EVERYONE Should be Concerned About Dead by Daylight's DDoS Problem



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Until, or if ever the situation is resolved, I heavily recommend using a VPN while playing pretty much at all times.
http://www.twitch.tv/ScottJund

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47 thoughts on “EVERYONE Should be Concerned About Dead by Daylight's DDoS Problem”

  1. Easy fix, dont show names of the people playing with you… Just like if you were playing on Epic… Oh WoW, that one was hard to find… But then again, cheaters problems would became a bigger issue… Solution? Making a Game with some fucking security in some regard, not a Game with more holes in every aspect than a cheese… But, then again, that would require behaviour to work, what a terrible fate…

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  2. I’m on console. First match as Skull Merchant, two survivors got booted really early (they were doing well so not frustration), so I let the other two farm. A few more minutes in I got booted.

    Next game had two more get booted.

    2 games later as survivor, another console player got booted. I asked them if that’s what happened and it was, and happened to them before.

    Next day tried killer again and two more got booted.

    Now anytime I see someone leave at a random time I assume it’s some issue besides frustration.

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  3. Glad I haven't had this game installed for months, I just watch scoot and a few others. Stuff like this proves once again I'm never touching any game made by BHVR. They literally don't care about their game or community.

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  4. I got disconnected from lobbies while loading about 3 times today and game gave me a ban for half an hour already. I guess this time it's dangerous to play, regardless of you being a content creator or not.

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  5. I think Behavior’s tweet was a polite way of saying “We checked our end and the issue is not coming from DBD”

    This is their way of hinting that the dDos is coming from Twitch or Steam

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  6. This is bad but it is also good. Why? Because BHVR is brave enough to enforce disconnect penalty on players who disconnect either by their own will or by a connection issue that's on server side, or a hacker, they can't even distinguish how you disconnected and yet they still enforce disconnect penalty on you without knowing the actual cause of your disconnect. This is all on them relying on a poor system to punish players. It bites them back. They need to come up with a better system to analyze the reason why a player disconnects and give penalties accordingly or remove disconnect penalty in general and balance the game so that no one feels like disconnecting because the game offers a fair experience for both sides.

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  7. I first play thing game around three years ago for around ten hour or more hours on console and really enjoy the game but then I got DDos attack on a huntress game when the survivor with friends played really bad and was going to be hooked twice in the first minute of the game.
    I stop playing entirely after that because it left a bad taste in my mouth but now it funny because back then I was playing against bully squads or people who were so much better then me without knowing, that by comparison I knew he playing badly.

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  8. I'm gonna be the Devil's advocate here, even though I'm as annoyed as everyone else, BHVR remaining vague about their solution to these attacks is probably an attempt at not warning the DDoS attackers of what their solution might be or when it'll be in place. As a company they know what a massive DDoS attack can do (remember when it happened to Overwatch some years ago? Playerbase freakin dipped until it was fixed. However Blizzard can afford to lose some revenue/playerbase since they are a massive company and Overwatch has a huge playerbase so losing a chunk of it for a while isn't the end of the world, DBD simply doesn't have the playerbase to stay vulnerable for too long) so they are scrambling to fix it so their main figurehead & almost sole source of positive advertisement (the big streamers) don't straight up cause the game to take a sudden dive, however they have to do so in a way that isn't widely know so it's harder to start again.

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  9. Back when this was an issue a year ago, out of curiosity I did some raw capturing of the network traffic from my computer to any of BHVR's servers just to see what type of communication they were using. Turns out, about half of the stuff was unencrypted. I could see names and profiles of survivors in my lobby, name and profile of the killer and what killer it was, items, add-ons, offerings, and perks of everyone. There were also many plaintext IP address that could have been the players in my lobby, I'm not sure. After I saw that massive security flaw, I started using a VPN for every match since then for my own safety, and I'm not even a content creator.

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  10. Hey Scott! I have some ideas that could freshen up the game. Maybe add the ability to go prone (lay down) as another input in the game but the killer has the ability to pick you straight up. It would also give other perks such as deerstalker a chance to shine (with a slight re-work) Another item like a mirror so you can look backwards without moving the mouse or stick (could be used to blind too). What do you think? Simple ideas that could make things less stale now and be cool elements to play around with in future.

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  11. I mean… The DBD Community is by far one of the worst and most toxic communities in gaming ever…. But this seems a bit harsh. Even for the poor SOBs without sportsmanship that make up the DBD Community of cheaters and pluggers/leavers.

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  12. I was one of the people that joined Scott's game, as soon as everyone ready'd up, my internet insta crashed, and my internet was down for like 15 minutes, wild stuff, Bhvr need to fix this mess.

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