How I'd update Custom games in Dead by Daylight



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In this video I talk about some changes I’d make to custom games.

———-Chapters———-

00:00 – Intro
00:50 – Competitive Changes
02:30 – Casual Changes
04:05 – Outro

———-Hashtags———-

#dbd #gaming #update #blender #edit #concept

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30 thoughts on “How I'd update Custom games in Dead by Daylight”

  1. Give us a training setting, so survivors could heal themselves instantly or so we could reset the map, reload/ recharge the killers power instantly, and add bots to mess around with. Basically anything to make learning or testing a killer easier. Would be especially interesting to test some of the more gimmicky builds and addons

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  2. One thing I think that should be added is the ability to create and download custom maps that can be used exclusively in custom games. As well as the ability to create custom lobbies where you don't leave the lobby after you join it, even when the game ends. Custom maps would be good cause it could give maps to killers without any like Xenobite and Bubba, and could be maps repping other series like Mario maybe.

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  3. The one rule I'd add? Allow basic BP gain.

    I just wanna play with my friends and make some progress, I don't care if I don't get achievement/trophy progress or anything like that. And I know people would abuse the BP offerings, so just disable those in customs. But I'd like for us to get BPs based on whatever is going on in DbD at the time. (Like normal BP unless it's 1.5x or 2x in the normal game)

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  4. Maybe that is just me but I'd love it if there was also a setting in custom games where you could try out characters you don't actually own for fun, just so you could test them out or something before you actually go ahead and get them. Maybe have it as to where it costs a small amount of shards or whatever if BHVR is bothered about people playing killers for free like that. But it would be a feature I'd love to see personally.

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  5. I’d personally add bots and their own difficulties.
    Like an easy survivor would loop a little before going down but a hard one can loop for a while if your not good. Same for killers. Would allow players to practise or test builds or loops

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  6. Another change I would make,
    Add bots
    You can practice with bots as killer or survivors, but you can use perks and items and add ons, you can also select different difficulties for the bots so, easy normal hard master, I feel like it would a great addition

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  7. I would say you should be able to add bots with difficulty setting in custom games, it would be a way to fill in slots for missing players as well as getting some casual practice if you’re trying out a new killer

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  8. Yes! Absolutely agree with everything in this. A few additions of my own:

    Controllable AI for if you want to test something on your own

    On top of seedable RNG, I think a map designer would be cool, in the manner of choosing what tiles spawn where, where you want totems and hooks to spawn, etc. Even if it was very limited I think it would be a cool addition

    To add to customization of game rules, it would be cool to test the boundaries of perks and be able to change aspects of them to your liking. Perhaps you’re in a comp tournament, and feel that OTR is too OP with 80 seconds? Cut it down to 40. Or perhaps you and some friends want to relive the days of the old DS, so you change settings to increase stun duration and remove the conspicuous action disabling factor. It would be good fun, though exhausting to implement. Who doesn’t want to see coup de grace with unlimited stacks, or an open handed that increases aura reading to be map wide?

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  9. It would be cool if they made a point system for equipables like a purple flashlight costing 7 points, but a grey battery costs 2. You only have 30 points to spend or your team shares 120 in total and different things cost based on their rarity or usefulness

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  10. I would like to see a bot survivors or kill like in beginning but adding difficulty of the survivors or killer. Also just something that should just be in the base game not only customs is a randomizer just to surprise players since sometimes I want to play a killer or survivor with a random build.

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  11. I would suggest having all survivor and killers (original ones at minimum) available to play even if the player doesn't own them. It would give a chance for players to test out killers that they don't have.

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