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First!
I think maybe they should add a new mode since everyone is getting bored of fixing/defending generators. I don't know what new gamplay loop they can add, but something other then generators
The simple gameplay loop is what makes the game addictive and fun. The terrible updates and chapters are what's killing the fun.
I had a couple ideas that I think would be a fantastic change for DBD; radical and overpowered base kit mechanic changes.
1.) The last gen has the option to be completed instantly by survivors, jury-rigging the gen to completion; however, this would create a situation where all survivors are permanently exposed and their aura revealed when within the 24 meters of the killer.
2.) Killers can destroy a gen resetting its progress to zero in return for all remaining gens on the map instantly gaining the pro rata amount of progress from the destroyed gen.
3.) Survivors who are slugged can risk a chance for a self-revive, decreasing their dying state timer by 10% for each attempt. (Same 3% chance)
4.) Survivors can collect the souls of deceased survivors bringing them back in the endgame collapse with a unique interactable (however, it’s extremely time consuming and provides the killer with a notification when interacted with)
5.) BP can be invested for single match specific perks (i.e., the survivors/killer can invest 100K in return for specific unique effects like spooky color palette for the map, weather, specific spawn rate for certain items, etc.)
6.) When the survivor or killer D/C they are replaced with a bot (killer bots are granted an increase speed of 15% and survivors are perm exposed)(survivor bots are given the perks of the DC’d player and basekit increases to gen/healing repair speed.
7.) More unique looping mechanics; pillars a killer can break shutting off avenues of escape, fox holes the survivors can dig up, causing the killer to temporary stun themselves for a short duration, etc.
Just some ideas. But I agree, changing up the loop would be nice.
Endgame Collapse was one of the best additions to the game.
Yeah… I literally don't play DbD the way it's meant to be played as survivor, as I am so bored of doing gens… The only time I do gens if there is literally no teammates doing gens… And personally, when End-Game came out, It's just such a small thing to me as it's at the very end, the main gameplay is still the same Left Click on Gen. Rift challenges at least give some sort of challenge, was nice for me as there was like, no objective other than gens. If only they listened to their community about Other Gamemodes, since like… the end of 2016…
Add skull merchants “hacking” to gens does it make sense no but it’ll make sitting on gens a little more interesting
I think they should add a 1v1 where you just see how long you can last in chase with an option for rematches
As opposed to what though? An fps or moba ever really change?
They should do someting to the gens, holding m1 and pressing space time to time is soooooo boring ( the main reason for why i am a killer main )
Idk, just add something like the skull merchent drones hacking system or it should give you like 6 wires and you have to conect red to red, green to green etc.
End game to me is the funnest part of the game as killer because if you hook someone you know the other 3 survivors are going to be in the area looking for the save, so it becomes an epic struggle between both sides, and if either side makes a mistake it can lead to a 3 or 4k, or a 3 or 4 escape.
The problem with an "early game collapse" (which in theory would be something that slows the early-game by adding some sort of side-objective to either boost gen-speed or start working on gens altogether) is that it's already not that rare, especially in low mmr where all newcomers are, to see Killers absolutely wipe the whole team after barely 1 gen is done (granted there's a bunch of side-factors but still). Adding something to do on top of that would just kill the new player experience (which is pretty important).
Basekit Unbreakable + Finisher Mori were both disgusting ideas however it could have been implemented in a semi-healthy way. While the Finisher Mori idea is just dumb overall, a form of basekit Unbreakable could only activate if there is only 2 Survivors or less remaining or if every Survivor is incapacitated in some way (this would basically prevent slugging for the 4k and would remove trolling by the Killers that just down everybody and then nod or go AFK for 4 minutes) it would save a lot of time and would keep the game going without giving SWF God-mode and crippling weaker Killers/making strong Killers even worse.
Part of what makes DBD so replayable is that it's simple and it's easy to pick up even for a newcomer. Sure you can fine-tune strategies and hone your chasing/looping skills but in the end the objective is fairly easy to understand for anyone. It's ease of access is part of why newcomers stay in the game.
Imo what the game needs right now are 3 things;
1: A proper mechanic to either discourage or make camping/tunnelling nearly impossible. For example if a Killer hooks the same Survivor in a row he would get less bp for interactions with that Survivor, and three hooks in a row (basically getting tunnelled out of the game) could remove all bp from interaction with that Survivor, it shouldn't affect pipping and emblems however due to high-mmr matches sometimes forcing some Killers to at least hook the same person twice in the name of pressure. For camping, the hook timer could stop entirely if the Killer is within a certain distance but not in a chase for too long in order to force Killers to move or at the very least to not facecamp, however this mechanic would deactivate after the doors are opened. Ever since the latest update the amount of tunnelling as skyrocketed and altruism outside of SWF is next to non-existant due to how much of a time-sink and hassle it is to heal.
2: The game needs at least two good chapters in a row to compensate for the dumpster fires that were everything after Wesker, ideally at least one of them a licensed chapter to bring back hype. Morale is at an all-time low and the recent "meta shakeup" (a kick in the nuts for SoloQ Survivors and for weaker Killers while changing very little for the truly problematic aspects this update tried to fix) did not really help in that regard. I'm very skeptical about the "Singularity" which is apparently the next Killer, sadly apparently being original, and they really can't fail three times in a row.
3: Remake Red Forest again (imo it's even worse than before, you can't see sh*t as either role now and there's a billion fat-shaming spots with random solid bushes and massive spaces with no pallets) and rethink gen placements in almost every maps. No maps bigger than Haddonfield should have readily available 3-gen setups. They did a decent job for Haddonfield despite it's tiny size and most maps should receive a similar treatement.
I think the this is so apparent and such a problem is because there is only one game mode. If there were other options and different ways to play with the games engine, I don’t think the “main game” having the same loop would be such a problem. I personally love DBDs game loop and think it’s a lot more intuitive and strategic and fun than people give it credit for, but for someone who might not love it as much as I do, DBD is a game that could very easily get stale very quickly.
I am already sick and tired of holding M1 on gens for nearly 7000h. This game not having other game modes after 7 years is just pure definition of insanity.
As someone whos been playing since beta, it gave me a really hard think into what has actually changed about the game other than end game collapse. most changes werent really game wide. I suppose the removal of killer custom hooks in other maps was a big gameplay change, billy, wraith, and trapper, all had unique hooks, and depending on the killer, their hook was selected for it, so Mcmillion hooks inside of Coldwind farm maps, it was really neat, but just presented a "the killer is x" syndrome.
Survive with friends was originally, not a feature in the game, i'd say thats a massive gameplay change for sure. Considering the developers didnt have it in mind, its truely effected literally everything in the game since the start.
Entity window blocking, feature added in later to curb infinites/strong loops and windows, big band aid change to infinites, but did present a limit on survivors looping L and T walls if they mind gamed it hard enough.
Cant think of anything else thats game wide really, hooks being perma sabo'd was a decision, Trappers traps being able to be sabotoged was a decision, but i feel these are more wide balance/anti toxic changes versus a big gameplay shakeup, not sure.
I think the fact that I can take frequent breaks from DBD, hop back in as killer or survivor and go "Yep, its DBD" presents a cozy feeling at the same time presents a problem of "Nothing really fundementally has changed huh"