Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Dead by Daylight is a multiplayer action/horror game where one player takes on the role of a brutal Killer and the other four play as Survivors. As a Killer your goal is to sacrifice as many Survivors as possible. As Survivors your goal is to work together to evade, escape, and most importantly – stay alive.
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#DbD
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Delete trickster
Inner healing but using chest
Pharmachy work way better😂
So find 2 chests that aren't open already. Spend the time to open them, and last 60 seconds in a chase to benefit from the perk. It's easier to bring a med kit, plus you gain a perk slot. You know that, right?
Can you please make it so the scoreboard says your playing Simon and Leon Belmont?
Bring back rank and prestige
Crazy 2 bot comments bhvr definitely didnt pay for
Ain't this just a worse second wind or inner strength also please bring back old stbfl
If the perk allows you to rummage chests then it’d be at least useful and easy to build up, but honestly either way it’s pretty niche
Ok but hear me out: syringe
Bones Blodboeints 2x Plessis
DBD IN HIS PRIME
Thanks dbd for this beautiful perk
I'm sorry but with how hard it is to get gens done, y r ppl going to waste their time doing this? Maybe in old dbd when gens didn't take forever and survivors actually had time to mess around but BeHavior, u guys keep slowing survivors down and buffing and speeding up killers. And killers keep going out of their way to slow survivors down on top of it. The slugging and tunneling and proxy camping is getting out of control. Too many killers think every match is a comp match for fun perks to stand out. So, if u want fun perks like this to work, u got to revert the gen changes u made a couple years ago and revert the healing changes to give survivors more time to use perks like this instead of making times harder on survivors and them thinking, "well if I'm not on a gen every second of this match, we have a 0% of survival." I liked back when u could pop 2 gens and be like, "time to plunder alittle and try to find a totem or 2 before he snowballs or the match ends too quickly." Now it's, "hey, 2 gens got done and that dude got tunneled out or slugged out and now we're down a guy already because for some reason this is the meta BeHavior is letting happen." I'm feeling like match making needs to change or the gen and healing changes need to be reverted or changed alittle. Because I was at bronze grade vsing ppl at Iri 1 already lol y is my match making saying I should vs sweaty try hards when I'm dying 1 minute into matches constantly? If they're iri 1 in less than 2 weeks, shouldn't their mmr be way to high for me to vs them or is their mmr still low because they're using low skill tactics to get there? Or BeHavior, announce in a stream how ur mmr system works. What makes it go up and down. R u even using a system to match ppl up based off skill and how matches r going? Something just isn't mathing
Its crazy how the Official channel tutorial doesnt even explain the perk right
Why not make chests more viable? What if an offering or teammates counter that perk?
The perk is SO TRASH. So you need to open 2 chest, which requires greedy team didn't. OR have 2 perks dedicated to it. THEN you need to NOT be downed for 60 seconds. If you can do that, the gens go DING DING DING DING and you already won. It's a WIN MORE perk, makes no sense. But even if you are that good that you run 60 seconds and don't get damaged, then there's better perks in that case lmfao. Even worse, if you get hit, you lose ALL progress. So lmfao! I just played against it. 2 times in a row I noticed he got broken, so it was easy to just counter it. Again, if you can't down someone in 60 seconds as a killer, it's gg anyways.
Even if they made it able to activate on ONE chest and the chest progress didn't reset when you got hit. It would still not be worth it. Lmfao. Behaviour needs to think more when making perks.