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Read more Dead by Daylight β https://deadbydaylight.mgn.tv
Broadcasted live on Twitch β Watch live at https://www.twitch.tv/tru3ta1ent
source
Had a 3 man SWF all with a purple medkits who were able to heal like 4-5 heal states with botany and build to last, all bodyblocking for each other. Sure, gens weren't done quick due to the excessive altruism, but what's the point if you can't get downs quick enough. Obviously in the endgame chat I was called crybaby for calling how broken this is. But hey, now if I see 3 medkits+ I bring Franklings, because I don't have spare neurons to worry about this stuff. I dunno why more people aren't talking about how broken it is to be able to heal to full two times (or maybe more) by himself in less time that it takes for killer to get a hit. I also play both sides, red ranks each, so that's not only the killer bias talking.
Just a request: at the end the logo covers the survivors perks, perhaps the logo at the top left or middle of the screen will be better? Thanks
The look of confusion and disbelief on his face when he's asked if he plays with sound on π€£π€£π€£
I love that youβre posting so much now
sound question makes me think they want to know how many deaf pple play lol
Why did that Nancy 99 the gate when endgame collapse is already active? Is she just listening to what more skilled people tell her without understanding why? And I feel that it should be obvious by now that if a Quentin is waving you off a gate, it's because he can open it faster with wake up.
NUNCEH!
PIG!
PIGGEH
1:59 βOh I have litheβ like seriously lol?
i think pop maybe could be a good comparison to medkits? idk it makes sense in my head π
I think of starting a YouTube then I hear some of the dumbass questions people ask you and how hard it is for you to keep a straight face and I just canβt do that bro so props to you π
Stbfl is the equivalent of medkit because it takes half the recovery time and allows for the killer to continue the chase 2x as fast. Brutal strength as well as other perks that increase the speed at which the killer gets back in chase. Stbfl needs a small tweak being that killers canβt abuse the M2 factor like deathslinger or huntress or leather face and be able to recover 3x as fast and down survivors way to easily. They need to make it if the killer misses a swing they lose a stack and if they hit there obsession with either m1 or m2 they lose two stacks. Because thatβs the whole point of the perk. SAVE THE BEST FOR LAST. Doesnβt mean bypass it and use the killers second ability to down the obsession without consequences
π½
I looped the killer for about 3 or 4 minutes today and did 4 gems alone while teammate helped me with the last one I got one hooked at the end and everyone died feels bad man
Seeing as a medkit is basically a survivor's "ability" it'd be like if there was a killer who's ability was to kick a generator and half it's progress
I think devs should add a red addon to pig that her ambush is silent but it loads slower
Killer would need something like pop that is activated by hitting survivors and regrets 50% of the gen they have worked on. It would also need a charge like a med kit
Medkits are stupidly strong sometimes.
If you chase a survivor with a medkit, hit him, and leave him, you get nothing, not even an injured survivor because he will heal in a few seconds, so you lost X seconds to make pressure on one survivor to nothing. I sometimes have to decide if chase or not, thinking if my first chase will lead into an insane loop or if they have a medkit xD.
Piggy piggy piggy can't you see, sometimes your snout just hypnotize me.
you didnt point her snout π
It would be like if a killer could walk up to a completed generator and start regressing it by using their newest item which has 32 charges and regresses the generator at 500% regression speed. The time invested to get the injury far exceeds the time it takes to remove the injury. I wouldn't expect 1:1, but the speed of medkits prevents the injury from really acting as a penalty to the survivors for failing to loop properly. Many survivors can give a free hit and completely escape any chase, heal up, and chase again or do gens within seconds like nothing happened. When a killer fails a loop punishments can exceed up to 30 seconds (or longer) for something as basic as one incorrect read on a 50:50.
To contra to medkid: Unhealable after one hook
How to affect all players: after hook they get scared and run away randomly for 10 seconds
Man every streamer using my build ππ
wait how did that guy escape with the trap on, shouldnt he die ???
Medkits are like Pyramid Head hooking a survivor and showing back up right as they unhook with Trail of Torment and then dowing them and putting them in a cage to ignore DS. Negate the time
saving them
βPIG!β
Wouldn't the equivalent of medkits be Pop? I mean it isn't the same category but i think it's the most similar.
I think med kits are more like pop, because you take way less time removing their progress, but you cant do anything else while doing it. Ruin you get rid of their progress while doing your objective.
Not right about Ruin, its not 4x, Ruin is 200% regressing, so it would be 2x
I would compare medkits to Pop and we know what happened to Pop…
the equivalent of a medkit to killers is the survivors being exposed imo
The med kit thing that you said is so true… Negating a minute chase in 8 seconds π€¦
b hfgfhmm
the competitive idea is interesting. team of 5, pick best killer to go after the other teams survivors
What was that perk he had that made the locker open
Feng was stupid, she ran to him injured