Will Sadako become the Turning point for Dead by Daylight?



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25 thoughts on “Will Sadako become the Turning point for Dead by Daylight?”

  1. They're incentivizing a meta that encourages quick and efficient downs, not hit and run. All of the perks, outside of call of brine but that can also be shut off with a tap so you need to generate some level of down pressure to keep people off the gen for a bit, require you to down someone rather than simply be near them or injure them. That's where Sadako fails completely. She can get around the map really quickly and harass various areas of the map really well, but she's most compatible with a perk like Ruin honestly. Allowing her to simply push people away from gens for regression rather than having to down them. The hit and run killer meta is effectively dead with the current healing meta, which makes Sadako's playstyle VERY confusing and awkward. With just one, or god forbid two or more, boon(s) on the map you just can't hit and run at all. You HAVE to commit to chases. Any team utilizing their boons well will just result in you wasting your time every time you drop a chase.

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  2. Fuck the boons, but only COH specifically.

    I play her a lot and I find that she is way better than people give her credit for. Even against iri teams decked out with full sweaty builds and multiple septics and syringes. I find that i am still getting 3k in most of my games, since i dont bother with slugging for the 4k if i have all my bbq stacks already and just let them find hatch.

    But that is probably because i have 5000 hours on killers alone. And I can see where 90% of people will struggle to get any use out of her due to the bullshit boon COH Meta removing any pressure from the hit and run, dead hard, pallet stuns and hit validation being as survivor sided as it is, plus some really garbage maps that are safe af like badham recently having all of their doors opened. The average player just will not get any use out of her.

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  3. I've basically quit playing because almost every match is face camping bubbas. Oh, that and there's just so many other games out right now that are so much better.
    I still love DBD and keep up with it through content creators like you but I've genuinely lost the spirit to play it because of people who face camp + a NOED build to get an extra kill with the end game (Usually ends up being 3+). The game just isn't fun when the second you get caught you get camped and hit on the hook until you die. I personally hope BHVR does something to address face camping but I'm happy with how the Ring chapter looks. Sadako really seems so cool!

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  4. New perk idea: whenever a boon is setup the person who set the boon screams and the aura of the boon is revealed to the killer in a 32/40/48 meter range. Boon perks have their effect range reduced by 33%

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  5. for everyone complaining that healing counters a hit and run playstyle, that is how it is supposed to work, the killer needs to decide if continuing a chase or hit/run is better based on information like seeing a boon totem/ fast healing survivors and if the survivors are taking medkits in nearly every lobby, to use a perk/add on that applies broken status effect for a powerful counter

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  6. It’s a simple fix. The killer is suppose to be a huge threat to survivors. Killer mains have stop playing because they tried to dum down killers so I’d say as long as the killers are actually scary to run in to the game will only get better.

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  7. Did we randomly just forget about when people kept crying about Wraith's playstyle of hit and run?
    Lmao.
    Give it a month and people will cry and say Sadako is unfun to go against because she just does hit and run

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  8. Issue here is:
    Camping. Tunneling and slugging is still stronger.
    I'll keep face camping with Bubba and win matches instead of losing to a single perk thank you

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  9. In short, I doubt the Onryo will help reverse DbD's downward trend in the long run. Sure, you'll probably see a slight uptick in the player base this month (I'd guess about a 6% average increase over February's Steam numbers) but the issues that have been driving DbD into the ground are much broader and deeper in scope than can be salvaged by a single new Killer, even if it is an interestingly different one to the past trend.

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  10. Don’t know if this is just my end, but most of the people I’ve seen, really have no enjoyment going against her. Maybe just the play style or inexperience of it, but usually no one I know enjoys the matches.

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  11. Sadako is very fun to play. Really the biggest issue is she is terrible at anti-loop, which unfortunately as much as Survivor mains hate it there is a reason anti loop killers are so strong and M1 killers are not. The most you can do is the manifesting mindgame at certain loops to keep survivors guessing about which side you're going to attempt to M1 them on, that's about it. So her games tend to feel a little sweaty, at least to me, since you have no real quick way to get downs and gens start to fly as they do.

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  12. I don't like how insanely hard it is to get off her Stare. I don't like mechanics that exist just as something for the Survivors to avoid. Currently, I do not see her mori as a real threat.

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  13. I love Sadako and her hit and run play-style; the only thing I would change about her is how quick survivors are able to put in a tape to get rid of condemned. The only thing that makes me concerned with a hit and run meta would be how strong it could be vs solo queue survivors.

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