Dead by Daylight – Nemesis Gameplay Critique



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Reviewing some killer gameplay (Nemesis) from one of my viewers.
Twitch — https://www.twitch.tv/painrelievers
Discord — https://discord.gg/93uKstpQqm

Music:
Woody Woods – Mario Party 3
Free Duel – Yu-Gi-Oh Forbidden Memories
Mason’s Lab – Pokemon TCG

source

27 thoughts on “Dead by Daylight – Nemesis Gameplay Critique”

  1. Heyo! SuddenDeath513 here. I was super anxious waiting for this video, but I'm happy with the point outs. I honestly hadn't even noticed my power was near tier 2 at the beginning, and that was actually a solid blunder on my part. All the critiques will be taken to heart and I hope to further improve my gameplay through them. Thank you again!

    Reply
  2. Me when watching these vids normally: "Haha look at the funny pallet/gen/window blunder ahahaha"

    Me a Nemesis main watching this one: Furiously scribbles notes "I see I see, that's something new to consider"

    Reply
  3. 4:49 afaik eruption doesn't mark gens while it's on cooldown(unfortunately) so kicking it just a few seconds later would be smarter. 12:10 Nemesis is very tall so mindgaming loops like that it's kinda waste of time imo. Zombie blocked stairs two times real MVZ.

    Reply
  4. Let's be honest, nemesis hit detection box, tentacle hits even when pallets are thrown but don't count cuz of animation pings, and worst of all the zombies he gets to apply pressure and help find survivors is a bit too strong. Much nerf needed

    Reply
  5. Surprised you still do these, I thought you moved onto Evil Dead! Anyway it was nice hearing "Key moments" again for old time's sake. 😀 And yeah very good tips, as someone who got Adept Nemesis it's interesting seeing how others play him.

    Reply

Leave a Comment