FIRST REAL MATCH WITH THE DREDGE VS SOLID SURVIVORS! Dead by Daylight PTB



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39 thoughts on “FIRST REAL MATCH WITH THE DREDGE VS SOLID SURVIVORS! Dead by Daylight PTB”

  1. I honestly find him extremely boring. Like almost everything in this game, it looks pretty but lacks depth. Just seems like Freddy but instead of generators it’s lockers and you teleport to your snares.

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  2. Imo big big imo who knows how op with would be. The teleport to locker needs to be instant no matter the distance. Period idk just like. Make a killer strong with counters. Why is this so hard to ask for? Truly?

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  3. I like this killer. Gonna need a bit of work, but it's as easy to fail as it is to win… That and it's the nightmare fuel boogie man I've always wanted to see in this game.

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  4. This killer proved the Devs have 0 clue when it comes to killers for many reasons.

    They made yet another teleporting killer+ power building in the background+ bad/average anti-loop power. And then they add the ability to destroy boons… but it's a perk lmao. The new killer will dominate at low MMRs as usual and be absolutely BULLIED at high MMR by SWF as usual.

    Imagine designing a power like nightfall but you favour survivors so much you decide to make the killer glow bright white LMAO.

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  5. Amazing gameplay thx for the upload and you did play overall nice for the very first games, I havent watched you in a while but I see you have improved with your Killer gameplay further which is really nice to see.

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  6. I think the next killer should be a generator, and the idea is the survivors need to chase me and fix me while I move for their fun. That's what the devs are going for right…

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  7. The remnant seems really good on maps where the shack is isolated from other loops. If they can't detach from the shack then they either have to run into the remnant or get caught up

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  8. There should atleast be an add on thats something like " when exiting a locker during nightfall all survivors within ( whatever distance the aura reading is) are exposed for X amount of time.

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  9. I've been watching True for a very long time couple of years. And I love em. But He doesn't realize his playstyle causes him to eat chases a lot more. He's not tunnel visioned. but its one step down. Like he's so highly effective when he has anti-loop that survivors probably feel they can't do anything. But if he's not provided anti-loop he doesn't really have that "catch survivors out of position" style that Ortz uses frequently. Its not that he's bad its just different styles and True's playstyle works best when the killer can anti-loop or ignore loops. But survivors only have like a few tools which is loop, hide, early palet drop and run, rush gens etc… Tru3 works to shut down an entire aspect of survivor play "looping" but Some killers just don't need to chase they just need to keep survivors off gens and get hits out of position.

    So I guess I'm saying is Tru3 hunts survivors but doesn't work to "keep them off gens", he keeps his perks for that. And for the most part that works! But theres a whole other style that is really just more "advanced" hit and run that he isn't good at. He doesn't break chase when a survivor is sufficiently away from a gen that a teleport could give him time to catch another survivor out of position.

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