WHY TUNNELING IS OKAY! | Dead by Daylight



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13 thoughts on “WHY TUNNELING IS OKAY! | Dead by Daylight”

  1. The thing about this game is that survivors will complain about you whether or not you play "nice" and even whether or not they win. Have you ever seen a game with so many sore winners? Play how you like – in the end your enjoyment is paramount.

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  2. If you tunnel then they complain and the game becomes so difficult bc you didn’t get rid of one survivor. If you slug then they will complain but if you dont you lose value on altruistic players. If you use noed they will complain but it is a perfect perk against altruistic survivors at end game. Survivors will always complain as they use overpowered perks, so tunnel if it brings value. If they run ds, dead hard, buckle up/we’ll make it, adrenalines etcs. Then you have every right to tunnel/slug/noed etc

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  3. Ill be honest. If I was a survivor in that game I would've said there was 0 tunneling in this match. You hooked everyone fairly for the most part. Everyone in the match had over 15k points which shows me they got to play the game. Tunneling is honestly just a strategy that can be countered. As a former survivor main, I'm glad I watch and play both sides. Us M1 Killer mains have to do anything just to keep up! Play how you want. It's your game.

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  4. It's a mixed bag topic. On one hand tunneling can very much be necessary on m1 killers against actually competent swf even if the killer plays perfectly. However on the other hand there are also games that are won solely because of tunneling and the survivors weren't even good enough to need tunneling but the killer just played bad and the tunneling gave him the win anyway. I personally don't tunnel because to me it removes skill from the game but also acknowledge that it has cost me games where I needed to if I wanted to win. I just want all my wins to be earned. The games not balanced well enough for this to be a consistent thing though. People also tend to call MANY things "tunneling" that aren't as well.

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