Dead by Daylight – Hazbin Hotel / Alastor: Chase Theme



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

The Radio Demon
Hope you enjoy the show~

commissioned by @meeperseee

Art/Music: @notsweetdandy
Hazbin Hotel Belongs to: Vivziepop
Dead by Daylight belongs to: Behavior Studios

source

31 thoughts on “Dead by Daylight – Hazbin Hotel / Alastor: Chase Theme”

  1. (This goes very in-depth, I tried to make it good, if you have any idea's or edits you want to suggest, feel free to reply! TLDR: Aura Reading, causing disarray, and down survivors quickly perks. a Trap M1 Killer, though refraining some details to encourage reading.)

    Name: The Radio Demon

    Power: From Below

    Power Description: Alastor's unnatural power allows him to lay sinister traps on the ground, creating an aura of chaos and fear for survivors
    Power Abilities:
    Primary Ability – Trap Setting:

    Alastor can place up to six traps at any time. These traps are represented by dim red circles on the ground, designed to blend into the dark grass and be difficult for survivors to spot.

    When a survivor steps on or near one of Alastor's traps within a 3 metre range, the trap is triggered, and tentacles spring forth from below, attempting to grab the survivor, when a survivor escapes a trap, it's removed and takes 5 seconds before being re-placeable.

    Trap Mechanics:

    Survivors caught by the tentacles must engage in a struggle to break free, requiring two struggle actions to escape their grasp.

    If the survivor is uninjured, they are injured upon being caught by the tentacles, if already injured they will begin to bleed out and suffer from the Mangled status effect.

    Survivors caught by the traps suffer from the Hindered status effect for a duration, reducing their movement speed for 15 seconds or until chase.

    Secondary Ability – Tentacle Aura:

    Alastor can sense the auras of his traps within a certain range. When a trap is triggered, its aura is revealed to Alastor for 3 seconds, allowing him to pinpoint the survivor's location.

    Red Power Add-ons:

    "Mother's Jambalaya":

    Description: This unsettling concoction represents a twisted taste of Alastor's infernal humor. Traps now have a 30% chance to apply the Exposed status effect for 20 seconds upon triggering. Survivors caught in this diabolical feast find themselves exposed to Alastor's relentless pursuit.

    "The Radio":

    Description: Alastor's power resonates with the essence of his radio persona. The Radio add-on enhances his traps, allowing him to place 8 traps at any time. The additional traps allow him to weave a more intricate web of chaos and fear, making survival even more challenging for those who dare to cross his path.

    Weapon: Radio Staff

    Movement Speed: 115% | 4.6 m/s

    Terror Radius: 32 metres

    Height: Tall

    Overview: A twisted demonic killer from hell, The Radio Demon is Agile, Relentless, and Ruthless.
    His personal perks: Unending Static, Powerful Presence, and Sinister Serenade, allow him to cause disarray, down survivors swiftly, and see aura's of far away survivors

    Personal Perks:

    Unending Static – Alastor's aura of chaos distorts generator repairs. When a generator reaches 75% completion, survivors' vision becomes distorted, making skill checks more challenging. If only one survivor is working on the generator, the distortion effect remains until completion. Failing a skill check blocks the generator for 30/40/50 seconds, and reveals the survivor's aura. If multiple survivors are on the generator, skill checks are 3%/6%/9% faster but more distorted, with all survivors having their aura revealed for 5 seconds upon failure, the generator being blocked for the same time.

    Powerful Presence – Alastor's overwhelming charisma commands attention. Within a 16/24/32-metre radius, survivors in your terror radius are Hindered when out of chase, reducing their movement speed. When a generator is completed or a pallet is dropped within your terror radius, affected survivors become Exposed.

    Sinister Serenade -Alastor's sadistic nature turns the hunt into a deadly game. In a chase, gain tokens for every 20/15/10 seconds spent in chase. Upon accumulating 3/2/1 tokens, you can activate Sinister Serenade by opening a locker, revealing all survivors' auras for 3/4/5 seconds at any range, this perk remains active for 30 seconds after. Additionally, downing a survivor during Sinister Serenade applies the Hindered status effect to all other survivors for 10 seconds.

    Background: Alastor, once a renowned radio host and serial killer in the mortal realm in the 1920's, met his gruesome end and found himself in the depths of Hell. However, unlike other damned souls, Alastor's fate took a peculiar twist because of his immense unnormal power. In Hell's Pride Ring, Alastor's legend grew as he carved his own unique niche among the most notorious of demons. Admired and feared by residents, he became known as "The Radio Demon." Because he would broadcast his chaos and fun through-out hell to keep his radio show running, with his signature radio staff and charismatic demeanor, he effortlessly maneuvered through the chaos, using his unnatural powers to his advantage, His devilish charm, power, cunning, and insatiable thirst for chaos attracted the attention of the Entity, as he entered his room in the "Happy Hotel" a dark fog welcomed him, he would enter the fog willingly under his own fair terms under the entity.

    Reply
  2. hey, i LOVE your stuff and your picks. may i suggest adding the little thing that separates the parts of the video in chapters? idk what it is called but it's like timestamps

    Reply
  3. These are all really awesome!

    If it's not too much of a bother, if you're indeed taking requests, would it be alright if you make one for Moondrop or Bendy? I'd love to see how these turn out (plus I'm trying to write a fic where Moon is a DBD killer and I'm curious to see what his theme would be XD)

    Reply
  4. Ideas for future concepts:

    Azula (Avatar The Last Airbender)/The Empress
    Scorpion (Mortal Kombat)/ The Infernal
    Freaky Fred (Courage The Cowardly Dog)/ The Barber
    Skull Kid (LoZ MM)/The Lost Soul
    Herobrine (Minecraft)/The Miner
    Vlad Plasmasm (Danny Phantom)/The Phantom King
    Bunbun (Learning with Pibby)/The Corruption
    Velociraptor (Jurassic Park)/The Living Fossil
    Claude Frollo (Hunchback of Notre Dame)/The Zelot
    The Undertaker (WWE)
    Tricky (Madness Combat)/ The Hellclown
    Baldi (Baldi's Basics)/The Teacher
    The Joker (DC Comics)
    Darkri (Pokemon)/The Nightmare Pokemon
    Ursula (The Little Mermaid)/The Sea-Hag
    Gooey Gus (Ghostwriter)/The Slime
    Analog Godzilla (The Suitmation Trials)/The False Kajiu
    Sweet Tooth (Twisted Metal)/The Ice Cream Man
    Patrick Bareman (American Psycho)/The Yuppie
    The Postal Dude (Postal 1 version)
    The Pryo (TF2)
    Marcline Abdeer (Adventure Time)/The Vampire Queen
    The Wicked Witch of The West (The Wizard of Oz)

    Reply
  5. Hear me out: Pizzahead from Pizza Tower
    I know pizza tower isnt horror, like at all, but HEAR ME OUT:
    Pizzahead has toon force. so he can do a bunch of wacky things, like we see him do in pizza tower, things that would KILL an ordinary human, but they dont harm peppino too much cuz he's a cartoon as well.
    but what if he used his cartoon stuff on ordinary humans?
    Imagine the kind of HORROR SHOW that would be: a cartoonish, smiling pizza slice, brutally murdering people with wacky props and cartoon gadgets, in the most over the top ways imaginable.

    Reply
  6. The Radio Demon

    4.4m/s
    32m terror radius

    power: Dealmaker

    Your demonic powers are fueled by souls of the ignorant and selfish

    Upon start of the trial, there is a contract somewhere on the map. Survivors who sign this contract will gain benefits for the rest of the trial, but only one of them can have an active contract. Survivors under contract will not lose a hook state if hooked, nor can their hook progress.

    However, every time another survivor is hooked twice, the contracted survivor loses a hook state. If all other survivors reach their second hook state, the contracted survivor will be instantly killed. The contracted survivor cannot escape via the exit gates. only via the hatch. As their hook states go up, shadowy forms of the Radio Demon will begin popping up around them, blocking certain paths and vaults temporarily for non contracted survivors. These typically last 10 seconds.

    The contracted survivor will have their aura revealed to the Radio Demon every 10 seconds for 2 seconds, and also reveal any other survivors within 10m for 2 seconds. Ability 1 allows the Radio Demon to teleport to the contracted survivor, afflicting them with oblivious until they are once again outside the Radio Demon's terror radius. This teleport disables the aura read until the contracted survivor is no longer oblivious.

    If the survivors do not sign the contract, The Radio Demon will have it revealed to them after 60 seconds. If they pick it up, they are able to forcibly sign a survivor to the contract via performing a basic attack on them.

    teachable perks –

    Pit of failure – Your callous attitude towards the inevitability of sin is apparent. If a survivor is struck by your basic attack then escapes chase, they are hindered 10/15/20% for 30 seconds or until 1 seconds after entering chase, whichever comes first.

    Sheer, Absolute Boredom – The action must come sooner. While not in chase, gain a token every 20/15/10 seconds, up to a maximum of 15. Gain 1/1.5/2% Haste for every token. While in chase, lose tokens every 0.5 seconds. You cannot gain Bloodlust with this perk equipped.

    Mother's Jambalaya – A recipe handed down, but for the mortals? A danger of needing to rest. Basic attacks will apply haste to the survivor for 1.5 seconds, at 20%/15/10% rate. Survivors will then suffer exhausted for 40/50/60 seconds. Increase their exhausted timer by half this amount if they are already exhausted, and cannot be applied again to a survivor unless they become no longer exhausted. Increase the noises made by exhausted survivors by 50%

    Reply

Leave a Comment