All New Perks and Changes with Hound Master 8.4.0 – Dead by Daylight



Read more Dead by Daylight โžœ https://deadbydaylight.mgn.gg

Patch notes: https://t.co/tdPOaswTkr

0:00 Intro
0:22 All-Shaking Thunder
1:20 Scourge Hook: Jagged Compass
2:25 No Quarter
3:30 Invocation: Treacherous Crows
4:22 Clean Break
5:40 Shoulder the Burden
7:22 New Ormond Map
8:07 Survivor HUD Improvements
9:38 Dracula Changes
11:00 Demogorgon Changes
12:05 Ghostface Changes
12:45 Chucky Changes
13:37 Vecna Changes
14:41 Wesker Change
14:58 Myers Changes
18:55 Killer Perk Changes

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29 thoughts on “All New Perks and Changes with Hound Master 8.4.0 – Dead by Daylight”

  1. The Invocation: Does this get kind of fucked over by the survivor scaring the crows? They'll most likely be leading the chase, so they would hit most crows on the path first. Do we just have to be more careful around crows? Will this make Calm Spirit a lot better?

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  2. Scott completely misunderstood the infinite tombstone build changes
    He said it gets eliviated significantly by survivors having more stalk in them.
    That is just not true
    You get 20 extra from infinite addon
    20 extra from tombstone
    And 5+3 base. This means you need to fully stalk from 0 to 100 2 different survivors and then go and stalk someone else for half.
    That will take at least a full minute of pure stalking at the full distance (which is like 50 meters) assuming survivors dont do anything about it

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  3. Deliverance when you transfer a hook state to yourself would not be a good idea… The only way to really know how shoulder the burden will play out is to see it on live servers, however the killer can just tunnel the survivor that unhooked if they are close enough

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  4. Ghost Face doesn't need that change, he needs rewards for Marked downs, or punishments for being revealed. Since they made the change that you can't reveal Ghosty once Marked by him, a reveal punishment would make the most sense and be easiest to apply.

    A simple 8-10% hindered on reveal for however long the Killer Instinct duration slows people down a bit, doesn't stealth Freddy/Clown Medium vault conversion, and makes the Killer Instinct add-ons not useless.

    Alternatively, giving a lesser Gift of Pain would be perfect for a Marked Down 'buff'. Healing takes time, but you are 1-hit against a stealth Killer. So you can take the time to play safe (as you can keep an eye out to prevent being Marked) at a mild gen slowdown (5-8%?), or don't have a redbar and risk an easy injured down. They could even allow you to remove the debuff if you reveal Ghosty, encouraging more interaction between opposing players.

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  5. As someone who enjoys playing Scratched Mirror Myers the change to the T one movement speed is much appreciated. Though I'm not so sure on the change from ten to twenty Evil Within, maybe fifteen? I just like fully draining people if I'm not running a Mirror is all. I am fully on board with the distance changes though, totally right in that it made no sense how they had it.

    I wrote the above before the add-ons where shown. Sad trombone sound for the new addition to Scratched Mirror. Why devs? WHY?!

    I AM happy they reverted the "need to be injured" bit from Pharmacy though.

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