Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Hopefully the queue times aren’t as bad but…well.
http://www.twitch.tv/scottjund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Hopefully the queue times aren’t as bad but…well.
http://www.twitch.tv/scottjund
source
Being chased by Chucky and Victor would be hilarious!!!
Still think you could solve 99ing by making progress decay by 5 or 10 percent after a few seconds of not being interacted with
NERF: killer queue times extended to 30 minutes as Blight because everybody is queueing as him
Step in the right direction with the pickups, but having them insta-teleport after pickup still removes a TON of hectic plays (which don't get me wrong, will still result in 90 percent failure, but add to more fun). They should just keep the hook mechanic and either spawn more hooks, or have longer carry durations (i'm in favor of the second option).
As an example, sometimes you can hide a flashbang-drop when you bodyblock and get hit. I would rush to the hook they were walking to, to do this, therefore getting the save.
1;17 i had this issue in original 2v8 the game considered me hooked but i could run around and not be able to be hit or leave exit gates
How many hours till this is out
2024 ended, die hard survivor mains still alive, 400 positive comments 200 subs 1600 likes, makes me want to throw up on y'all
I can't wait to get downed and see my 7 teammates hiding behind different rocks for the flashlight save ❤
None of these changes however change the fact that doing generators is what makes survivor so incredibly boring in 2v8. They need to give survivors a new objective for the gamemode, otherwise que times will continue to be horrendous no matter what.
am i the only one who loves survivor during 2v8? Having scout makes chases so easy
killers dont need so many ways to get haste
The only things Killers should be worried about this update is 25 min Que times. Yeah you have flashlight saves now but at the cost of going against Blight rather then Trapper. Hello? Game Dev's? You think this is going to solve Que times? We'll see I guess.
13:25 it's 7 seconds, not 9. Gens in 2v8 take 70 seconds to complete (i don't see any info about them changing it since previous 2v8)
getting shit on by 2 S tier killers every game will surely have people interested in playing both sides and lowering queue times 🙂 brilliant logic as always from bhvr
What would fix the queue times amd make almost all players play 2v8 is the possibility to use our god damn BP offerings, but I doubt this is happening
Hopefully Scott notices, but the gen repair speed catchup mechanic is actually +5% per gen and -2.5% per hook! They fixed this later I think
Personally, I don't really want the catchup mechanic
I cant wait for the 7 man flashlight save
when i load in to hearing a nurse screee and a blight bounce + TR im going to kill myself
Ill clarify that it is not "GIga Empathy" it is normal empathy. Empathy is super underrated and people often forget that its 128 meter range is basically map wide, its awesome.
I can see killer queue times being just as bad as before for a number of reasons.. Mainly it being limited time still everyone will flock towards killer until it’s a permanent mode. Also not looking forward to playing against sweaty blights in this mode..
The website now says gens are 5% slower when a gen is completed, and 2.5% faster for each caged survivor.
1:20 describing client-server validation going wrong in a nutshell. Even the creator of Lethal Company has proper validation on picking up items so both players can't hold the same item. It's still something I don't fully understand yet, netcode is hard.
this is gona die so quickly… all youre gona see are blights, spirits and nurses.
Wait wait wait…. The patch notes I read from their forums are different. I think they updated it at some point. For example gen repair speeds are different by a large amount. +2.5% per cagestate and -5.0% per gen completed with is a deal. Example 4/8 gens completed = -20% 12/24 cages states = +30%. +30% + -20% = +10%. That is a huge boon for the survivors, especially when factor the fact survivors in already have spend less time on gens compared to 1v4.
I hope the dev allow legion and oni at some point ,it seem quite fun in my mind
11:50 not just shack pallet, imagine rebuilding a pallet right before a pickup then pallet saving lol
2 medics running around like ww2 battle buddy medics just healing everyone and getting out of there
Honestly, the Fearmonger class is basically just an idea for a killer/survivor perk I had, which would give a 5 or 10% haste effect when you’re not in the line of sight with your opponent. (Not just when you aren’t being looked at, but when you CAN be seen.), and for Killer it would become deactivated when you retain LOS with a survivor within 16 meters and remain deactivated until you walk 24 meters away from a hooked survivor.
I'll actually be around for the mode this time. Hope I have some fun with it.
04:57 why did scott suddenly become possessed by trump?
Can't wait to have two medics pop their ults and full heal a team in one go
1:16 Finally we will witness Shrödinger's Meg.
I dont understand why we can't just get base game DBD with double players and double map size
I love you Scott !
Now that you need to be picked up does anyone know if you can pallet save?
I’m so disappointed Blight got added but Legion didn’t 😢