Dead By Daylight |Terrifier| Chapter Concept Spotlight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

If Terrifier was in dead by daylight
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Platforms➝
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Chapters
0:00 Terrifier Trailer (not mine)
0:21 Before we begin
1:23 What power would art need?
3:53 Art’s Power: Pile Of Punchlines
4:21 Boredom
4:52 Primary weapons
7:28 Special weapons
9:33 Ranged weapons
10:55 Weapon selection
11:30 The Little Pale Girl
13:00 Seriousness
13:19 The Backup plan
14:28 Art’s Add-ons
16:50 Art’s Perks
19:36 Sienna Shaw explained
21:01 Sienna’s Perks
22:54 Final thoughts about the power
25:18 Vote on what chapter I do next

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24 thoughts on “Dead By Daylight |Terrifier| Chapter Concept Spotlight”

  1. I think a fun mechanic to Art here would be this:

    If Art’s goodie bag is dropped and Art finds it before the pale little girl does, Art gets a boost to his weapons. Giving him considerably more time and use before growing bored of any given weapon.

    Reply
  2. one thing I think we should do is relplaace the whip with a hook and line,
    Art would have the hook of a hook torn off with long black and white fabric tied around it,

    Because this small change implies that even in the entity’s realm is trying to find new ways to harm survivors. Even in the entity’s realm,

    Just a small visual change to give some horrific implications

    Reply
  3. Pretty easy to implement into dbd

    Power:Induce fear
    Increases survivor spped at 5% boost aswell after second hook Art can kill that surviour whist only works if surviour has afflict this power.

    Art can change any weapon by opening closet. He can also find smaller weapons in tool boxs.

    Reply
  4. Honestly this would be super cool but for the broken glass it should make loud sounds when walking on while giving art a visual effect it makes no sense for them to scream out in pain when most of the survivors wear boots

    Reply
  5. (1/3) Here's my idea for a new killer!

    (P.S. The perks will be directly under the add-ons, and just above the lore section if you don't care to read it all. There's also a Survivor idea with perks at the bottom in page 3. Feel free to make changes and suggestions.)

    The Monarch

    4.6 m/s
    Terror Radius: 32m
    Height: Tall

    Primary ability: "Prayer of Sivesh"/Preach

    "Cast thy soul onto your leader, cast thy soul into the depths. All those who follow the Majestic words of Lord Sivesh shall know transcendence, all those who oppose him shall know torment"

    The Monarch has the innate ability to turn the most defiant of souls into believers, spread Lord Sivesh's(Sivesh is pronounced as Civ-Veh-Ssh) words to create an unstoppable army. Preach allows you to spread blasphemy amongst Survivors within 50 meters, the more this is done, the more Defiant they will become. There are 3 levels of Defiance, Survivors with level 1 Defiance suffer from Obliviousness, and Blindness status effects. Level 2 Defiance causes Survivors to interpret the world around them differently than before, seeing things such as fake Pallets, fake Generators, fake Vault location, fake totems, etc. Any interaction with these illusions will cause the "Wrath of Sivesh" to emerge from beneath the Survivor, grabbing and holding them for 10 seconds, such actions can be seen with killer instinct, additionally on normal Generators Survivors will randomly receive very difficult Skill Checks that if failed will give the same effect(this does not apply any perks, the survivor still counts repairing the gen, but it's progress will be paused). Defiance level 3 causes a 5% penalty to all action speeds, Survivors suffer from Hindered and Exhaustion status effects, and reveals the aura of the Survivor for 5 seconds.

    Secondary ability: "Blessing of Sivesh"

    Blessings of Sivesh can grant multiple different effects depending on the status of the Survivors Defiance. When all 4 Survivors have Level 1 Defiance you are granted the ability to block up to 2 Generators for 40 seconds (The Generator is not effected by any regression (this includes perks/add-ons), this effect can only done once pre Trial. When 2 Survivors are at level 2 Defiance you are granted the "Weapon of Torment", a whip that allows you to punish Survivors more efficiently (think of it like Nemi's tentacle), when all 4 Survivors are at level 2 Defiance the attack cooldown on the Weapon of Torment is reduced moderately, and you are allowed the break pallet near instantly with a swing from the Weapon of Torment, and allows you to damage Generators by hitting them with the Weapon of Torment rather than needing to kick them. When 2 Survivors are at level 3 Defiance you are granted the ability to teleport to any generator once every 80 seconds while also keeping the Weapon of Torment, when all 4 Survivors are at level 3 Defiance you are granted the "Kiss of Death", 1 downed Survivor may be killed (Mori'd) over the next 45 seconds. Killing the Survivor resets All Survivors back to level 1 Defiance.

    Survivors must seek salvation in the "Amulet's of Mara" (Mara will likely be the new survivor added to the chapter) in order to cleanse themselves of their Defiance and make amends for their sins. After communing with an Amulet of Mara for 10 seconds, 1 level of Defiance shall be forgiven (Amulet's disintegrate after usage to prevent survivors from holding them the whole game, they respawn in a different location after some time). Survivors moderately gain Defiance over time, and is greatly accumulated through injuring, hooking, and downing Survivors

    Add-ons

    Common Tier

    Burnt Scripture – Slightly increases amount of Defiance gained by Survivors.

    Prayer Booth – Slightly increases the range of Preach.

    Spiked Punch Bowl – Slightly increases amount of time for Survivors to amend sins with Amulet's of Mara.

    Poisoned Soap – Survivors who interact with illusions instantly increases Defiance slightly.

    Uncommon Tier

    News Pamphlet – Moderately increases the range of Preach.

    Dirty Chalkboard – Reverses the effect of the false Skill Checks so that a successful Skill Check causes the Wrath of Sivesh to affect them upon completion.

    Sivesh's Ring – Moderately increases the duration of the Wrath of Sivesh.

    Lead Potion – Survivors who interact with illusions instantly increases Defiance Moderately.

    Broken Ruler – Survivors become exhausted for 60 seconds after communing with an Amulet of Mara.

    Rare Tier

    Lord's Statue – Survivors now moderately gain Defiance by being within your Terror Radius.

    Sickly Medallion – Survivors now moderately gain Defiance by being near other Survivors with a higher level of Defiance.

    Old Testament – Permanently grants the Weapon of Torment, but removes all other effects, and blessings of Sivesh. Greatly increases the amount of Defiance gained by Survivors.

    Prophetic Artifact – Survivors that collect an Amulet of Mara will have their Auras revealed for 10 seconds.

    Bloody Robe – When a Survivor reach a new state of Defiance they will scream, revealing their location through Killer Instinct.

    Very Rare Tier

    Holy Grail – Starts the Trial with all Survivors in Defiance level 3, but you are no longer able to kill downed Survivors with Kiss of Death, and the penalty to action speeds is removed. Also Defiance now passively regresses until all Survivors are brought down to level 2.

    Prayer Tomb – Amulet's of Mara auras are now hidden from the Survivors, this significantly decreases the rate at which Survivors gain Defiance.

    Mara's Arm – Survivors who carry an Amulet of Mara for 30 seconds suffer from Exposed status effect for 30 seconds.

    Cursed Prayer – Survivors affected by Prayer become Oblivious for 60 seconds.

    Ultra Rare Tier

    Book of Sivesh – Significantly increases the rate at which Survivors gain Defiance, causes Broken status effect to all injured Survivors with Defiance level 3 for 45 seconds, but removes the Hindered and Exhaustion status effects.

    Drost's Vow – Survivors who progress from Defiance level 1 to level 3 suffer from Exposed status for 25 seconds, the time to kill downed Survivors is reduced to 25 seconds.

    Perks

    "Absolution"

    Tier 1
    After hooking a Survivor, all other Survivors suffer from Broken status effect for 40 seconds, or until the last hooked Survivor is rescued. The duration is reduced to 20 seconds after a successful Unhook.

    Tier 2
    After hooking a Survivor, all other Survivors suffer from Broken status effect for 50 seconds, or until the last hooked Survivor is rescued. The duration is reduced to 20 seconds after a successful Unhook.

    Tier 3
    After hooking a Survivor, all other Survivors suffer from Broken status effect for 60 seconds, or until after the last hooked Survivor is rescued. The duration is reduced to 20 seconds after a successful Unhook.

    "Hex: Madness"

    Tier 1
    Downing a Survivor while any injured Survivor is repairing a Generator causes the effected Generators to explode, and instantly lose 4% of progression.

    Tier 2
    Downing a Survivor while any injured Survivor is repairing a Generator causes the effected Generators to explode, and instantly lose 8% of progression.

    Tier 3
    Downing a Survivor while any injured Survivor is repairing a Generator causes the effected Generators to explode, and instantly lose 12% of progression.

    "Revenge of Sivesh"

    Tier 1
    Kicking a Generator causes the last Survivor to interact with it to suffer from Exposed status effect for 40 seconds.
    This perk has a cooldown of 120 seconds

    Tier 2
    Kicking a Generator causes the last Survivor to interact with it to suffer from Exposed status effect for 50 seconds.
    This perk has a cooldown of 120 seconds

    Tier 3
    Kicking a Generator causes the last Survivor to interact with it to suffer from Exposed status effect for 60 seconds. This perk has a cooldown of 120 seconds

    Reply

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