Hoarder-Only Pinhead is still powerful | Dead by Daylight



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This video features two exciting games that were hard-carried by Hoarder, an otherwise mediocre perk that becomes really powerful on Pinhead. We were playing with minimal perks due to an ongoing challenge that I’m currently attempting. 😊

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46 thoughts on “Hoarder-Only Pinhead is still powerful | Dead by Daylight”

  1. I think a proper nerf for dead hard would be tokens. 3 tokens at tier 3, everyone should pick and choose when to use it instead of always relying on it

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  2. What about chatterers tooth with franklins? You’ll know exactly where the box is and so long as the person holding it isn’t injured, you can keep the chain hunts going.

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  3. I 100% recommend getting Hoarder from the shrine now because the current tome is about Twins. Hoarder is already a needed perk to complete said tome, if you care about that

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  4. I think the best build on pinhead might be Hoarder, PWYF, Engineers fang, and 2 perks + add on of your choosing. Injuries without losing stacks, great chase potential with PWYF, hoarder for chain hunt slowdowns. Stacking another add on and perks on top of that might push this killer into being legit top tier.

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  5. Zarina using auto dead hard
    She's not looking back the while time, and starts off doing the slowest, most unsafe "fov tech" I've ever seen after getting unhooked with no hesitation

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  6. Otz: the camping that you will have will be legendary
    Killer thx to otz now: 99% camp and tunnel survivors and put dbd back to an unhealthy state which actually makes everyone new not wanna play this game anymore as like survivors genrush like their family's life is based on it.

    Sorry no offense but otz, you have so much influence on new killer and average killer mains that you also have a huge responsibility for the game health.
    Animating new killer to camp and tunnel is like me teaching new survivors not to give a killer a single pallet and gen rush for their lives so that the next noob swf actually gives you 5-7 minutes for your loss and depip and you see this happen.

    Playing dbd Competetive and and strategically would actually destroy the game for everybody who loves this game because games will turn so boring that nobody wants neither to start the game new, nor even watch games and content anymore (competetive style).

    Comp. Dbd is not only simple to learn, but also less skill based then playing dbd the way we all want to experience and see by content creators.

    Btw…keep in mind that the ranking system would also give you a bad feedback and you would get -1 (=depip) and stay at rank 20 (e.g. insta only bubba, blight, meyers tombstone and any quick 4k mori that usually are the perfect/most efficient games!!!

    A boxing trainer also has the responsibility that his boxing students don't use the sport and techniques, too seriously injure/abuse it in public because a boxer's fists are referring to the law in Europe very similiar to a weapon!

    I really can feel your influence on most killer mains and it is also recognisable on the public matches and the health of the game. Behaviour created already a game that produces toxicity and a strong separation/awareness on both parties – so the main goal should be:

    Cherish and respect the other side bc both sides can't exists without the other and go more for fun aspects (jn regard of the main game objectives) and try to remember Immanuel Kant's topic related theory…because you get the same merciless by giftig the hatch to the last hook and you can't get it without a survivor giving you the potential to chase.

    I am playing both survivor and killer every season up to rank 1 and wanted to emphasise, that every effect leads to adaption and causes sideeffects.

    Bringing lightborn and Franklin's are the same then bringing a 60 unit toolbox with built to last and proof thyselfs:

    Dont get me wrong: feel free to do it – but expect the sideeffects/reactions and ask yourself if you are using those combos because your definition of fun in dbd, is to bully the killer/survivor on the other side instead of having an amazing gaming experience that ends with a GG on both sides (real sportsmanship).

    Peace nooo_w4y ✌️

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  7. I’ve noticed that one of the strongest playstyles for Cenobite is playing him like in the movies, going only after the box and the person with the box. It kinda goes to show how much the devs design killers around their movies/games, or maybe it just encourages tunneling, I don’t know.

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  8. Hoarder is a decent perk for Pinhead but it’s no longer his best perk. Before they nerfed his extra time addons you could be 40 or 50 meters away and still be able to interrupt the box holder. Which is why Hoader was good but it also made it incredibly easy for anyone to achieve infinite chain hunt which was a problem. It took no skill and was to easy.

    Now it’s just a alright perk and nowhere near as good as it was. It’s his training wheels. Eventually you need to start using Lethal Pursuer or BBQ. You could also just start with them instead but it will be more challenging without some prior knowledge of how the box spawns.

    Also as Otz played you could see it was him more knowing where the box already was. That made hoarder shine. Which if he put more time into learning how the box spawns more accurately Hoader would become even more useless and he would benefit more from better perks. Since you can already do everything Hoader does without it and have more knowledge.

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