Is it time? | Dead by Daylight



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30 thoughts on “Is it time? | Dead by Daylight”

  1. truth must be told

    i miss old dbd so fucking much
    i miss feeling excited because i didnt what was coming
    now its the same killers, same perks, same behavior every single time
    it sucks a lot

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  2. I think I disagree. If 50% of the player base Is at 1900 then you get a random mix of the best 50%, basically only excluding new and casual players. From cod to dbd, everyone just wants to "noob stomp" not actually have to try for the wins. Maybe try enjoying the game as is and changing your mind set before you change the game to make new players feel overwhelmed

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  3. 4:09 your almost right imo,

    People likely (at least I do) want OPPORTUNITY, not CHAOS. Yes, I do agree ORDER is frustrating with no deviation but chaos makes you feel like your skill does not matter in order to win as the chaotic RNG of a match determines the outcome more than player agency. Contrastingly, I believe opportunity is what the game truly needs in the way that ALL KILLERS need to be viable in some way to "win" (consistenly getting 2-3 kills instead of a no condemn onryo only seeing 4 escape for 96.7% of matches) and so there would be more variety for survs instead of facing Nurse, Blight and tunneling A tier killers constantly. On the killer side there would be more incentive to NOT play these aforementioned very strong yet boring to face killers, because now every killer is viable to get a 4k with enough player skill. Survivors should also have more base mechanics like TCM showed in my opinion as examples like only Leeland having the stun and only Sonny having info would be really cool way to make survivors uniquely more than skins with perks being the only meaningful decision for the survivor side.

    TLDR: All killers need to be on the same level of strength like how all characters in SSBU are usable competitively, and survivors need to have inherent traits that make them unique and fun instead of perks being the only deciding factor (items too ig, but those are already getting nerfed). Only then will DBD truly prosper with MMR doing its job and IMO once again, this is a much better solution that relying on Pure CHAOS. Thank you for you time everyone who read my comment. Salut.

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  4. I had to stop playing with my friends on DBD, as a killer my roll is to scare and have fun with my food. Nothing brought more joy then standing next to 2 people doing a gen and both freaking out when they see a pyramid head standing next to them for last 10 seconds using trail of torment. My friends love to win itโ€™s all they want. I miss when I could just play a game to have fun. (Both of my friends are red 1 in survivor, but I can call out perks better Iโ€™m silver at best)

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  5. You are correct. Mid rank was always the funniest experience in DBD. There was always something hilarious happening in the midst of a somewhat serious game and it was a good balance between fun and serious.

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  6. I feel like you didn't focus nearly enough on the scourge of people purposely deranking to just absolutely stomp on lesser skilled players with regularity.

    You made like a few offhand comments but otherwise played it off. Back in the day, if they weren't d/cing because there was no penalty, people were just using Steam Achivement Manager to set their rank back to 20 after every play session in a matter of seconds.

    This entire dichotomy you've set up of "Order versus Chaos" is just a fancier way of rephrasing "Sweat versus Chill". And the problem with that is that one person's chill game is another person's absolute nightmare that is another step closer to just uninstalling.

    Nothing stops people from currently running the memiest, silliest shit they want and be the change they want to see in the game. But it's never about that, because they always want to win while doing it as well.

    And honestly, the game shouldn't be changed around these people, especially since it's a self solving problem. Either go on a losing streak because you want to do silly ineffective shit and eventually the game will start pairing you against players of a similar level where that will work, or play normally against other people doing the same, it's that simple.

    If anything, the game needs more stringent SBMM to prevent the 10 hour Andys from people who've been playing since 2016 that we've been seeing occur more and more lately.

    tl;dr, don't encourage seal clubbing new/less skilled players just because vets and content creators are getting "bored". People who are incapable of having fun playing the game normally, but also only find it fun to win while also doing stupid shit in a match that doesn't actually help shouldn't be catered to. A new game mode to keep things fresh would be a better option rather than just saying "Fuck all new players, we'll feed them to veteran players because Jimmy over here has played almost 10,000 hours and wants to feel powerful doing nothing but meme shit".

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  7. SBMM has forced the competitive game playstyle on us. I don't like it.
    I did like the old old ranks (back in 2019/2020) because of chaos that was in your grasp as long as you wanted it.
    I do like a serious/comp match FROM TIME TO TIME. But not 100% of the time.
    Comp is boring… And I do understand not everybody will agree with me on that last one.

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  8. So we don't need to go back to Rank Based, we just need to have a reset on MMR.

    On the 13th of every month, divide everyone's MMR by 2, that could work. It provides lower MMR with more order (since the discrepancy between MMRs is less at lower numbers) and introduces more chaos at the higher levels. (Where bigger numbers means bigger drops).

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  9. agreed, i always had more fun, all month, with the old ranking system. first few days were quite literally chaos and could prove frustrating, but the rest of the month sort of leveled all of that out. i don't even play anymore, i've gotten so fed up with this new system. but i'd prob go back finally, if it felt like it used to ;/ </3

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  10. Add a casual game mode where perks that are used the least are incentived ie. give bonus blood points or even iri shards. This would create many unique and fun builds on both sides evening out the playing field. They would keep change the current system to be a ranked cue with a significantly higher mmr ceiling for players to achieve. Along with the current ranking up system, the mmr will be viewable and the higher mmr the more blood points you earn at the end of the season. Mmr is reset along with the current system to add some chaos at the beginning of the month. I think itโ€™s a pretty okay idea ๐Ÿ™‚

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  11. im now just playing 3 matchs sometimes and only when my friends call me to play and, always in swf its the way whe can have some fun its always a competitive blight/nurse or a killer that stagger the match as long as possible, its just fun when someone make a mistake and we laught, killers just want to tryhard or make you miserable for the most stupid reason

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  12. These are very good points. I stopped playing in early 2019 after about 10 months of avid play. I've never been very good, but enjoyed it. I started back a couple of weeks ago, determined to main killer. In short, the matches ARE boring for the most part. I'm some sort of Iri IV rank level, which I don't feel I deserve at all and I still suck. However, 2 big changes. One, the survivors all seem pretty equal in play now and so the matches always follow the same track pretty much. Two, there are a ton more SWF's and they are just a nightmare to play against. Rude, arrogant, mocking, harassing in nature. Particularly when a streamer is on board. It sucks. OTOH, I do like this Rift mission based play. I enjoy it very much and like a couple of items I acquired for Trapper. Yes, it needs to be more random in ranking and setup, and if there was a way to never play a SWF match again that would be awesome.

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  13. One more point from me…(and this point too about old system need to be back) I'm mostly having fun and not sweating ever. BUT! When i wan't to SWEAT and play seriously as survivors, i can't.
    Because still matchmaking so random that my team one game just steamroll on killer, while second game we get some blight that 360 doble kills everyone with most meta perks, and in third game i just have guys doing some achievements…They need to make that old system back, because on top ranks there was MORE ORDER, than it's now. And new ranking system not awarding BLOODPOINTS for winning actually, i even made video how i made Rank 1 on killer in 8 hours while losing 90% of the games !!!

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  14. You can still chill and play dbd, youre just going to lose every match, which shouldnt be a problem if youre chill. When i get tired of losing i just go play a game where i can actually affect the outcome.

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  15. 100% agree. As a survivor main now, I used to play a lot more killer back then because at certain times of the season, i knew i could get more relaxed games and practice killer without sweating so hard.

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  16. I don't think i agree. I have played the game for 1000 hours and played in both systems. I agree with the philosophy that a balance between chaos and sweat is important. But especially for killer i have found that you easily rank up and that there is already a pretty good mix. It is totally possible that im not at 1900 mmr ,but i feel that there are a lot of people already in 1900. I usually check how many hours the survivors and the killer had at the end of the game and in my opinion it is pretty fair and not as stail as it was at rank 1 before.

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  17. They did it to themselves. SBMM, kills/escapes = skill, comparisons with hockey. This game wasn't designed as an esports competitive game, devs wanted it to be unpredictable, with rng elements, various perks and other stuff. They went the wrong way IMO.

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  18. my main problem with the current sbmm is mostly that it doesnt really track peoples skill. it only tracks if someone gets out or not. when i had 500 hours it constantly paired me up with 3k hour killers on one hand and and the worst random survivor mates on the other. it is still like that to be honest, randoms rage quit or kill themselves on hook EVERY OTHER GAME. they dont care about teamwork, dont take protection hits. they dont trade if you are on death hook while they are on their first, they rather open chests, cleanse idle totems or do other weird challenges. some still think that staying inside a locker is a great strategy. you get all that while the killer is a 3k hour sweatlord who tunnels and camps as if their life depends on it.

    my question is: how is it possible that every player in these kind of games has the same mmr? makes no sense to me. i think skill based matchmaking can be alright, but only if its done right. im very competitive and i like sweaty games. but not if your mates are beginners most of the time. BHVR needs to implement another way of tracking peoples skill, other than escape/death rates.

    with the current sbmm it looks like this:
    imagine a game where you have an average killer on one side and 3 bad survivors on the other. the 4th survivor is pretty good, knows what they are doing, does gens, loops the killer well, makes good decisions etc. in this scenario the killer goes after the good player and the good survivor outplays the killer. unfortunately the bad survivors arent doing gens as much as they should. sneaky claudette stays in bushes and lockers most of the game. eventually even the good player goes down and his team fails to unhook him in time because the killer face camped but the team was too scared to trade hooks. the killer then proceeds to kill 2 more survivors because they were easy to down. however they still make it to the exit gates in time and manage to open them just in time because the good player looped the killer for so long. in the end sneaky claudette gets out because she literally hid from the killer all game. stayed out of dangerous situations such as doing gens or unhooking someone. what could have been a 4 man escape turned into a 3k for the killer.

    with the current sbmm the good players mmr goes down and they even get the least amount of rank points at the end of the game.
    the other 2 survivors mmr goes down as well but they may still rank up because they might have made enough points from doing unnecesary things like opening chests, cleansing idle totems, challenges, etc.
    and lastly… sneaky claudettes mmr goes up.

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  19. I just want say it again I m gonna pick my bag going to family game ๐Ÿ˜‚๐Ÿ˜‚ no more sweaty matches no more painful no more camp and tunnel just enjoy your day dbd problem is gen rush let killers focus to camp that circle well never end devsss need do something but they keep bring more gen rush build sometime when I play as Ghostface I face 3 survivers with brand new part and prove thyself I mean that to much for killer m1 so I m not surprise why no 1 play with killer had 0 anti loop survivers always try hard๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

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