Dead By Daylight |Carrie| Chapter Concept Spotlight



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What would classic horror icon Carrie White bring into the fog if she was taken as a killer? Telekinesis. I will not elaborate. Watch the video
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Chapters
0:00 Carrie white trailer
0:45 Why Carrie works
2:47 Viewing suggestion
3:07 Carrie White Overview
3:39 Carrie Power: Telekinesis
4:45 Carrie Power: Persisting Knives
5:17 Carrie Power: Knife States/Launch and Pull
6:47 Carrie Power: Impaled
7:17 Ways to play Carrie
7:57 Carrie’s Add-Ons
10:27 Carrie’s Perks

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43 thoughts on “Dead By Daylight |Carrie| Chapter Concept Spotlight”

  1. Would love some kind of killer that injures survivors by pulling something through them rather than JUST throwing stuff at them, seems like an idea with a lot of potential, even if it isn't for a Carrie chapter. Hell, I'll take a Thor chapter if it means I get to pull a hammer through survivors.

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  2. I really love the power and addons (though I would have had the first iridescent be Carrie's mom's kitchen knife).
    However, first blood, while thematic for being connected to the bleeding status effects, I think having the first survivor be broken AND hemorrhage for the same amount of time is redundant, because broken prevents them from healing and hemorrhage is only useful when healing is interrupted. Maybe make it deep wound and broken or deep wound and hemorrhage?

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  3. I forgot their names but it would be really cool if the like main bully was the survivor. That way the killer is this good person that just snapped, while the survivor is like this ruthless horrible person who tormented them. It'd be cool to have a good licensed killer and an evil licensed survivor

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  4. i’d love for her to enter some sort of “rage made” where the entire map turns red and she hallucinates the survivors laughing at her giving away their position. (not sure if bhvr has audio of every survivor’s laugh)

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  5. Lorewise, I could see the Entity making Carrie even more fearful if the Entity made itself appear like God or some of heavenly influence to Carrie, instilling even more religious fear and making her feel like the trials are some sort of Hell she has been sent to for her powers, like an extension of her mother.

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  6. Just two suggestions of possible concepts I'm really curious about

    Misery Chapter
    The Fan (Annie Wilkes), weapon; Sledgehammer, Power would be: Delusional Obsession
    Survivor would be Paul Sheldon

    Sleepaway Camp Chapter
    The Camp Counselor (Angela Baker) Weapon; Marshmallow Skewer, Power Would Be; Happy Camper Song
    Survivors would be Molly Nagle and Sean. Molly would have a personal legendary cosmetic of Judy from Sleepaway Camp 1

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  7. Ahh the simple beauty of DBD concept creations. After Rarithlynx's retirement, you and Pixel Bush are pretty much all we have left. Great video man, I think you did the character justice. Though I do have one question: What is the purpose for a survivor to dislodge a knife if it can still be summoned by Carrie? I don't think it was stated why a survivor would do that. Is it so Carrie can no longer see it's aura or it just simply can't be used on a survivor anymore?

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  8. I feel like this might work better for Trickster honestly, he kinda needs a full rework and having this be his “trick knives” might actually work, I also don’t see Carrie purposely summoning knives specifically to stab people, it kinda feels beneath her, she’s more of a powerhouse in my eyes not someone who’s super tactical, like I see her literally picking ip survivors and throwing them into other survivors, now that would be fun af lol

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  9. I apologize if this is a big ask, but have you ever thought about doing videos reviewing other people's killer/survivor concepts? I make a lot of mechanics for The Blorbos From My Shows, and the input of someone who knows what they're talking about might help :p

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  10. i didnt quite understand if impaling a knife does take a health state or not, i feel it should work like plage, if you get hit by it you get a health state and you become mangled, taking it off leaves you broken for 20 sec but heals you afterwards

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  11. Poor Carrie. I always felt sorry for her. I like the Camp Counselor Jason Voorhees comic with her and the other iconic Killers in it. She and Jason go to prom. Highly recommend reading the comics, they are good.

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  12. Im gonna propose reworks for the perks because of the effects not being worded for how I assume you meant they should work (plus a bit of rebalancing)

    First blood: The first survivor damaged by any means is put into the broken state for 90 seconds and suffers from hemmorage until fully healed.

    Social Isolation: When a survivor is put into the injured state with a basic attack they suffer from mangled and shrouded. When the first time another survivor is within 16 meters of the survivor with line of sight that survivor will scream revealing their location for 6 seconds and this perk will go on cooldown. Only one survivor can be effected by social isolation at a time. This perk has a 20 second cooldown. (When a player is effected by shrouded their aura will be hidden from other survivors)

    One Too Many: After being blinded or stunned three times cause all survivors within your terror radius to scream revealing their location for 6 seconds those survivors are afflicted with incapacitated and a 5% hindered status effect for 25 seconds. (I buffed this one a lot because the effect was too weak for the tradeoff of being stunned 3 times.)

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  13. Just for flavor I'd also make it so removing a dislodged knife as killer would cause hemorrhage. I mean it makes sense, hemorrhage is exactly why you don't remove whatever stabbed you IRL. And in current DbD it's a pretty inconsequential debuff .
    Not when survivors do it because… IDK something something they apply a tourniquet and that's why the action takes so long.

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  14. Pulling knives seems less viable than just throwing a regular knife at the survivor you’re chasing. It’s like a trick shot not worth the time wasted missing.

    Also taking damage everytime you’re hit with a knife is just an OP trickster. He has to land many more to inflict damage. And if it’s more cumbersome to throw, that’s just an underpowered huntress without range.

    I like the idea telekinesis where she is able to interact with objects from a distance ie kick gens and break pallets. Maybe her power includes being able to lift pallets back up quickly like the hand during chase. And her basic could be a huge lunge with her floating knife.

    It would be simple and really easy for new players to pick up.

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