Hatch Removed, Boon Totems Added, Deathslinger Nerfed – Dead by Daylight



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Dead by Daylight announced Deathslinger Nerfs, Plague Buffs, Boon Totems, Hatch Removed and more in the September Dev Update: https://forum.deadbydaylight.com/en/discussion/281834/mid-chapter-developer-update-september-2021-part-2

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48 thoughts on “Hatch Removed, Boon Totems Added, Deathslinger Nerfed – Dead by Daylight”

  1. Behavior logic: Are survivors having fun? No? Well, fuck anyone who likes to play killer and give the survivors whatever they want. Hell, give them things they don't even ask for to help them so we can get ahead of the complaints too…do not even know why I keep playing this game.

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  2. Honestly part of the reason death slinger is getting nerfed is because of a perk. They should make it were certain perks are banned on certain killers, it would also let them push the boundaries of perks.

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  3. That hatch nerf shit is stupid what will happen if u meet a F** killer that camp's YOU then take ur teammates one by one WTF bhvr and this Sh** community can go F** off Bruh, sh** irritating when a rank 1 blight, Myers, and killers camp's or tunnel u all game man like WTF is this BS SMH🤦‍♂️

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  4. Very excited about this update, really glad the increased DeathSlinger's terror radius. I don't mind trying to run him so much, what I hated was that he could hit you before you even got any sort of notice he was there. Plague sounds pretty OP now.

    Built to last will be an excellent counter Frankin's which might become the new meta if Built to last is as strong as it sounds on paper.

    They nerfed the hell out of hatch, I still think it should spawn in after the last gen is completed or when there is 1 survivor remaining. I never had an issue with keys being used if all the gens got done. It was the corner cutters that 3 gen'ed themselves and allowed 1 teammate to die just to use their key without completing their objective that irked me.

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  5. Is that tablet really that meme-y? They're buffing the base rate that interacting with an infected object affects survivors. The add on doubles the infected object duration as well as buffing even further how fast it will infect a survivor. Honestly the way it appears to me is that this will finally give the Plague a measure of map control. I'm all for that.

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  6. some of these perk changes may actually convince me to get back on some dbd ive been playing maybe once or twice a week just due to not having fun I just hit 2500 hours and have been drained (survivor main) but I've been playing huntress (trapper, nurse main) and its so much fun

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  7. @dowsey So the killer takes 4 hex perks, one of which is Haunted Grounds, starts the match with 5 Hex totems, and survivors have NO dull totems left to Bless them and turn into boon totems. So their boon perks become nullified, and if they chose 3, that means they will play the rest of the match or the entire trial with just one perk. GOOD JOB BEHAVIOR!

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  8. i think it would have been cool if they just made it so the key takes time to open the hatch and when the hatch starts getting opened you get a notification. could make for some pretty cool gameplay if they did it this way

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  9. 4 survivors bring boon totems, if killer want to bring No Ed, he probably avoid bringing another hex and gamble that the 4 survivors didnt find all dull totems to turn into hex totems

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  10. Everyone here speaks about the Deathslinger Nerf and the Build to last edit while I sit here and just worry most about this (for killers) awful thing with the boon totems and how it will turn killer even more into an absolute stressful role while it makes survivors even stronger without any effort from their side.

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