Dead By Daylight Things & Changes We NEED on The 6th Year Anniversary! – DBD Things We NEED!



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Dead By Daylight Things & Changes We NEED on The 6th Year Anniversary! – DBD Things We NEED!
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0:00 – Intro
1:11 – AtlasVPN AD
3:09 – Reworked Perks
5:12 – New Items / Crafting Mode
7:26 – Search Bar For Things
8:18 – Better Rift Rewards (And Rift Progress Tracker)
9:43 – More / Better Events
11:15 – Big Health Patches
13:12 – New Gamemodes
14:44 – Another Roadmap
15:53 – Killer Reworks
16:58 – Outro
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https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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35 thoughts on “Dead By Daylight Things & Changes We NEED on The 6th Year Anniversary! – DBD Things We NEED!”

  1. I legitimetly want some new gamemodes, but the problem that BHVR has and doesn't want to happen is that it "Would split the fanbase" idk how to fix that, but they could've at least try

    Reply
  2. These developers make good games and than they don't know what the hell to do with them afterwards. It's kind of a trend with games now and days, the dam communities would make better games if they could come together. If you see the mods communities have made for games these days the original developer version always pals in comparison, examples, Grand Theft Auto 5, Battlefront 2, Sims 4, Skyrim, Fallout 4 just to name a few….

    Reply
  3. Can we NOT do generators?
    I’d like to play a game mode that involves something else to escape.
    Maybe a capture the flag like game mode?
    Can we get survivor attributes?
    Also I’d like to see a bloodweb rework.

    Reply
  4. if they dont start to get innovative, we're gonna see the futher decline of the game and its player base. i'm not really hopeful they will come up with the big things referenced in this video (but it needs way more) in a timely manner. we'll see but i remain cautious until futher notice

    Reply
  5. They never even reworked the Red Forest and Swamp maps so idk why they stopped. Can’t even be because of Haddonfield cause there’s been so much time between the last reworked and Haddonfield

    Reply
  6. For me I would like to have updated grind, that made something like this:
    25 bloodpoint required for brown addons.
    50 bloodpoint required for yellow addons.
    75 bloodpoint required for green addons.
    100 bloodpoint required for purple addons.
    1,000 bloodpoint required for teachable perks, and perks.
    Gain 100K bloodpoint after prestige the character, or start your level 1 character.

    Reply
  7. I mainly want console dbd to be optimised better the amount of hitches and stutters are so annoying especially since a lot of them can be from an unhook or using an ability or a loud noise notification

    Reply
  8. Exactly. You should be able to buy killer moris with a low amount of shard like maybe 3000. then you should be able to equip them in your loadout. Every killer should habe his own unique mori

    Reply
  9. I think a crafting mode would be dope. Picture this instead of working on generators your goal would be to find parts and build items in order to escape from the hatch.

    Reply
  10. One gamemode I'd love to see them introduce is DBD as a horror experience rather than a competitive game. I'd love for there to be a gamemode where survivors are first person pov.

    Reply
  11. Honestly just make all perks, addons, items, offerings, and killers really strong instead of nerfing random crap every update. That’s what I hate about all games as a service is because things constantly get nerfed and buffed every update and what I miss about games of the past where everything was really good and it just depends on the player how they’ll be able to make use of them

    Reply
  12. after hearing the word that the anniversary was original and not fnaf i lost all faith and my expectations dropped an original chapter is the wrost thing they could have done and fnaf or Friday the 13th is the biggest they could do and its neither why the the ringu come before makes no sense

    Reply
  13. I’m sure people won’t like this idea, but if they make another game mode of some kind they should have it random for who the killer and survivors are, kinda like F13 Could make it more interesting idk.

    Reply
  14. you know i think i know why they arnt adding new events or making more events they want the game to feel and be normal not just constant events just a thought idk tho

    Reply
  15. I would like to see a recycling system where you can convert unneeded items back into blood points

    a way to save your perkbuilds to save you the hassle of searching for them

    own cosmetic (+ charm combinations) that you can save as a set

    and many perks should become basekit.

    For Survivor kindred for example

    for killer monstrous shrine or a mini version of corrupt intervention

    A mode similar to kill your friends only with bots where you can test various perks, killer etc (Where you can set that survivor for example not die and get back up when you have them downed, if you want to learn for example nurse

    Reply
  16. I personally would like to have a game mode where instead of completing gens, survivors have a new objective in which they have to find and gather parts around the map to fix something. maybe the exit gates and they have to gather them and fix them before they get killed by the killer. something like that

    Reply
  17. I do think a prestige system rework would be incredible. The older prestige skins look kind of bad (on wraith the blood looks like red paint), and the rarity drop rate is not good enough. Having an additional perk in the bloodweb for every prestige and a point bonus for the specific killer you prestiged would make it worth the effort.

    Reply
  18. Killers have been constantly getting their perks buffed what more do killers want half of the perks that survivors have are useless where as killers have all these crutches to carry them and they still complain.

    Reply

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