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Hey everyone, today we’re looking at perks that changed their effect entirely. These are perks where if you placed the two effects side by side the two would be unrecognisable as the same perk, fulfilling different roles to their original versions. Let me know your thoughts as always, down below.
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Music used from YouTube Audio Library:
Clean and Dance – An Jone
Night Run Away – An Jone
Intro 0:00
We’re Gonna Live Forever 0:17
Tinkerer 1:39
Small Game 3:15
Hex: Ruin 4:33
Buckle Up 5:56
Dying Light 7:15
Left Behind 8:46
Furtive Chase 9:46
Outro 11:14
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Funny that the background video is mostly trickster with the new announced rework.
fortnite is re adding stranger things maybe it could return to dbd aswell
I remember when tinkerer was changed, I was playing Billy for the second time and people thought I was cheating because I had no terror radius.
None of us read the patch notes that day
Can we see which killers would win in a free for all fight?
I think you was forgetting something about left behind perk. Original effect was moved to sole survivor perk.
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Did shadowborn always give increase FOV? I thought it used to make the game brighter and make you more vulnerable to flashlights and that's it but I might be wrong here
You should've made it a guessing game by showing the old and new effects then revealing what perk it was
I like the idea of ruin now but just wish it wasn’t a hex 😂 might be rough for survivors but would make my job a hell of a lot easier 😂😂
how is Eruption not on this list?
it used to a really good perk and is now quite useless, before people used to get Incapacitated now they just scream and reveal their aura which is just such a big nerf to a perk which wasn't really powerful to begin with, -10% regression isn't worth running when you have jolt and POP which do the same things better
7:33 even god doesn't know why he didn't hook him in the basement
I think hangmans trick could be on the list. Originally it only made hooks respawn faster then it was changed to show the aura of survivors near hooks while carrying someone then it got changed again into a scourge hook perk in one of the strangest changes behavior ever made.
Left Behind was clearly designed for the Left for Dead achivement, I hate when they do it
Dying light should work the opposite of what it does now
You start the game with all survivors except the obsession with -30% speed progress and each hook lowers it by 3/5% idk. Then for each hook the obsession gets the altruism actions speed bonus by 3/5%. And to prevent tunneling the obsession each time the obessione is hooked all suvorvirs lose 15% of the speed progress.
This way it's a passive slowdown which gives you a strong early game but buffing survivors towards the end game
(Ofc the numbers are just to give an example i know damn well 30% slowdown is hella big)
in the game in the background, there was a bar next to gens and whats these portals of sorts?
i actually really enjoyed playing the old furtive, it was really great on myers with vanity mirror. If you paired it with dead rabbit and monitor and abuse you had the same effect as scratched mirror without the slowdown from being in tier 1. So you could esaly chase survivors and win every single mindgame. and the last two perkslots could be used for something like devour and undying or some slowdownperks
Do I think this is a good reason to keep it in the game, not necessarily, but I will say that my sister who is basically deaf always runs Left Behind lol
I don’t use Left Behind personally, but as someone who is hard of hearing (and now wears hearing aids) I can see why someone might use it. Even with hearing aids I find myself struggling at times to pick up certain sounds. It can be incredibly frustrating.
I intentionally played in total silence for a period of time (as I fear I will one day be completely deaf) and I gotta tell you, it’s awfully hard without audio. While I think I would choose other perks over Left Behind, I can still see it’s use, even if it’s situational and not the strongest one out there
There is nothing like being mori’d by a Michael Myers with tombstone piece within 5 minutes of the game starting because you didn’t realize he popped tier 3. 😂
I was a little embarrassed when viewers told me the survivor I downed was basically right at my feet when playing Nemesis. I couldn’t hear them and because I didn’t equip deerstalker (and therefore their visual aura was hidden from me) I totally overlooked them. They were ultimately picked up and got out.
Both of these stories are irrelevant though. I’m just saying, I love the perks that are more visually orientated. Whether it be aura related or something like “Spies in the shadows” that give the killer visual notifications of disturbed crows, they’re very impactful.
Ahh the old Hex:Ruin, an absolute staple in any killers’ build back in the day. As Monto would say, “To slow the game down, just a little bit”
God I dont miss original Ruin. I hardly played survivor back then. But every time i did it was there