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#dbd #commentary #rant
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yea i see that, but i could thing of lots and lots of powers to help but then everyone would hate them
I’m personally hoping for some more ‘super mode’ killers like Plague or Oni. Or madness inducing killers like doctor. I’m cool with power ideas being rejigged a bit but similar, it’s when it’s the same over and over. Tbf I thought knight looked super cool on power. But that was it. In practice he’s SO boring
I feel like the way Knight is designed is to use guards to patrol areas and cover parts of the map for you while you also patrol another part of the map. I think by core design the Knight is similar to Hag actually: lock down a part of the map and apply pressure that way.
It's just that the guard AI is awful and everything about the Knight is so telegraphed that the most efficient way to play the Knight is to use him as an Artist or Dredge and poop out a guard in a loop and force the survivor out.
There’s been anti loop killers since Trapper…
(Regardless of effectiveness)
Seen a really cool killer idea on youtube would love to see your thought! It adds a new feature to the game that is already in the game only for appearance but now gives it a meaning! Its a cool story too
Take the killer "monsters" from other games, like Pokemon with "Mega Evolution" literally took some ideas from Digimon.
I think it might be time for behavior to stop releasing killers or maybe just stop for longer periods of time. We need work to go towards the killers and perks we already have. Idk if Behavior can afford to do this tho because new characters are probably their main source of cash.
It's like this. They do run out of ideas but not fronthis reason. This thing they do were you have an archetypes and uae it over and over again is something most games do. Look league of legends there was a time that every champion have a dash, empowered auto attack and other bs. There reason there running out of ideas is because there are not many mechanics the killers can interact. What i mean is you have the chase, the gens , loops , lockers, survivors and totem. Those are the main things a killer can interact. If they don't add a new mechanic for the game all the killer have to work around one of those, and you can only do so much with each of them. Sorry for the bad English.
If you cut out 90% of the power and just bring the description to caveman terms "place here no loop" yeah they're the same however thats only looking at how it affects the win. For me The knight creating a flag that I can go for creates a mini game of flag football that I just love, no other killer does that.
You can't remove 90% of what happens when a power is used then say they're out of ideas. people were saying this when nemesis deathslinger and Pyramid head came out; they only make 50/50 killers now, takes no skill, no agency, just run straight… etc. Meanwhile fast killer op, no anti loop too weak, has anti loop boring, slowdown sweaty. Limitations kill creativity.
What archetype of killer do you think is missing from dbd? I would love to see a spider killer already in DBD with a power maybe mixing trapper / hag with the nemesis AI, where they can put spider eggs in some places out of which spiders grow to chase survivors. Maybe even mix it with Demogorgon so the spiders don't stop coming out of the "nest" . However I have no idea how balanced this would be
Did you really say put something down and get a hit while saying that the artist was the first. What of the trapper.
my girlfriend said the same things you did the other day Bran 😀
More recently it seems like your just reaching for any ideas to comment on. I dont see how this is a valid arguemt in the slightest but hey guess thats just an opinion
I think it's a little ridiculous to take away everything unique and different about these killers, simplifying these killers, and then calling them same-y. For the Knight and Dredge example, sure you can plop down a guard as the Knight to shut down a loop (kinda) but there's so much more to it, you have to understand what each guard does and why you'd summon them, you're not gonna wanna send an assassin to break a pallet over the carnifex for example, then you have to consider that it's not just anti-loop but tracking as well, which is what the jailer was made for; to patrol for you.
This is WILDLY different from Dredge, because in his anti-loop scenario you have full control of two positions, and mindgames can happen here on both sides which isn't present if you play knight as an anti-loop
Dredge doesn't have anything remotely similar to the guards and is played as a map-pressure snowball killer, where you try your best to capitalize your time during nightfall to get the most value, and break locks to make those same nightfalls more effective
Which is WILDLY different from Artist, who is the most anti-loop killer for sure, but also uses crows to check areas and manage survivor positions to interrupt objectives.
I think this is less of a game-design problem and more how people play these characters, because there is a lot of fun strategy to be had with each of these, unless you just categorize and generalize their powers into this one category.
This might have been their buggiest chapter yet, even more so than the Resident Evil chapter with Nemesis, you know where he was bugged and the RCPD got shut down for a month because it was causing the game to crash.
I wouldn’t mind so much if it was a fun play style 🥹
I agree! maybe this idea might not be liked by many but how about this. What if Bvhr took more time with each chapter, I mean the game has years left right? why not spend more time with each chapter and publish one or two chapters a year depending on how smooth development goes. I know this sounds crazy but listen to me. They would have a whole team for improving the game/ making changes so this new team would be dedicated for not only extra game balance but improving the game. adding new features optimizing the game/ making it more enjoyable this would happen once a month with a bunch of new toys for the community can play with. I would rather wait 10 years for the perfect game/ dlc then have a half baked half fun half buggy product. quality is what we need not quantity.
100% it's due to laziness. Bhvr is one of the most lazy companies I've ever seen outside of for instance hoyoverse and genshin impact for a moble game
I really don't think they intended the Knight to be explicitly anti-loop again. I think this was their attempt to make something more out-of-the-box, but they didn't stick the landing with his design, and it devolved into yet more anti-loop. He's definitely anti-loop, I just don't think it was intended to be that way. This will keep happening until they stop assuming players will use powers the way they envision it to be used, and start getting people to actually experiment and test the powers in ways they don't expect it to be used.
Looping isn't the issue, map design is what needs fixes
I see no other reason than an easy option to stop the chase as soon as possible. When Nemesis came out, I thought he was the best anti-loop character and I hated every game against him. I'm afraid that BHVR is going in the direction of anti-loop powers because if not, the Killer is immediately considered weak by the community.