Hex: Undying is Super Bugged, Needs Fix Immediately – Dead by Daylight



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tl;dr Undying is duplicating totems, not replacing them.
http://www.twitch.tv/ScottJund

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50 thoughts on “Hex: Undying is Super Bugged, Needs Fix Immediately – Dead by Daylight”

  1. Every time we post about major bugs like this, people really do think it's a "gotcha" to say they're gonna abuse it on purpose, when in reality it gets fixed so much faster that way. Genuinely don't understand the mindset.

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  2. That explains why it took so long for survivors to cleanse my totem when I was playing as Trapper the other day. I brought Ruin, Undying, Thrill, and Penti and got Haddonfield. Totem spawns were horribly obvious and the totems lasted longer than I expected. I just thought the survivors were really that oblivious lol

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  3. Wesker also has a REALLY annoying bug thats seen its THIRD appearance so far, the thrown animation bug was kinda funny at first but then i started to realize how difficult it was to properly predict a survs hitbox its infuriating

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  4. There's been a bug with Thrill and Pentimento that's absolutely broken. If someone cleanses the non Thrill totem, any pentimento totems add additional stacks to the Thrill totem. I had Behavior tell me that it was intentional, but it should not stack with additional cleansing speed. More than 5 stacks is insane.

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  5. This is like asking the swift slashers “please don’t use swift slash in pvp” it broken and unfair. Bro I bet there are a ton of streamers abusing the actual Fk out of this atm

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