HAVE WE JUST FIGURED OUT HOW TO PLAY THE KIGHT DBD Dead by Daylight Forged in fog



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MAKING THE KNIGHT IN DBD LOOK TOP TIER I’m live right now! get on over here – https://www.twitch.tv/tru3ta1ent FOLLOW …

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24 thoughts on “HAVE WE JUST FIGURED OUT HOW TO PLAY THE KIGHT DBD Dead by Daylight Forged in fog”

  1. When a survivor DC's against a killer there's usually "no counter play" in their words so expect him to be nerfed in some regard sadly if more people learn how to play knight efficiently

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  2. Devs: We making this killer where you can make your adds do patrols and chase and yar yar yar

    Reality: Just pop and go. Don't worry about intricate pathing as it hurts the killer more since the survivor can see everything you do.

    Good job BHVR.

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  3. Don’t see any difference between this playstyle and any other killer. Anyone would dc after the guy that got tunneled dies on hook. Good show case on how efficient tunneling compared to being nice, literally makes survivors dc faster than a nurse with range or a blight with iri tag lol

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  4. https://youtu.be/Z38hBIwb1wo
    This is me a day ago. Really got out played and made mistakes but in the end I got a 3k. I've been using the area of denial method since day one and always get good results. I don't make Trails unless I need to put a night somewhere I can't be fast enough. Such as to deny a gen or to deny a gate. Otherwise they're like fire and forget homing missiles you just plop at a jungle gym or pallet. It is annoying that their detection range is on the same hight level, not above or below them.

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  5. What i really like about tru3's gameplay is that he adapts and learns in game like you see when knight came out he started playing him in actual games so best practice in my opinion is to learn in action in a real game is the best place to learn how to play

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  6. So the best way to play him is to ignore most of his features: The patroling, which guard type you use and guards being able to break stuff. The devs "did a pretty good job so far".

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  7. Is it a bug where sometimes all the guards have tiny detection radius or am I missing something. Like we're talking 1m radius. Cause I seen this happen 3 times and was deeply confused.

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  8. One person disconnected because another disconnected that is pathetic 😒…so are they trying to somehow 🤔 say that the knight is a wee bit op? Because that is sad if that's the case. Every year the survivors find a new way to amaze me in a bad way haha.

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  9. Yesterday while trying to get my adept knight challenge done, four people dc'd after I managed to down one at the first gen.
    It was rather weird, since I'm not a good killer and get outplayed anyways but oh well.
    A win is a win I guess.

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  10. The number of people that didn't immediately realise that using the guards to push survivors out of loops or to push them one way while you make the intercept path amazes me. Running the same path as a guard defeats the point of using them as the survivor will always outrun them.

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  11. Im a survivor main and I still think they need to buff the knight. Hes not too bad atm but he could use some slight buffing. Im not in top 5% mmr but im prob around top 10% and every knight I go against we usually get 3-4 outs consistently, with the occasional tie of 2-2. Which idk if thats much to go on but he does seem a little weak. Id place him just barely above killers like ghost face and legion and I mean just barely. They should've tested him more and made tweaks and tested them. Honestly youd think the devs over at bhavior would want him to release in a slightly OP state so everyone would want to play and buy him and then nerf him a little later down the line, idk what theyre smoking on rn but it isnt good.

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