DEAD SLINGER! – Dead by Daylight!



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49 thoughts on “DEAD SLINGER! – Dead by Daylight!”

  1. 5:20 pretty much encapsulates what is wrong with these changes. BHVR can increase the time between aiming and shooting all they want but survivors will still be dumb enough to jump through a window vs a ranged killer. Same with spirit. These changes kill the high level potential of these killers while low level stays the same because low level survivors will lose to literally anything.

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  2. I wonder how they could buff/change him and still keep the aim change. Make him faster?
    Make reel + M1 insta down full hp survivor xD?
    New throwable second ability "nail bomb" that slows down survivors in close vicinity when it explodes and you can only restock in chests? 😀 would fit in theme of slinger I think.

    Like if shooting is slow and risky maybe reward should be higher 😛

    We probably need to play lot of deathslinger with 0-1k to get him buffed again.
    I mean didn't devs say they just look at the data and if killer gets average of 2 kills he is considered "balanced" 😛

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  3. When you break a boon totem it should destroy the totem, then at least they would have a limited amount of times to do it. Or if they don't want to do that, give the ability to curse dull totems with hex perks once they've been disabled

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  4. The thing about MMR in this game is that its unhealthy, MMR in other games are designed to make it so everyone has a challenge, yes even in other games you can reach an MMR that's too much for you but those games have actual balance that make it so when you DO get better because of the equal matches and you getting higher mmr and adapting to it, you can actually reach a higher mmr and still improve and still compete, but in this game, it doesn't matter how good you are, if you main Nurse and Ghost face, you will always reach higher MMR than you will at ghost face because MMR in this game is designed to force you to lose since its not an equal playing field, which is why MMR shouldn't even be in the game since no matter what you do, you literally cannot progress depending on the killer you play. Abhorrent devs.

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  5. Wait, I just realized that even after Deathslinger shot you, your teammates can literally still save you, so the whole "there's no counterplay" argument is literally wrong…

    I mean, I knew it was stupid, but I just realized that it's also objectively wrong.

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  6. If they gave him 115% speed to make up for the nerfs or just ANYTHING to improve the 4v1 aspect of his kit, he would be much better to play and play against, I'm betting, but devs clearly don't play their own game to know you nerf one part, you buff the other.

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  7. Killers: We expect concessions for the nerfs you gave Deathslinger. At least compensate his nerfs

    Devs: So, who else do you want us to nerf for now apparent reason??

    Survivors: everyone and make it snappy.

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  8. With this new deathalinger nerf, I ask myself, how do I use this to my advantage? I just treat him like huntress and I make my timed shots. To be honest, they should have never nerfed him in the first place.

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  9. Horrible change from BHVR here. I'll be there to congratulate them when and if they make good ones, but this one is yet another unnecessary nerf to an already very weak "power role."

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  10. You have to hand it to the devs for really nailing the lore aspect. I’ve watched a lot of old westerns and the one thing that’s never prized by gunfighter? Quick draw. They like to take their time and gradually pull their weapon up to shoot. Eventually. Take their time. Yep. Speed is never a priority and, whether cinematic or historical, they certainly never practiced to make sure they were a quicker shot. “Slow and steady wins the gunfight” was the motto of the ollllllld West!!

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  11. Wait, so Survivors get 1,500 bloodpoints for blessing a totem and Killers get 1,500 for snuffing it out? And this can be done multiple times per trial? Please God! Nobody scream at the devs about the points! Lol 😁👍

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