Chase-based Tournament Idea for Dead by Daylight



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27 thoughts on “Chase-based Tournament Idea for Dead by Daylight”

  1. So 1 team gets jungle gym into shack into god pallet into 3 more safe pallets. NExt team gets 5 pallets total. The only maps you could do it on is indoor ones because there is basically no rng.

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  2. Tbh I think Spirit should be banned from a tourney like that just like Nurse. You see both of them waaay too much in regular tourneys. After those two are gone, there's a lot more variability in the killers that are chosen. Huntress, Slinger, Bubba, Blight, Hag, Nemesis, Demo, Billy, etc

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  3. I watch you're content since a few months and always thought you were a decent, funny, nice guy, specialy in the youtube clips.
    It was fun to watch you play and comment on your games.

    A few weeks ago I began to see a pattern, wich pattern? , I,ll tell you. You are good at the game, obviously, but you don't get a price or enough recognisen for that.
    That's why you are mentioning a lot how good you are, in the game.

    This no one gives me recognisen mindset , you started to have or someone treated you to think that, would be the explanation for me, why you acting like you act now.

    Hope nobody gets this comment wrong. It has nothing to do with the drama that happened.

    Maybe I just like to say, watch your surroundings and influence you're in right now.

    Greetings from Austria and ggs A.Fan

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  4. I think killer could use something like tracking perks, but besides that i think its a good idea, besides inherently making certain killers have a huge advantage, like trapper could just trap every pallet in the first chase and then the next survivor cant use those palletd

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  5. I Was having a dbd survivor tournament concept in mind these days. Since I like chases but I also like stealth and macro starts I was thinking about a format that can hold all of these categories that would be an endurance test. Every survivor on the tournament starts with a certain amount of points, these points gonna be used to buy perks, items, lives, and the right to enter on a trial. Every time a trial ends the survivor can add the points that he earned on the trial to his wallet to use to buy new things to use for the next trial. At the end of every round the prices of lives and "trial tokens" will get more expensive until a point where you are forced to basically do everthing on a match to keep yourself at float.

    The survivor is eliminated when he loses all his lives or can't buy any more "trial tokens" and the winner would be the last one standing.

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  6. I think it'd need some tweaks but the concept is cool. Maybe varying up where survivors start the chases because then by the time the fourth survivor comes around starting at the shack every resource close will be burned. Also some killers would need some sort of special rules like Oni, Trapper, etc.

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  7. as a comp player, this style of a tournament sounds fun but i dont think it would work out. one of the differences comp survivors have compared to a average survivor is callouts, gamesense, and map knowledge. if tournaments were to run in this style it would completely eliminate the callout and gamesense factor because survivors wouldnt have to know which gens were being worked on and what area to avoid, (i.e. if someone was doing a gen at shack or 6 in clock callouts, it would be purposely called out for that person to completely avoid that area.) which has a learning curve because most survivors dont know efficient callouts. items also play a big role in tournaments so im not exactly sure how items would work in this "version" i can only see flashlights being useful.

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  8. Might actually be a good idea to have the chase continue from where the last survivor was downed, again with a head start. That would prevent the immediate dead zone around the shack created by the first chase from being a problem.

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  9. I like it, but how would killers be scored? Obviously survivors have their full chase times, but killers "time to win" would be identical. Would there be a point based scoring system focused on how quickly a killer downed a survivor in each chase?

    I also see the idea that insta down killers have immediate advantage, or ranged killers like Huntress or Deathslinger, who can drastically decrease the chase time.

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  10. I actually thought of this idea while I was watching your last video, to make the game based on how long a survivor lasts in chase as the skill expression.. And then you make a video on it, so I'm glad

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  11. my idea is: Objective killer: Kill all Survivors. Objective Survivor-team: Survive as long as possible. Winner is the team with the longer survival time. Any thoughts on additional rules?

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  12. Personally I think Spirit should also be banned from a layout like this, since a lot of the counterplay to her is guessing and not a good indication of skill.

    I would also maybe say not Nemesis, since zombie RNG could absolutely destroy a survivor (or even the killer since they can block him shortly too.)

    As a concept I think this is really cool though, and I would 100% compete in a tournament like this

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  13. Well we could allow killers in this idea a single perk as well, it's not like enduring by itself cuts down chases by THAT much, not anymore than a typical exhaustion perk (and definitely not more than 4)

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  14. Would be nice to get more details about the rules, for example, are killers allowed to break pallets/breakable walls before the chase begins or after the chase is over? Can survivors use the same 4 exhaustion perks? Are all 4 survivors starting the chase at shack? What killer add-ons are allowed and can you choose them? And so on.

    I'm not really sure why would it be a team tourney when you can have 1 person do 3 or 4 runs without resetting the map, then that person switches to killer, lets their opponent do 3 or 4 runs and then you compare the times. A solo 1v1 tourney would work just as well. And even with your original idea, I honestly doubt it will stop people from playing safe even if it means the 3th and 4th survivors are gonna have to w-key and use random rocks and Z-walls near the edge of the map.

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  15. playing ultra safe with the weakest exhausting perk right of the start would still be better in the overall picture and probably the most common strategy you would see in a tournament like this. yeah following survivors have less options for looping but depending of the map layout they would still waste some time and i think the most difference between two teams wouldn't be the who is better at looping but who is better in playing it safe. Playing it safe is so strong now in competetive bc of the design of most loops and how time wasting they are that's why you don't see them looping bc then they could make a mistake and go down faster. And most structures in dbd are designed to play it safe bc even unskilled players are given the opportunity to survive longer by dropping paletts immediatly and not rely on looping and positioning. Looping in public matches is possible bc of the fact everything is designed pretty safe except a few rocks and TL-walls and the design so good players can waste time for bad players to sit on gens and good players feel good bc they wasted time by abusing safe loops. That's why nurse is the best killer by far bc she disregards every badly designed loop in the game and the survivor has to always make reads what the killer will do to showcase skill and survive and not just abuse every palette.

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  16. Build it and they will come…

    Seriously though, ultimate mode would be. 4v4 over 4 maps. No perks on either side. Killer only m1. Each player on a team takes a turn playing killer. Teams would have manage the resources and manage time taken to destroy resources.

    I feel like this would highlight, how to properly loop/chase, and when to drop/destroy pallets.

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