Everyone Is Wrong / Right About Singularity – Dead by Daylight



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tl;dr: He is extremely map dependent, and can be both extremely strong and extremely weak depending on the map.

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40 thoughts on “Everyone Is Wrong / Right About Singularity – Dead by Daylight”

  1. Maybe if survivors couldn't see the aura of EMP boxes (or at least got reduced to 4 meters), this killer would be less map dependent.

    Open maps:
    – Singularity hits more trackers
    – Survivors have a better chance to find boxes -> They get rid of trackers easy

    Closed maps:
    – Singularity hits less trackers
    – Survivors don't know well where are the boxes -> It's harder to get rid of trackers

    Also, at the start, survivors have to choose between look around the map to find and remember the location of boxes or just sitting on gens.

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  2. That's exactly what I noticed about popular content creators posting videos with clickbait titles calling him insane with X build or A+ tier etc etc. All of the videos posted were on favourable maps with questionable survivor skills. They also posted builds that can make any killer look insane if the cards line up i.e starstruck builds that snowball games, which any killer in the game can do.

    I know people need to keep the new content interesting, but it's really annoying when people don't give balanced reviews using builds that give consistent results.

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  3. The game map can be weird. I've had people try and whole me and do the teabaging thing until i shot a pod onto the box beside his and one second later I'm back on top and the chase is on again

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  4. Imo I think the killer is pretty weak reasons maps have to many line of sight blockers I lose way to much distance when I teleport rarely get any value from overclock cause you can just greed a pallet and made for this exist which makes teleporting so useless in chase and you let the survivor gain so much distance, he’s also the easiest killer to go against I literally can get an emp in the start of the match in like 10 seconds and start prepping another emp like for me the killer is between top of c tier maybe mid b tier or bottom of b tier

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  5. At the end of the day, there is no other killer in the entire game that can be shut down as easily as the singularity. It doesn't matter how good your potential is when some dipshit can just press a button to remove all of your options.

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  6. You said the one point that everyone seems to glance over for some reason. "If the survivor EMP's , I can just put another one in 2 seconds and it doesnt matter". This isn't something thats map dependent. Maps with lots of LoS blockers obviously take a bit more practice to re-apply slipstream. But people just want to throw their hands up and complain instead. My issue with the nerfs to ONLY emp's is that it isn't "buffing his chase" it's buffing his /camping/. You can absolutely buff this killers chase potential, without touching EMP's. For starters, he should 100% be able to apply slipstream on survivors without a Biopod. He should be able to essentially just shoot them enough times like Trickster to infect them, in addition to being able to mark them with a biopod. The teleport function on his M2 should also be made a projectile as it's far too easy to just keep spamming the teleport. Breaking LoS works only half the time because it basically just autolocks you.

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  7. Singularity really depends on the map and the survivors you face. For example, Tofu thinks this killer is really strong and yes a lot of his matches as Singularity was on Autohaven or other maps that support the killer, but also I noticed that the survivors he played against never grabbed an EMP until they got tagged with a pod. I watched a few of his matches and he was constantly tagging survivors who weren't holding EMP's so he's formulating an opinion on the killer against people who don't know how to counter or even have faint knowledge of were boxes spawn. Playing solo I can at least run to 1 or 2 more EMP boxes before I can't remove the pods myself. The only time I see this killer do really well is when I watch my team on the HUD get podded and then become injured within 15 seconds and then downed shortly after almost like they never grab an EMP themselves and I always see boxes open. But that's just my experience, this killer is pretty average to good but depends a lot on map and survivors knowledge

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  8. This killer is just a tunneling machine its just another knight and Skull merchant with extra steps.
    Had 3 today and all 3 where sweats slugging running strong builds holding 3 gens

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  9. I think dredge is the most map dependent killer between his teleporting and limited antiloop, although singularity is certainly similar in many ways. I'm more optimistic about singularity and think he's closer to the higher end than the lower end

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  10. Roles as defined by someone who’s been playing since at least June 19, 2016:

    Base Assumption: Everyone’s MMR is equal or close enough that they’re generally on the same playing field, whether SwF or not.

    Killer: If you play fairly, for everyone’s fun in mind, you will lose more often. If you play like you’re in the finals of a top eSports match, you’ll win more often while sacrificing a more enjoyable match (for everyone involved).

    Survivor: If you play for chases and Head On shenanigans and wacky flashlight saves, you’re more likely to lose. If you run top meta perks constantly, hold M1 like your finger got Tetanus, and predrop pallets like someone with only 4 hours in the game, you’re more likely to win.

    TL;DR – Always having 5 people in a match is one of the smallest and most intimate lobbies you can have. That’s why if even one player isn’t playing as optimally or not on the same page, it’s simply going to be less enjoyable the majority of the time.
    The Takeaway: Bring back the system that used ranks as matchmaking. At least then, the middle ground was enjoyable.

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  11. I also want to point out in better detail his uniqueness. Playing him requires a specific playstyle thats different to other killers, willing to watch from a distance, willing to surveil more intimately, and able to keep yourself oriented through it all

    Also for stalk killers, their point is to observe and learn their target(s). HUX wouldn't give a f*** if he sees someone he's after them.

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  12. I’ve found that playing against bots is harder than real people cuz they know that you can see them with the pod, so they instantly crouch behind something and counter you completely

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  13. oddly enough, going against The Singularity on maps he sucks on is a lot less fun too. It's almost Legion tier since the enjoyment just comes from "Loop the M1 Killer!"
    I'd rather get steamrolled but have one fun incredibly fun chase, than just walk out a gate because my opponent couldn't do their fun stuff.

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  14. So basically, EMP's should generate one box at a time, and then reduce the time it takes for EMP's to spawn based on "excess biomatter", or successful splurges onto survivors to balance against good LoS.

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  15. I think I good way to change EMP's could be to change how they take out the pods. It should still be able to disable multiple at once, but in a way where you need to look directly at each of them while charging it similar to blinding a killer. It would help during chase where a survivor is holding an EMP as it forces them to look away from the killer most of the time while also having to avoid them. It wouldn't necessarily make it impossible to do both, but gives the killer an opportunity to do something in return like double back. Just a random thought that I had while watching.

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  16. Valid points, I’ve never personally struggled with LOS on indoor maps it’s just I hate having to hit people with slipstream 3+ times it’s SO annoying, I find it very easy to slipstream like 80-90% of the time, I just feel they aren’t slipstreamed for a long time at all, especially if they’re working together, it’s whatever if they find a 2nd EMP during a chase or they insta EMP after one slipstream but when 3 survivors EMP one survivor it’s very frustrating, and then the other 3 just go grab more emps make it feel like an uphill battle just to slipstream one person which is why I’m very looking forward to the EMP changes

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  17. Idk I've had a lot of success with him even against swfs or p100. I think ppl struggle with him cus his kind of a weird killer. I'm not so sure his very map dependant. Pretty much every map has long sight lines. And u can just focus on the gens in preferable areas.

    This is just a theory but when I've taken it into account in my gameplay with him I've been winning a lot more after this last emp nerf. With less emps u can slipstream faster then they can get emps. I like to place cameras not just on gens but also imbetween places they run and then have a camera for myself in chase. And my goal is obviously 1. To chase a slip streamed survivor. But also 2. To continously slip stream survivor after survivor. If u slip stream them fast enough they run out of emps. U can infect faster then they can emp. And I don't think I need to tell u how op he is once the emps are dealt with.

    So to fulfill this goal I've been running a gen regression build to just buy my self as much time and just slip streaming survivors faster then they emp.

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  18. Uuuh I am gonna disagree and be mad in comment to make it to a scott vid again , game has always been map dependent and with the awful map design every newly released or reworked map no wonder killers are having a hard time and camping a tunneling

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  19. My first day of playing Singularity (I'm waiting for the hotfix to play it again) I had 4 out of my 7 matches have someone bring The Game map offering.
    Felt very intentional and I got the notion the survivors I was going against knew that Singularity was much weaker on indoor maps.
    Didn't feel great but I feel like the killer's playstyle just shifts drastically when doing indoor maps.

    Instead of just using your power while in a chase, you sorta have to have a 4-genning set up in mind (dont need to be all in close proximity technically, just gens you want to protect or focus), having 2 cameras far away from one another focusing on or around a gen.
    They'll get EMP'd for sure, but you force the survivors to waste more time getting double the EMPs if you force them to EMP both, which is advantageous time-wise for you. If they ignore them, then you get your power when they're on a gen.
    Additionally, on The Game, having my pods in adjacent rooms where I guessed they might run out of was really successful as well. Survivors tended to ignore EMPing biopods that didn't have direct LOS on a gen. Have yet to get Lery's but if/when I do I'm sure having biopods at those "intersections" in the hallways between rooms would be very advantageous.

    It's not fool-proof, but I found it allowed me much more wiggle-room with my time, especially since I knew which gens to check with Thrilling Tremors (a good perk on this killer if you play with the playstyle I mentioned) to see if I could Slipstream someone, which worked 75% of the time.

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  20. I do agree with you Scott since I’ve had games of singularity that may have felt unwinnable like the match I had on lerys and I’ve also had autohaven and stomped survivors with that map even cold wind which I typically hate I still got a good game he’s a severely map dependent killer as his stronger and weaker sides very depending on a big open map or an inclosed line of sight blocker one

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