Best of Skrump Wanted to Clickbait Otz and I Disagreed with His Proposed Title so Now You Get This



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ill have none of this skrump
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43 thoughts on “Best of Skrump Wanted to Clickbait Otz and I Disagreed with His Proposed Title so Now You Get This”

  1. My guess is they probably didn’t give voice actors scrips with context or pictures of scenes or let them rehearse with the other voice actors so it was just how they thought the lines should be read given the text put in front of them.

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  2. Moments like 13:30 are the reason the new Finisher Mori is a nice thing to save everyone some time. Just like the endgame collapse when it was introduced, it changes the gameplay somehow but with the greater goal of reducing meaningless downtime from the game

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  3. To add onto the voice acting discussion: a lot of that stuff comes down to horrible/nonexistent directing and I'm assuming actors recording lines out of order and with no context on what is going on in the game/scene. Add to that the actual dogshit script and you have the perfect storm.

    About the "not looking behind" thing: people who play games regularly forget how mechanically demanding a lot of extremely basic actions are for someone with no experience, the ability to simultaneously move your character with one hand, the camera with the other, then turn around and flip your movement is completely outside of the skillset of someone who never/barely plays any games so that's what I assume of the players that play that way. Or they're gigachads who don't give a fuck about what the killer is doing they are just fucking going for it o7

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  4. Nah Scott, you really think people can tell when vocal intonations are off between languages? There are people who think anime voice acting is what Japanese people really sound like 💀

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  5. Aren't you supposed to finish heal tech and just hope killer is gonna miss person on the ground or that person point techs away/dead hards, and if not, just keep doing it again and again? Looked sloppy from Scott.

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  6. Regarding the voice acting thing: I'm guessing its because the gaming industry was a lot smaller back then and especially smaller studios usually didn't have the budget to hire experienced and well-kown voice actors.
    So most of the people they ended up hiring were pretty new to the industry, as newbies are always cheaper than well-established ones. Some of the VAs that delivered such a poor performance (indeed) were actually quite talented, they just lacked experience – case in point, The Witcher. Geralt sounded so off in the first Witcher game, but the same voice actor did an amazing job in the third one. There's countless examples of this in long-running game series.

    That, and it doesn't exactly help your case when the script feels like it was written by a socially inept monkey that suffered three consecutive strokes everytime it pressed a button.

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  7. that crazy lag happened to me the other day too. I was playing bubba and I ended up spirit fury-ing a pallet in the middle of a chainsaw. No stun or anything, jusy continued chainsawing straight through and downed them after they finished the pallet drop animation.

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  8. 20:53 Believe it or not Scott, some people have trouble moving forward while looking back, it's not that they don't want to. When I heard about them I thought it was troll but turns out it's true. My friend still can't do it after 3 years of playing DBD, everytime I'm spectating him, I wanna scream.

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  9. "why was video game voice acting so bad back in the day" cause it was a Japanese team telling an English team to sound cool and not rational so they took the most exaggerated takes to put into the game

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