How STRONG is 'Slugging?' | Dead by Daylight



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Recently there has been a discussion about Slugging and how strong it is in DBD, today I wanted to explain why & compare it to perks that can counter it, as well as perks that can counter hooking.

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21 thoughts on “How STRONG is 'Slugging?' | Dead by Daylight”

  1. I honestly hate discussions of slugging or tunneling, because in my experience most killers just play opportunistically. Most klillers don't go into a match with the intention of going for a slug, but when they find two injured survivors trying to push through a gen, they aren't going to down one and leave the other alone. Most people don't go into a match with the intention of tunneling but when someone unhooks right in their face, its best to go for the most vulnerable survivor.

    Slugging is as strong as much as the survivors stay injured and group up.

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  2. DBD is a game of tug of war. Whoever pulls the hardest wins of course. Which ever side that can build enough pressure early enough to make it into an irrecoverable snowball will win a majority of the time. This (in my opinion) is why Killers feel the need to tunnel and slug. If you want to win it’s easily the best way to do it. Also Anti-slug perks are “situational” and as such some survivors would rather not bring them.
    Unbreakable- used only once a match.
    No Mither: LOL.
    Power struggle- killer doesn’t want to pick up anyway and if they do decide to hook, once they know you have it they’ll simply avoid pallets.
    When it comes to slugging. It either do gens or let your team bleed out, either way the killer has the pressure.
    Good Vid👍.

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  3. I once ran Boon Exponential and (un)luckily had a slugging killer. It was on the Game so I always used the floors to my advantage to inconviece the killer to boon on the opposite floor. I was soloq, but I was glad to cue in the slugs that the boon was Exponential, that way no one had to risk a pick up. Sadly people did bleed out. I got a hatch.

    Exponential was my best anti slug perk, saved me few times

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  4. I think malicious slugging is the only problematic of slugging. The define malicious slugging as well intentionally bleeding out survivors for an extended time period. This time period can range from slugging until you get the fourth survivor downed or killers who intentionally never pick up the survivors they have on the ground. I would address malicious slugging by implementing a “Last Resort” mechanic wherein if two survivors are already in the dying state, once the 3rd survivor gets downed, all survivors in the dying state are healed to Healthy. This would serve to address situations where a killer is blatantly looking to keep survivors on the ground, not for pressure but to artificially prolong the match.

    //

    Changing slugging any further such as introducing ideas to respond to it, would be a great misunderstanding as to why killers slug. Nerfing slugging would also lead to aspects or perks that survivors find fun to get nerfed because if you’re going to punish slugging, you would need to address hook denial or make all manner of saves harder to do.

    ///

    Also base-kit Unbreakable is such an absurd idea, I don’t care who it comes from. Even if you believe that Killer players who slug are irredeemably horrible people or whatever, base-kit Unbreakable would make lose-lose situations more common for a killer when they get a down. They would be punished for picking up a survivor due to the risk of a save happening, and they would be punished for leaving the slug because of the base-kit Unbreakable. There wouldn’t be any urgency for survivors to respond to the slug either because of the base-kit feature. This idea would basically mean that to get ONE hook, you would need to down TWO survivors at LEAST. This wouldn’t even remove slugging either, it would just make Killer feel worse to play and survivors would still get slugged, arguably even more often.

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  5. I had a theory about perk strength and the seven health states of DBD. These states are as follows: Healthy->Injured->Mending->Dying->Carried->Hooked->Dead

    So say that you never get hooked and the killer just starts slugging off rip. Not all killers can slug but some can. Are perks like Dead Hard, Off the Record, and DS going to come into play? No. This makes perks like Unbreakable, Plot Twist, Adrenaline, and Exponential much stronger/more valuable because these perks would come into play before hooking ever occurred. You could even make an argument to Saboteur, Flashbang, and Background Player all to be stronger than DH, OTR, and DS since these perks come into play during the carried state (from when the killer starts the pickup animation to when the survivor is put in the hooked state).

    Could you imagine if Unbreakable didn't exist though? A lot of people would just down someone, next, down someone, next, down someone, next. It is in that sense that I do believe that Unbreakable is a core perk, more essential, stronger and more game changing than DS or Off The Record.

    ALL THAT BEING SAID, most killers cannot slug viably unless they're A tier. The meta right now is still 'tunnel out someone as fast as you can". So as far as meta goes, yes, DS and Off the Record are probably the best perks in the game right now. Dead Hard maybe not so much cause you have to get hooked and you only get 2 dead hards max per game whereas other exhaustion is probably more dependable.

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  6. I think this whole slugging situation is people mad at the killer looking for the 4k, yeah it's annoying, but other thean that the only moment a killer will slug is anti hook builds, bully teams, people too close by, it's quite situation dependend

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  7. If this really became a thing it would only work for a period of time because sooner or later the new survivor meta would be anti slug and even the game balance would be anti slug. We will see Unbreakable, Plot twist and Boon: Exponential every game.

    I prefer to try to get the 12 hooks than to 'win' by taking everyone down, at least for me it's more satisfying and even if I don't kill everyone, ok; you can't always win. My entertainment with the game as a killer does not come from getting 4k, it comes from: using the power correctly > winning the mind game > killing

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  8. You forgot to mention all the other risks of hooking.
    -Flashlight
    -Flashbang
    -Pallet save
    -Bodyblock
    -Bad RNG for hook spots.
    -Base anticamp
    -Wasting time hooking.

    If You slug all those risk dissapear and You get Even more rewards.

    The Game devs somehow Made the killers basic objetive an unviable strategy to win…

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  9. he whole compliant is nonsense .If u play trapper or pig u cant slug at all unless it is rare situation . that means only top tier killers only can slug. so why r u complaining about slugging when ur problem is from Nurse or Billy ?

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