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Anti-Face Camping, Skull Merchant Rework, Killer Buffs, Perk Buffs & Map Changes | Dead By Daylight Dev Update Summary
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I am a Fog Whisperer for Dead By Daylight! A Fog Whisperer is a person who engages the DBD community by creating compelling and absorbing content to a high standard. Here’s the list of the 50 Fog Whisperers with links to their channels in this forums post:
https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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Timestamps:
0:00 – Anti-FaceCamp
2:22 – Skull Merchant Changes
6:20 – Map Changes
9:12 – Perk Changes
9:41 – Killer Changes
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Thank you for the continuous support. It means the world to me!
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I'm so excited to see an anti camping mechanic actually implemented. Getting camped on your first hook when no gens are done is so annoying and I'll never understand it.
The legion change is only for the purple BFF addon btw, instead of 4% haste in endgame its 6% IF maxed out
Ok but they didn’t remove her silly looking mask, cool changes and all but fr do something about that please!
I really love trapper so I’m glad they updated him ❤❤. He’s such a great rep for the game and needs to be stronger than has in past 😊
so far sounds like really good changes and anti-face camping will finally make it into the game
BHVR said, that they want Huntress and Trickster to not rely on iron maiden or reload speed addons, so they reduce reload speed overall… which will have opposite efect xD
Still no Michael Myers rework. I'm not coming back to the game until they rework Michael. He needs a complete rework with his abilities he's either completely broken or abysmal to play. For fucks sake just rework him so he isn't absolutely destroyed by SWF groups. He's a horror icon and having him be bottom tier is absolutely disrespectful to the brand name and legend himself!!!
I really really hope they don't fuck up Jason and make him bottom tier trash and get easily countered with his abilities.
I’m super excited about the trapper changes. More specifically what they did with the coffee grounds addon. Will they keep it and it stacks with base speed, or will it be reworked. Can’t wait to find out 🙂
Skull Merchant still sounds absolutely miserable to go against.
Now the mori makes sense
I wish The Shape received a buff or two to his base-kit. He should be able to regain Evil from the survivors over time. Also, in Tier III, he should be able to break pallets, doors and gens faster.
Anti-Camp is a horrible idea, it addresses those who whine about it when it happens to them when they can just load into another match afterward. It's rarely an effective strategy for the killer either way as it allows at least 2 survivors to escape with ease. Behaviour should be focusing on real problems over this.
I swear to god If they remove the last survivor getting camped on the hook when all gens are powered I'm quitting DBD and If so might as well remove all the hooks 🤣💀
I was hoping for Player Cards this update.. but i hope we get them soon! can't wait to unlock and collect them all !! 🙂
More hoping for player Profiles !
This is a such bad change i see how bullie squads will abuse this for gen rush now u cant do anything to them
Welcome to the slug era.
anti-loop lauriel knife
Wait, so it slows down or stops if Survivors are nearby? Wouldn't that mean camping would still be on the table, because survivors trying to save the hooked survivor would stop the timer
i love your breakdown of the update. i haven't had time to read all of the notes yet
Now they need to do something about giving survivors a pallet every 2m
If you're on the fence about this being a good feature, you're probably a no-skill face-camper.
you know what you were doing by zooming in on the jane rear XDD
This skull merchant rework is awesome
Skull merchant is still going to be useless cause her power is not going to do anything even in chase and the anti camping thing won’t fix anything cause people will instead always cry about face camping and tunneling no matter what.
SM is very weak now. She needs a couple of changes and these are my notes.
She needs 8 drones like the Trapper that now has 8 traps.
Drone recall shouldn't have a cooldown nor should it affect when you wanna place a drone. This makes her very limiting since drones are supposed to be used in chase and if you don't have any resources she is an M1 killer with a massive cooldown which you cannot use.
Stealth mode shouldn't produce lights on the floor. It's a dead giveaway and the power loses it's surprise tech. Also it should go out of stealth mode when the SM loses her undetectable status effect and when survivor is in it's range, because now it feels weird when is it applyed.
It's not exactly stated when survivors gain a claw trap. I feel they should get it immediately when the drone detects them and they should focus on how these claw traps work. I feel claw traps should have the same effect as doctor has it's madness tiers. Once you have a claw trap you have it permanently attached on you. When the battery runs off you're undetectable, but during the duration of the battery you should be detected on the SM radar and I feel each stack should prduce some effect. Every time you gain a stack your battery gets charged up. 1st stack get's you detected, 2nd gains killer instinct or applies an addon effect and 3rd does the things that are stated in the patch notes.
Drones on the stairs are very problematic. They should tilt when they are on an incline because it's hard to sneak up under them to have them hacked.
Bonus: The shattered sqaure map is STILL too red and it clashes with the already busted scratch marks which makes it extremely difficult to track survivors. Remove the fire from the woods and make it more smokey/ashey and it should be fine. Or change it to sundown so the red effects are far less red.
time to start maining trapper