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#residentevil #deadbydaylight #graphics
The Entity has extended it’s grasp towards Raccoon City. The Resident Evil Chapter has been announced in Dead by Daylight and brings you the new killer with Nemesis and two new survivors: Jill Valentine and Leon S Kennedy. However the silent fourth star of the Chapter ist the new Map: The Raccoon City Police Departament, RPD for short. Behaiviour games has recreated a twisted yet faithful version for their game. Many details from the Resident Evil 2 remake have been transferred with incredible accuracy, some places however have been changed due to the nature of an asymatrical multiplayer game. See for yourself, what stayed and what changed.
System used in this video:
Processor: AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
Ram: Corsair DDR4 Vengence 32,0 GB
Graphics card: ASUS GeForce RTX 3080 TUF Gaming 10G
Mainboard: ASUS TUF B550-PLUS Gaming
Storage: Intel SSD 660p 2TB
OS: Windows 10 Pro
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Poor game
Mmm
Damn, the DBD devs made an amazing job for this Chapter!
I hope they change from Unreal Engine 4 to Unreal Engine 5.
Very impressive
RE Engine vs Unreal Engine 4
I have a question after watching this, does RPD in RE3 has any improvement from RE2 or does it just use the same assets?
Si candyland no se ubiera ausentado ahora mismo tendría millones de visitas en sus comparaciónes
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The fidelity of some of the assets is pretty insane. Did most of them got translated to the other engine directly?
i prefer the remake
The color/gamma handling in the DbD version is much better imo. While the graphics are better in the RE engine, the image is very washed-out and dim, the reason for this is that there are no true blacks. If you noticed, the darkest color the game reaches is gray, not black. I've always hated that in RE engine games. They need to fix that.