Dead by Daylight WEEKLY COMPILATION! #105



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35 thoughts on “Dead by Daylight WEEKLY COMPILATION! #105”

  1. I've got a good way to make the exhausting perks more notable. Add a primary fulfilling goal before they activate. Something like dead hard can be used but won't be usable again until after being hooked. Sprint burst has a 10 second charge that once is gone will be done for the match. Balanced landing only works if you charge it up by falling off stuff

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  2. Give it 2-3 more months and instead the standard weekly compilation you will be doing Hackers Compilation. No Ban = game is gonna die, cause its not fun with 30% games being hackers at the moment i was leaving the game a month ago. And from how often i see hackers in your compilations and streams i can tell its getting worse and worse.

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  3. The only reason I don't think NOED is "worst perk in the game" bad is because it's an endgame perk that basically ensures you get one kill unless you're really, really bad. A good group of survivors would just say "okay nope" and leave, that's not gonna do well for a killer's score, but what usually ends up happening is more people go down because they try to rescue the person who that got got. A similar argument could be made for Blood Warden, because of how many people just stand around the exit gates and just T-bag instead of fucking leaving, which 9 times out of 10 will end up giving a killer at least 1 more hook, which when face camped (and lets face it, its endgame, its getting facecamped unless you know where the others are) is an ensured kill. It requires more skill to use, but would still give "bad data" because it only can do what it does because of survivors making stupid decisions.

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  4. NOED, just like every second chance survivor perk is very badly designed. All of these perks give people second chances so I find it odd to say that NOED rewards bad gameplay when you use Dead Hard and DS on survivor every game

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  5. Nothing like a little teabag after using dead hard, must be nice to have a perk that completely dodges the killer and is only countered by the survivor messing up, oh unbreakable works no matter what unless picked up, borrowed time works all the time…
    Meanwhile, you can hide and avoid BBQ which is somehow still an unfair perk, ruin and devour can be totem broken, pop can be slowed down with blast mine and was nerfed… I'm not saying killer perks need to be majorly buffed, I'm saying survivors have no right to say "haha gotcha" for using a perk that saves you and can't be properly countered. I'm a meh looper, so yeah I use dead hard because I need the second chance because I'm not very good. Using a perk is not skill, let's see you loop for 3 minutes without any exhaustion perks.

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