you can use movement and try to bait. Clown just throw bottle and go BRRRR so I consider it unfortunate bad game design because for any power that can slow you down, the best option will always be predropping because if you get hit by a slow effect, you can't really mindgame it which in itself is boring which would be hard to change because his whole power is Hindering and speeding himself up (SCREW CLOWN)

    I personally like baiting mindgames especially with Billy, Pyramid Head, Demo, and Xenomorph but like you mentioned most people just play safe which is unfortunate.

    I love facing Anti Loop Killers because I enjoy having games make me think harder instead of playing the game of "Me run Circle me win" especially at shack but I do feel like we need a shake up of Tiles. We basically have Shack, T and L walls, Jungle Gyms, and pallet rock loops while Indoor maps have their own thing. I think we could have like Doors where survivors could close them and the killer could break them like breakable walls or something but I feel looping in general could use some love.

    (Get rid of God windows tho especially the one on Garden of Joy.)

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  3. Stop feeding the delusions of killer mains. Do you think it’s fun going against 50/50 killers? That completely eliminate all skill and options a survivor has? What exactly can you do against a knight (one example of many)? Besides run until you get hit. Theres plenty of complaints to go around with. Run brutal strength and stop complaining. If there’s a pre drop Paulina on the survivors team in your game, great news! You can follow them around while they burn the whole map and you win anyways! Killer players act so oppressed for no reason. If you go against a 4man on comms, take your L. Don’t get crabby and make a vid like this or comment agreeing fueling each other up complaining about how busted survivors are when as killer, you control the whole playing field besides map generation. You can slug, camp and tunnel (all base-kit) whenever you decide you want to win. It’s not hard whatsoever. You’re guaranteed one kill per match too unless you somehow mess up face camping during endgame.

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  4. This is why I think Scamper and Chucky in general is well designed. It's too strong right now, yes, but the idea is good. It makes Chucky a killer against whom pre-dropping is not a good idea, but his slower movement speed makes greeding and mindgaming pallets more effective. I really like basically any killer who can punish pre-drops – Singularity, Huntress, Nemesis (he can't directly counter them but he shreds through them so fast it's not a good idea). It's also why I don't enjoy Oni as much as I would otherwise, survivors pre-drop like crazy to avoid that first hit.

    I do not agree that Deathslinger is good against pre-drops, though. In my experience, pre-dropping screws him over hard, since he can't down you over the pallet like Huntress or Xeno can.

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  5. For me predropping pallets is Just boring in general but it is helpful for survivors to buy more time in chases and things like that and even if you are playing a good chase killer and the survivor predrops its just boring for me (even though im a Knight main the guards are really stupid most of the time and predropping against Knight is Very good) but yeah i just think its boring but helpful in a lot of ways

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  6. so the only.. ping of argument would be bloodlust. you need the killer to break the pallet to get rid of bloodlust.. so if your at a loop 25 sec into the chase.. why not just throw it. you probably wont make it around the loop again anyway.

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