Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Three god windows in the main building, other side of the map can be one giant connected loop. What’s not to hate
http://www.twitch.tv/ScottJund
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Three god windows in the main building, other side of the map can be one giant connected loop. What’s not to hate
http://www.twitch.tv/ScottJund
source
I legit couldn’t tell if they forgot to add breakable walls, or if I just couldn’t fucking see them because holy shit it’s too dark in that damn house.
bhvr be like oh you guys wanted an outdoor map? bet
Glad to see u back to dbd Scott 💯
I'd take Garden of Joy over Eyrie of Crows and RPD any day, though.
also friendly reminder u can see over the jungle gym walls. <3
i get the shack and building but i feel like they need to fix the whole middle of the map. its completely out in the open with little to no tiles with pallets. i remember getting a Z wall in the MIDDLE OF THE MAP! thats not okay
I got that entire map loop as dredge it was bad cause if I left my remnant to anti-loop they stared at me left the loop and just blue balled me
I'm so out of the loop. I didn't even know there was a new map.
These are exactly my thoughts. I only had to play one game as survivor on this map to figure out you can do whatever you want as long as you use the pallets. Just how BHVR?
Everyone shit on Matt Walker back when he was at BHVR but at least he didn't give us fucking Midwich, RPD, Eyrie of Crows, and this map all in a row.
Yea im on switch and the house is so bright i can see very clearly.
also blight cant ping pong on the weird bulges on the road ;-;
Yeah, this map is next to RPD on my DC/AFK until the end list. Not playing it as killer.
You forgot about the terrible way they made the shack by putting some junk all over it that you will get stuck on if you don't look out for it
as a switch player, hah now yall get how it feels for a map to be darker on your platform!
It’s a very deceptive map. It doesn’t seem like it’s very pallet/loop heavy at first glance but the more you play you realize how many loops are scattered throughout.
Garden of joy kind of reminds me of old haddonfield. Which I find hilarious since they just got rid of it.
the god window on second floor does have a breakable wall but you cant see it and not only that but the distance you lose from going though not even plus breaking is just as long as the vault itself
oh?
I just dont take chases in the house. They can have that Gen merry Xmas. Not worth it
Doesnt matter how good they can make a killer or a perk, they still suck at making maps
That window right next to the gen is the stupidest thing. Free fast vault with like no chance of hitting a person
Let’s face it Scott,there’s never gonna be a map that’ll will be good enough for your regardless of killer or survivor,you’ll always have something to complain about
Another thing is that for some reason the hooks seem incredibly spread out, so if you go to a wrong area or you take one sec while carrying a survivor they get out
Gotta love this disconnect between bhvr and the playerbase. What's the point of fog whisperers???
The more I play on this map the more I come to hate it. Both as Killer and as Survivor. Mostly as Survivor because the shit maps for Killers have a higher rate of people not caring about things and just face camping so it's not a fun game on either side for me.
1:18 It really sucks how bad some of the maps are for their matching Killer. It's almost like the devs do it on purpose but I have no faith in their ability to plan that far ahead.
3:27 I drop chase at the school on Badham and give a chase on Garden of Joy a bit of time because a lot of people try and hide in the dark corners instead of running the real loop. If they run the real loop I leave, if they try and hide I tend to get a hit.
Just like new Haddonfield the devs wanted to make a good looking map not a fun to play on map. And just like new Haddonfield this map is not fun to play on.
I really wish the devs cared more about gameplay and their community than they did about making money but here we are.
Thanks for the video Scott.
This is genuinely the worst map for hillbilly the hitboxes on the bushes are so huge
First time I played the map on live my mind was blown away, they JUST fixed haddonfield only to make this main building, like I was starting to believe they sort of understood their mistakes, but no. It really seems they prioritize aesthetics first and then somewhat try to arrange it after the main layout has been decided by someone who knows nothing about tile balance.
Yeeeey Scott is back to dbd content
you forgot to mention that you can see over the jungle gyms.
Main building is nuckin futs
At this point the map design team needs to be replaced.
Well, the Garden of Joy was advertised as a safe haven from darkness. I guess Otto was actually onto something here XD
the map is definetly terrible. they just fixed one of the worst maps in the game, and in the same month they are like: oh, need to add another busted crap.
I think people in the comments are a little too hard on the map, its the perfect size map, it the main building is too strong but other than that its mostly fair
This map is awful as Bubba, the bushes have the jankiest hitboxes
okay, I'm gonna be honest, I don't like this map as Survivor, as well.
Most of the loops are way too low. I played a game against a Plague and couldn't loop her for shit once she had her power.
Another game with Huntress, it went better, but not by much.
Based
I played on it with Blight, and the collision feels awful. It literally feels like I'm playing back on the PTB again
Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.
they should just make every pallet mindgameable.
This game is still survivor sided without a single god pallets,god windows,shack,and see through loops.
Another thing about the map that is terrible for me as I'm learning blight right now is the atrocious collision thanks to all the trash and bushes.
As a Billy main, I hate this map. The collision is so terrible, you bump into everything.
Garden of Joy seems to have a dead zone in an area survivors commonly spawn, then a massive chain loop everywhere else. The pagoda structure is also frustrating to loop, since you can lose distance very easily.
There are also bushes with collision hitboxes at T & L walls in that map, making them heavily survivor sided on top of the main structure.
It seems like the map design team has been swapped out with a team that took no notes from the previous one.