Dead Dawg Saloon Got Changed In The New Update – Dead By Daylight



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Dead Dawg Saloon Got Changed In The New Update – Dead By Daylight

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37 thoughts on “Dead Dawg Saloon Got Changed In The New Update – Dead By Daylight”

  1. My guess is once again, kill rates being insane on this map. Except instead of doing something useful (adding more tiles to the barren top of the map, distributing gens better) they just add a really strong variant to an already really strong main building? Smart Killers are already not gonna spend much time chasing up there, so this update feels like a waste of time.

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  2. It's like they wanted to remove it from being just a death room and actually give the killer a reason to break the walls. but it's still a death room in the first variation? lmao

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  3. Ao this map has maybe 5 strong loops being the main building , shack, windmill and the luggage/ carcass pike in front of the main building as well as the loop behind the main building. All other loops are either a 50 or so unsafe the killer can hit over them.
    Not even mentioning awful gen spread and being the smallest outdoor map in the game. Behaviour prolly looked at kill rates and thought this map needed a survivor buff. This map is very fun to play on as survivor imo even if it's more killer sided because there is so much you can do as survivor to have fun on it.
    So I don't understand why they would buff a main building that was already strong for survivors by making this side of it loopable.
    And of course this change only negatively affects weak m1 killers while strong chasers like nurse and spirit will not care in the slightest.
    Pretty good job so far.

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  4. This map is pretty strong for three gens. Instead of spreading those gens and make killers harder to guard those three gens. They make the main building even stronger lol😂

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  5. So instead of fixing the map's gen distribution and adding more tiles around the dead zones, they just made the already strong af main building stronger? This doesn't fix the issue with the map at all lmao.

    What they should've done was nerfed the main building, and simultaneously made the outside area more balanced by as mentioned, spreading the gen distribution and adding things into the dead zones. That way, main building isn't an automatic lose for the killer, and everything outside of main isn't an automatic lose for survivors.

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