Dead By Daylight HUGE Wesker Buffs, Perk Changes, Bloodweb Reduced Prices and more!



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Dead By Daylight HUGE Wesker Buffs, Perk Changes, Bloodweb Reduced Prices and more!
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https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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0:00 – Intro
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50 thoughts on “Dead By Daylight HUGE Wesker Buffs, Perk Changes, Bloodweb Reduced Prices and more!”

  1. I hope mettle keeps the 2 hit protection if so the breakout build is stronger then ever I wonder what pallets they will get rid of aswell good change’s but unless I missed something they didn’t give the autodidact treatment to hyperfocus

    Reply
  2. Wesker's changes are all quality of life updates except the damage on pallet vault, which was thankfully added to prevent his power to vault pallets from being irrelevant in chase. He could do everything else but it was bugged as hell on the ptb, such as the damage on survivor vaulting a window. It was bugged and would only hurt them at the very beginning or the very end of the animation so you needed to be frame perfect to get the injure, but this was always ment to be this way.

    Reply
  3. I'm excited for the blood work cost reduction. It's just we already have people prestige 100 and in their 80s and what not without this reduction AND without blood point incentive that'll return this patch. I feel like this just make a whole more of then and nothing to grind for after that

    Reply
  4. Im not mad at the bloodweb change but at the same time I don't feel like it was needed… people complaining about the grind will now soon start to cry there's nothing for them to do (because there's no grind anymore :D)… also love the perk changes and everything they did. It's going in the right direction 🙂

    Reply
  5. The two things I'm really happy about are the pallet reduction and more anti-tunneling/camping. Honestly, Reassurance will maybe be an S-tier perk on SWFs! I'm a killer main but am very much still happy about this! However, MAYBE it should be disabled once the exit gates are powered/opened.

    Reply
  6. I like the update most definitely and I don’t wanna sound like the survivor always complaining, but how does increasing it to 10 secs stop camping? It helps with tunneling a lot but where’s the camping help?

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  7. I was convinced I wouldn't make it to atleast p2 – p3 with my 3.5 million bp but after this developer update, I think that I will get to atleast p4, that change looks so small but is so significant in the long run.

    Reply
  8. Definately like the reduced bp costs on the bloodweb! I think that ppl who have all or almost all the perks still have stuff to grind for like prestige cosmetics, as u don't get the full set after prestige 3 anymore.

    Reply
  9. When the time comes where everybody has everything wouldn't that be good then? Imo that won't be (or at least shouldn't be considered one in opinion) a problem to fix because the whole point of it is to make things easier to get?… It should be wanted for people to have everything that way they can actually play with different things and test different things, otherwise people just get burned out trying to grind everything out and sometimes become discouraged to play.

    Reply
  10. Those camping and tunnel changes do not make a difference. 7/10 if a killer wants you dead you will be dead. They need to make it to where if a killer tunnels you when they hit you they get froze and blinded for 10 seconds to give the survivor time to hide and prevent the killer from even doing it.

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  11. I feel like BHVR is kiiiind of focusing a little too much on the camping and tunneling thing. Like, yeah, it’s a problem, but if a team works together or a player is decent at looping and hiding , it’s easily made not an issue.

    Reply
  12. 20 seconds of Borrowed Time and 110% movement speed is so fucking absurd, you are better off proxy camping and hitting them off the hook every time.
    WOW BHVR
    Also, this is quite literally a free escape at end game.

    Reply
  13. The ONLY two changes I dislike (there's a lot to be happy about!) is the Reassurance nerf 🙁 and that Wesker throwing survivors into eachother inflicts Deep Wound. I think a better solution would be to inflict a short Deafened status effect (like from Knock Out) on the collided survivor for ~1.5 seconds, which should be obvious enough and doesn't force the survivor to go through a mend action while also taking away a potential Endurance effect, which could get excessive on top of the ticking infection which needs its own First Aid Spray to cure.

    Reply

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