2v8 Changes Coming to Dead by Daylight Look Great!



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Hopefully the queue times aren’t as bad but…well.
http://www.twitch.tv/scottjund

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36 thoughts on “2v8 Changes Coming to Dead by Daylight Look Great!”

  1. Step in the right direction with the pickups, but having them insta-teleport after pickup still removes a TON of hectic plays (which don't get me wrong, will still result in 90 percent failure, but add to more fun). They should just keep the hook mechanic and either spawn more hooks, or have longer carry durations (i'm in favor of the second option).

    As an example, sometimes you can hide a flashbang-drop when you bodyblock and get hit. I would rush to the hook they were walking to, to do this, therefore getting the save.

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  2. None of these changes however change the fact that doing generators is what makes survivor so incredibly boring in 2v8. They need to give survivors a new objective for the gamemode, otherwise que times will continue to be horrendous no matter what.

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  3. The only things Killers should be worried about this update is 25 min Que times. Yeah you have flashlight saves now but at the cost of going against Blight rather then Trapper. Hello? Game Dev's? You think this is going to solve Que times? We'll see I guess.

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  4. Hopefully Scott notices, but the gen repair speed catchup mechanic is actually +5% per gen and -2.5% per hook! They fixed this later I think

    Personally, I don't really want the catchup mechanic

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  5. I can see killer queue times being just as bad as before for a number of reasons.. Mainly it being limited time still everyone will flock towards killer until it’s a permanent mode. Also not looking forward to playing against sweaty blights in this mode..

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  6. 1:20 describing client-server validation going wrong in a nutshell. Even the creator of Lethal Company has proper validation on picking up items so both players can't hold the same item. It's still something I don't fully understand yet, netcode is hard.

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  7. Wait wait wait…. The patch notes I read from their forums are different. I think they updated it at some point. For example gen repair speeds are different by a large amount. +2.5% per cagestate and -5.0% per gen completed with is a deal. Example 4/8 gens completed = -20% 12/24 cages states = +30%. +30% + -20% = +10%. That is a huge boon for the survivors, especially when factor the fact survivors in already have spend less time on gens compared to 1v4.

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  8. Honestly, the Fearmonger class is basically just an idea for a killer/survivor perk I had, which would give a 5 or 10% haste effect when you’re not in the line of sight with your opponent. (Not just when you aren’t being looked at, but when you CAN be seen.), and for Killer it would become deactivated when you retain LOS with a survivor within 16 meters and remain deactivated until you walk 24 meters away from a hooked survivor.

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