Dead Man's Switch's HUGE BUFF That Everyone Missed! – Dead by Daylight



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Patch 8.3.0 buffed a bunch of perks but nerfed Dead Man’s Switch- or did it?

0:00 – How was the Perk Changed? –
3:04 – Killer and Build Description –
4:46 – Gameplay Start –
20:02 – Final Thoughts –

Do you think DMS was buffed too much, or is it in a good place now? Let me know your thoughts in the comments below.

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29 thoughts on “Dead Man's Switch's HUGE BUFF That Everyone Missed! – Dead by Daylight”

  1. Wait does pain res not work with dms anymore? I'd figure it'd be a HUGE buff to the combo as pain res only applies to one gen thats usually being worked on anyway. Knock off a flat 20% and immediately tell anyone on it to pound sand for the next 50 seconds seems pretty decent. Especially if you saved your tokens for late game.

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  2. Its a strong perk now, not op. The previous combo is obviously nerfed. Dms grim blocked all gens for like 20-30secs? Thats the problematic op category, way stronger than this 50sec block. This way is more fair, others can repair gens. You can counter it like you mentioned, tap a non progresed gen and leave it. But togethet with painres you can get a 50sec block on the most progressed gen, thats really good. But i think its Okay still. Like we all already know how to dodge painres,then someone with the least progress should leave the gen. It will be an extra,but survs can adapt i think.

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  3. I honestly think its nasty how gens can fly by so fast just because you dont have enough gen regression. They should honestly nerf all gen regression and make gens at base a lot slower, that way you would see a more varied builds on killers

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  4. Thanks man! That perk is so much fun on Hill Billy or pick the map mobility killer of your choice. 50 seconds of slow down every 50 seconds or so on the gen of your choice. Unless the survivors adjust. Hilarious!

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  5. I'm surprised not many people realized this, I saw it as a buff since they released the PTB notes. Considering most matches are soloq, they won't be coordinated to counter it… people may get better at playing around DMS in the future, but for the moment it's really strong right now.

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  6. I still disagree because I had a match against people and they made this mostly irrelevant.

    In the team this perk is horrible especially if you don't kill anyone. Not with a lot of progress. Let go then just go somewhere else or finish healing. This will be easy to counter for the most common players.

    Heck they'll know you'll have it every one of the natural.

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