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#dbd #xenomorph #nemesis #debate
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"Welcome to a different kind of video, today." That's been your new intro recently, honestly xD
Xeno is definitely better with the tunnels both have good anti chase but Xeno has that with mobility
I find Xeno better as his tail seems better only because unlike Neme its harder to predict the tail. The xenomorph has less of a reaction window. Unlike Neme who you can plainly see him life his left hand and its very obvious. Plus the map mobility is amazing
I love that moment of brilliance when a killer main says something super specific that it shows that they think about their killer infinitely more than the average person. When Indy made the comment about hook RNG, I thought about how cool it was for her to researching a detail that someone like myself would just not think about when I'm doing a Nemesis daily on autopilot. I think details like these are super cool to learn and become mindful of because it shows that a killer has way more depth than one would think. I'd love it if you did more of these!!
Very neat video idea, well done!
It's not even a question, let alone something that warrants profound reflection, that Xenomorph is better than Nemesis in almost every single way.
No need for 3 hits.
Better range (until Nemesis reaches tier 3 but this can take a while, time that you must certainly don't have in mid/high mmr when Survivors start to know what they are doing).
Less telegraph on Tail and faster attack overall.
More stealthy naturally (better synergy with stealth builds and has a bigger margin to approach Survivors before they pre-run even without perks).
Quick map traversal INCLUDING ability to "see" Survivors when using it.
Able to hit over obstacles that Nemesis can't.
Better and more diverse add-ons, including some that almost remove the turret counterplay by making the turrets into a mild annoyance at best.
Little to no rng needed to succeed in chase (in lots of my games against a Nemesis that ended in a 3k-4k, the zombies carried him by interfering in a chase randomly, the Nemesis basically had no control over that, I'll readily admit that when I played Nemesis, as a former Nemy main, that zombies would basically give me some chases by stumbling upon the near-infinite the Survivor has me in).
The only thing Nemesis has going for him is being a better pallet-shredder (when in tier 2 minimum) and better range (only when in tier 3) alongside maybe getting a teeny-tiny bit of remote slowdown if zombies harass Survivors off of a gen (completely up to chance, although Survivors missing skillchecks or perks like Discordance can attract zombies, then again, flashlights invalidate the zombies) and some somewhat unreliable info from zombies (if they don't just get stuck on a hill). He also has a fire chase theme, second only to Wesker's.
Xeno is just better in nearly every aspects XD
i wish they made it so if you are undetectable via a perk or addon as the Xenomorph the Turrets didn´t alert the survivors.
nemesis: sucks
xenomorph: don´t sucks
xeno wins
2 of my most played killers in one video, is it my birthday?!
It was awesome to have this conversation with you!
IndyGoing2Debate
I versed IndigoNinja literally a couple weeks ago. They went absolutely insane on me and my friends who were…basically throwing but somehow escaped. I was playing Vittorio and they kept calling me a rat, c*cksucker, and all sorts of profanities…despite running like…3 meme perks and shadow step, on Ironworks II, that had almost nothing but LT loops and very few pallets. Crazy how they just collab with the polar opposite people. OOF.
I would say Xeno is a Top 10 killer. Ofc not as strong as Nurse, Blight, Spirit, Wesker, Billy, Oni or Cenobite, but still very strong. Great map mobility, strong anti loop, solid perks/add-ons.
Nemesis is ok, but without good add-ons or Corrupt/Deadlock, he does feel pretty mid. Just my opinion tho.