Anti-Face Camping, Skull Merchant Rework, Killer Buffs, Perk Buffs & Map Changes | Dead By Daylight



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Anti-Face Camping, Skull Merchant Rework, Killer Buffs, Perk Buffs & Map Changes | Dead By Daylight Dev Update Summary
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Timestamps:
0:00 – Anti-FaceCamp
2:22 – Skull Merchant Changes
6:20 – Map Changes
9:12 – Perk Changes
9:41 – Killer Changes
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26 thoughts on “Anti-Face Camping, Skull Merchant Rework, Killer Buffs, Perk Buffs & Map Changes | Dead By Daylight”

  1. BHVR said, that they want Huntress and Trickster to not rely on iron maiden or reload speed addons, so they reduce reload speed overall… which will have opposite efect xD

    Reply
  2. Still no Michael Myers rework. I'm not coming back to the game until they rework Michael. He needs a complete rework with his abilities he's either completely broken or abysmal to play. For fucks sake just rework him so he isn't absolutely destroyed by SWF groups. He's a horror icon and having him be bottom tier is absolutely disrespectful to the brand name and legend himself!!!

    I really really hope they don't fuck up Jason and make him bottom tier trash and get easily countered with his abilities.

    Reply
  3. I’m super excited about the trapper changes. More specifically what they did with the coffee grounds addon. Will they keep it and it stacks with base speed, or will it be reworked. Can’t wait to find out 🙂

    Reply
  4. I wish The Shape received a buff or two to his base-kit. He should be able to regain Evil from the survivors over time. Also, in Tier III, he should be able to break pallets, doors and gens faster.

    Reply
  5. Anti-Camp is a horrible idea, it addresses those who whine about it when it happens to them when they can just load into another match afterward. It's rarely an effective strategy for the killer either way as it allows at least 2 survivors to escape with ease. Behaviour should be focusing on real problems over this.

    Reply
  6. Wait, so it slows down or stops if Survivors are nearby? Wouldn't that mean camping would still be on the table, because survivors trying to save the hooked survivor would stop the timer

    Reply
  7. Skull merchant is still going to be useless cause her power is not going to do anything even in chase and the anti camping thing won’t fix anything cause people will instead always cry about face camping and tunneling no matter what.

    Reply
  8. SM is very weak now. She needs a couple of changes and these are my notes.

    She needs 8 drones like the Trapper that now has 8 traps.

    Drone recall shouldn't have a cooldown nor should it affect when you wanna place a drone. This makes her very limiting since drones are supposed to be used in chase and if you don't have any resources she is an M1 killer with a massive cooldown which you cannot use.

    Stealth mode shouldn't produce lights on the floor. It's a dead giveaway and the power loses it's surprise tech. Also it should go out of stealth mode when the SM loses her undetectable status effect and when survivor is in it's range, because now it feels weird when is it applyed.

    It's not exactly stated when survivors gain a claw trap. I feel they should get it immediately when the drone detects them and they should focus on how these claw traps work. I feel claw traps should have the same effect as doctor has it's madness tiers. Once you have a claw trap you have it permanently attached on you. When the battery runs off you're undetectable, but during the duration of the battery you should be detected on the SM radar and I feel each stack should prduce some effect. Every time you gain a stack your battery gets charged up. 1st stack get's you detected, 2nd gains killer instinct or applies an addon effect and 3rd does the things that are stated in the patch notes.

    Drones on the stairs are very problematic. They should tilt when they are on an incline because it's hard to sneak up under them to have them hacked.

    Bonus: The shattered sqaure map is STILL too red and it clashes with the already busted scratch marks which makes it extremely difficult to track survivors. Remove the fire from the woods and make it more smokey/ashey and it should be fine. Or change it to sundown so the red effects are far less red.

    Reply

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