Top 5 GOOD CHANGES Made To DBD | Dead by Daylight



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10 thoughts on “Top 5 GOOD CHANGES Made To DBD | Dead by Daylight”

  1. I agree keys needed a change but I can't support or view the key change they did as good. Going from S tier to F tier or if you prefer one of the best items to the worst item in the game just isn't good for the game as a whole. For killers absolutely though but for the game no. Slapping a purple add-on to make it somewhat useful isn't a excuse. Why they couldn't and still haven't repurposed them or some other change to make them not useless is beyond me.

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  2. agree with all of them although map reworks are always a hit or miss … the game map is way too broken vs the average killer and blood lodge is huge, meanwhile haddonfield, shelter woods and wretched shop r absurdly killer sided – i mean equip windows of opp. go to the center of the map & look around, its a joke, the entire map is a dead zone while gideon has 1mil god paletts.
    A good change u didnt mention in the video was 6) matches didnt start with 3 people and 4 gens … that was annoying af, 7) personally im also a huge fan of the dc penalty.
    The best change of all must be dedicated servers, lag switching killers almost killed the game … noob3's video about it is still up to this day 😀

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  3. DS plus Unbreakable was an ultimate combination before the DS Nerf that was so frustrating. These days if someone runs into a locker with DS I generally will just grab them and take the DS they are effectively giving it me for free and wasting a perk.

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  4. The hatch change ended up being my favorite. Now I can use keys freely with their add-ons without worrying that I was going to get tunneled. Usually entering a match with a key either meant instant tunnel or the killer would 100% have franklin's. Now I just wish keys as an item would have an extra base use without any add-ons. They are kind of useless and I rarely see survivors use them anymore.

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