Every Perk Change RANKED FROM WORST TO BEST!!! (Dead by Daylight)



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Ranking ALL 39 Perk Changes from WORST to BEST

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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.

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29 thoughts on “Every Perk Change RANKED FROM WORST TO BEST!!! (Dead by Daylight)”

  1. I think the noed perk is perfect. When I use it it basically gets snuffed out right away anyways but it’s still good for the couple of downs you can get out of it

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  2. i think the DH issue that you mentioned only happens in a perfect scenario or when the survivor is auto DH-ing (cheater buff lmao), it's still going to be the same as the old dh but less reliable. also come to think of it it only give you endurance now, i wonder if you can't go through trapper trap, etc

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  3. Kyto, Déjà Vu is a good perk even for more experienced survivors, it spots the three closest generators from eachother, not from you. You can use it to break strong three gens early, so you don't have to deal with it later in the game, which can come in clutch against some setup killers

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  4. oh ok you are a troll

    dead hard used to give you a tiny tiny bit of distance, dead hard literally gave you 2-3 seconds of extra chase time for just doing it out in the open ignoring the dead harding to windows, now if you didnt make it to the window you cant just dead hard to it if they just hold on to there swing til your at the window (aka how your suppose to play it)

    knockout is also a really bad perk since solo q is fucked with it

    and SWF are like Mhmk

    the self care change is because of how self care was used, it was a high level perk that made games last way longer (obviously some players were using it stupidly but yes its actually a really good perk) it was never meant to be a full heal perk its meant to finish the heal from your teammate when you get interrupted from healing

    and now with botany it actually heals you faster than before from what i heard

    you thought spine chill was balanced ok now your just joking right?
    it killed any chance of any stealth killer (especially meme ones like miker tier 1)

    like no

    deja vu is not only useful for new players as you can see by otz video on the perk
    not getting 3 gen's is one of the main things that separate good vs bad survivors

    and this buff is perfect for it

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  5. Monstrous shrien is really good now. You failed to mention that every Scourge hook gets faster progression and making the basement scourge hooks let it Synergize very well with other scourge perks

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  6. But selfcare can be really good when used properly, by using it to get a save or when the gates are powered etc its just really bad when people use it to heal in a corner when ever they get hit

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  7. Tunneling is going to be awful now
    There's 3 different timers to watch out for now: 5s base, 15s Borrowed and 80s Off the record
    Waiting out bt isn't going to be much of a thing anymore and I love it

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  8. I don't think it would matter if off the record gave you the endurance status effect for the whole game, if a killer is going to tunnel you anyway. You're probably not going to even use half of that and it also gets rid of the waiting out the timer killers would do. The problem I've always had with Borrowed Time was the perk didn't last long enough

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  9. IN THEORY now survivors can take 5 hits without going down. 1 hit to send to injured state(protection hit), Off the record (protection hit), Dead hard(Protection hit) Another hit for mettle of man, then another hit if using styptic agent.

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  10. they probably did the killer perk reworks first and put all their effort into them but were to exhausted to care about the survivor perks

    PS: what’s the lightweight perk? it gets worse the better the perk lvl is?

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  11. your video is literally the best thought out and nuanced reaction to the changes so far, better than any of the big dbd content creators. not because you favored one side or the other, but how you thought of their new effects in conjunction with each other and our current perks.

    Reply
  12. I can’t believe the amount of people saying that it was a selfish perk. Sounds totally ridiculous. It helped me when others ran it when I saw them get off of a gen. Letting me know that the killer may be coming. Furthermore I thought the purpose of perks were to be a counter for some killer perks like being “undetectable”. The majority of these changes are highly killer biased and as a survivor main I’m furious. Nerfing iron will has me angry as well. I can’t stand listening to my survivors making all those moaning and panting sounds. This game is TRASH..

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  13. Get ready for the botany knowledge meta. It will totally get nerfed after the PTB, it’s basically a mobile BCOH but it doesn’t let you self heal. Imagine how fast a SWF can heal with at least 2 of them or all of them with it.

    Reply

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