All 20 GENERAL Survivor Perks Ranked WORST To BEST!! – Dead By Daylight



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Today were are looking at which general perks are the best and which is the worst!

#dbd #deadbydaylight #dbdksurvivor #dbdperks

Music – Donut By Lukrembo

Intro 0:00
Bad Perks – 0:28
Not Bad Perks – 2:45
Good Perks – 7:44
Best Perks – 13:28
End – 17:21

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35 thoughts on “All 20 GENERAL Survivor Perks Ranked WORST To BEST!! – Dead By Daylight”

  1. hard agree that premonition might just be the worst survivor perk in the game. if i recall correctly, they've never rebalanced it either, and once they add the visualized terror radius option it's going to be entirely obsolete unless they rework it like they did with buckle up. in fact, the perk is pretty much entirely useless against killers who have terror radiuses larger than its effective range. spine chill is just better, like you said, but fogwise and alert also do that job way more consistently too.

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  2. I got to admit Deja Vu is one of my guilty pleasure perks. I'm only playing soloq, and knowing which gen to go for to make nasty three gens less likely with every gen I repair saved so many games for me. But I doubt that it's really worth it if you play with at least one friend that you can rely on.

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  3. Premonition needs a lower cool-down, but I think its one of the better survivor perks. Info is very useful, killer cannot get around or fool Spine Chill like they can with most aura perks. And also unlike Spine Chill (which is also good) you're not going to run right into the killer when trying to get away. Ideally you want to run both Spine Chill and Premonition and the killer will never get close to you, unless you let them.

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  4. I think Deja Vu is still very underestimated. Even in swf games i see matches where you get 3 gen'd You have an advantage already knowing where 3 gens are and making sure the 3 last gens are far apart helps the team tremendously. I think when people start using this perk more they'll realize it's a strong perk. Plus that speed boost comes in clutch lol

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  5. 02:41 don’t forget it only activates when ur injured as well!

    Deja vu is really great for stopping 3 gen!! And gives speed boost to help on gen builds, feel it’s underrated imho. Ma fave 🫶💛☺️ but needs a buff! 8%- 9/10 I feel should be the speed increase

    Small game needs a buff still tho, in maps like Mary’s letter 🙄🙄 bruh it was so confusing if it was on the floor you’re on or the the above/ below u :///

    No one left behind is disappointing for me bc we need speed boosts to unhook others when killer’s camping and we’re forced to trade and then another has too until someone dies on hook after tradin 😒 we need the speed boost on unhooking to have time to activate dead hard and get away!

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  6. I can't believe Deja Vu is as low as it is. It's probably the 2nd strongest general perk only beaten by perhaps Resilience. This perk prevents 3 gens! I can't believe perks like Plunderer's Instinct beat this perk.

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  7. There is no worse version of a perk, this game is just making everything more and more OP outdating the original perks and killers of the game just to make people buy things even tho the game is not free to begin with

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  8. Deja vu u is really good for new players. You'll be able to see gen spawn patterns and learn them. I could compare it to windows of opportunity for seeing where important things are. Even before perk overhaul, when it didn't have the repair speed boost it was really good for a me cause I was a noob

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  9. Pinned comment for those confused, the order of the perks isn’t really like which one is better, the reason I grouped them up is because some of them were either on the same level or I just couldn’t decide what to put, that’s why you won’t see number 1 or number 20 beside the perks but the catergories which is Bad to Best. Hope this clears up any confusion! If they were ranked with Numbers, this is not happening would be 20 and probably Kindred or Resilience at number 1! Hope this helps

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  10. Personally I run Situational Awareness quite a lot with 2.5k hours, the idea is that if you’re on a gen they won’t take the chase onto you by accident, and the teammate aura reveal serves same purpose as Kindred which is a high tier perk; you see if there’s people on the other side of the map who could potentially go for save so you don’t have to leave the gen

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  11. I was once Plunderer's Instinct main because i wanted to open as many chests as i can to save in my items collection, Now in every build im using Resilience because happens every often that im injured and saves my butt with vault speed

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  12. I feel the main uses of Situational Awareness are
    – Hey, I'm doing this Gen here, come over and coop.
    -Hey I'm doing a gen here, don't loop the killer into this tile if you can avoid it

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  13. As someone who typically gets the killer's attention and focuses on looping, I find Resilience to be the most useful general perk by a lot. Getting injured in a game is nearly guaranteed, and no matter if the build is focused on gen rushing, altruism, or running, you're pretty much going to always get value out of that extra speed. I find the extra vault and healing speed to be especially crucial, and the 9% bonus is super helpful for tense last gen situations. It's so good that I struggle to not run it every game.

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  14. I personally rank Inner Healing and Lightweight higher up. They're mainstays in my builds and work great in my play style. During endgame collapse, I've literally unhooked a friend, took a protection hit, climbed into a locker to heal and then took another protection to ensure my friend got through the gate. Scattered scratches, fade faster + high stealth = killers losing me the instant they loss LOS on me.

    Hadn't noticed that two of my main perks were generic til watching your vid. 🖤

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