5 More Controversial Changes from Dead by Daylight’s Past



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Hey everyone, we’re going to look back into Dead by Daylight’s past and discuss some of the most controversial changes or updates that have happened. I’m not going to be able to cover every single controversial change in this video, because there’s been a lot. Let’s get into it.

Chapter XXI is a Hellraiser one! The PTB is currently out and features the new killer, The Cenobite, or Pinhead. This is, however, the only content that seems to be releasing with the chapter.

Music used from YouTube Audio Library:
Clean and Dance – An Jone
Feels – Patrick Patrikios

Hope you enjoy!
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Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there): https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki

Timestamps:
Intro 0:00
The Decisive Strike Nerf 0:16
The Aura Nerf 3:22
Pig’s Reverse Bear Trap Nerf 4:57
The Spirit Nerf 6:42
Console Lag 8:24
Outro 10:36

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49 thoughts on “5 More Controversial Changes from Dead by Daylight’s Past”

  1. Dribbling worked differently. The DS Skill Check would need about 2 seconds to trigger after pick-up, so Killers dribbled Survivors to drop them just before the Skill Check would appear: pick up, walk for 2 seconds, drop. Pick up, walk 2 seconds, drop, and so on and so forth.

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  2. Bro this game has gotten significantly harder. I’m playing a day before the rank reset and I keep getting put against players who are higher ranked than me. It’s not fun or fair

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  3. I feel like the decisive strike nerf's story was not fully told without the mention of enduring and how it used to actually reduce the time being stunned as well. It was such an influential part of why people ran enduring to counter decisive strike back in the day.

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  4. I remember when the Auras were changed. The 1st match I had when it was introduced was me playing as Trapper on the Ormond map. The snow and white fog that surrounds the map made the auras for both generators and his scattered bear traps almost invisible. At first I thought the game forgot to load in the bear traps, but they were there. They were just impossible to see.

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  5. I remember auras were glitched actually. I remember you could see survivor's shape on the generators even if you had no perks that allows you to see auras. It was like a permanent BBQ & Chili.
    It was like the silhouette of the survivor on the generators, letting you know that someone was repairing it. So dumb.

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  6. I agree with everything said here. Pig’s and Hillbilly’s nerfs were massively undeserved and the fact that the devs seem to only answer when something threatens to kill their game is very jarring. Hopefully after Pinhead they woke up. And if not: VHS is looking somewhat fine over there.

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  7. That console lag has always been a thing, for all the years I've been playing. It just got a lot WORSE with Nemesis and around that time for whatever reason.

    But even before, dead hards, gens popping, wraith uncloaking, anything that updates the UI in any way (including gaining bloodlust or revealing a hex) would all freeze the game for a half second. This led to survivors escaping chases for free because they killer loses you, or maybe you'd glitch into a rock and be downed for free. Yeah, it's impossible to take the game seriously on console.

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  8. A spirit nerf you didn't mention – the prayer beads. The beads originally made it so a spirit could phase with no whoosh at all – adding an element of fear to people not in her terror radius – then it was changed so that everyone outside of her radius can hear the whoosh – but because you can tell if a whoosh is approaching it offered no surprise or risk to survivors.

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