WILL THE KNIGHTS BUFFS MATTER? Dead by Daylight



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WILL THE KNIGHTS BUFFS MATTER? Dead by Daylight

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20 thoughts on “WILL THE KNIGHTS BUFFS MATTER? Dead by Daylight”

  1. 1:52 But killers are still tunneling and camping, even with Eruption? Your stance on it being the best/most viable strategy hasn't changed since the Eruption meta.

    edit: and not even a minute later you tunneled the Quentin, case in point lol

    Reply
  2. I respect the fact that you still play dbd. I honestly cannot get myself to play it anymore. Just the thought of playing it feels uncomfortable. I switched to other games and never felt better. The devs seriously need a hard look at themselves and be honest with themselves. Is Dbd even a horror game anymore? Dbd is probably the only game where the survivor is actually as strong as the killer or even more when teamed up. Just makes no sense.

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  3. I see the knight changes more as a quality of life thing rather than a buff. Now it's just not quite as punishing to lay a long trail. Something you would rarely want to do before, and it'll still mostly just be dropped at loops, but for those rare situations it's a bit better.

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  4. What's with survivors randomly shining flashlights while the killer isn't stuck in an animation and sometimes isn't even looking in their direction? I get clicking it for attention, but I'm talking about when they seem to genuinely be trying to blind but apparently don't realize how that works.

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  5. It’s crazy to think survivors believe they can do whatever and escape how ever they please by playing how they want but the killer side eruption has to be nerfed? So weird to think that way

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  6. 11:38 I think some things will change, not sure why you're this confident about it. Placing a longer trail from a far distance could actually catch out survivors since they won't be able to see the orb. If the path is the maximum length, the guard will go to the spot they last saw the survivor 25% faster, so they will probably get hits SLIGHTLY more often than before.

    Some things will change after this buff, even if it's very minor.

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  7. The Knight is best played, when you don't have the other survivor's fun in mind. Which is no Problem for me, seeing as I'm a Retired Doctor Main (Now a Knight Main). He's very strong and these buffs just add onto that. I just wish I could see an Addon Change. He only has 4 Usable addons and 2 are Yellow and 2 Are Brown. And one Brown is a Must Have.

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  8. Tru3 is seriously missing the point at the end here. The only counter to the guards is shift+W; of course if you just have them chase someone who's already Shift+W without your intervention, they're not going to get the survivor; as built, if they could, that would mean that if they find a survivor, that's as good as already hitting them.

    As for the buffs, it makes sense they won't change how Tru3 feels best to use the knight, since they weren't designed to affect that playstyle. They were designed to try and bring other playstyles closer in power to that one.

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  9. DH 100% got buffed, old DH you couldn't use it out of a loop location out in the open it wouldn't matter you would still go down!, old DH could also easily be blocked at windows even if killer swings for a m1 you could actually block a survivor from vaulting the window. you could block the DH at windows cause they can't vault due to the DH being used, this new one is still a wait game but actually 100% worst cause the new DH you have to wait more outside of loops and its still good at loops! on top of that the survivors get more distance if you hit them. DH 100% got buffed up for survivors that know how to use it better players it only got nerf if survivors that have DH and can't time it.

    i find killers waiting even more on hitting survivors with the new DH since DH can be used outside of loops to get away. the old DH you couldn't get away outside of loops. thus the new DH gives survivors even more time before killers hit them.

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