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The Nurse breaks the fundamental core gameplay loop of Dead by Daylight. A high-skill player as The Nurse has effectively no counterplay, especially when powerful add-ons are brought into matches. Additionally, powerful perks, such as Starstruck and Sloppy Butcher, can be equipped on an already powerful Killer with no drawback whatsoever. With that said, I have several changes that I’d like to see made to The Nurse. This video will go over base-kit changes and an add-on pass.
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Tatariu>>>>>anyone on the dev team
I’d like the idea of if you stun the killer (pallet, head on, ds) nurse loses her power for X amount of time. Don’t know why legion, plague in corrupt purge, etc does it but nurse does not.
No more range add ons
I think the issues with nurse are simply due to the disparity between soloQ survivors and SWF. Nurse against soloQ is downright oppressive but a coordinated 4man SWF is absolutely prepared to handle her given how fast survivor objectives are. They should change the matchmaking so it prioritizes giving higher tier killers like nurse to 4man SWF squads, and weaker killers like trapper to soloQ survivors. Would help bridge the gap between strong and weak killers, as well as soloQ and SWF.
I don’t really think that making her 4.4 is necessary, especially when you’re slapping a 10-second cooldown on a 1-blink ability that basically destroys her ability to do anything if she messes up even slightly to compensate. Make her movement speed 4 or 4.2 and then get rid of that hellacious cooldown nerf. The special attack restriction also isn’t really necessary in all honesty, it would just discourage perk variety without actually making her any weaker or less oppressive.
still better more counter play then picking a good corner to die. (i hate nurse so much)
I play every killer except nurse, so I’m not at all upset with the idea of her getting nerfed. In fact I think her strength is a big reason why we don’t get a lot of base kit buffs for killers.
I’m only going to go off at you in the blight rework concept video
But I think nurse just needs a new power, as long as she can tp through walls she’s never going to be on a similar playing field to other killers also the instadown addon is a bit questionable
look no disrespect man, but this is not a very good rework at all. all this does is turn nurse into pseudo-spirit with the single blink stuff. nurse's addonless base kit is fine, they just need to remove omegablink and that's it. the new DH and other buffs survivors are getting are plenty to fight against the nurse.
I like the changes you are suggesting, but next time, please just get to it, no need for a 2½min disclaimer/intro
I honestly feel undecided about whether to nerf her to this state or keep her the way she is but I’m completely open for change, since she still the best killer for all these years.
I think this rework you are suggesting is entirely from a survivor POV. As a nurse main, I find these addons totally useless and some of them even illogical.
Talking about the mechanics, some of them are nerfs, but some others are buffs actually. Let me give you my comments and ideas:
1. Blink attacks as special attacks: if you do that, there will be a bunch of perks that will be totally excluded from her, and that is the methodology of "nerf to avoid perks" which is totally the opposite of how a good design should be. If you convert special attacks to basics, you should raise drastically her movement speed so she has some way of hitting basic attacks, cuz at 3.85m/s she can't. My suggestion is to add a charge-token system where every successfull blink attack charges the special ability (like spirit fury) and after 4 hits a token is gained, up to a maximum of 4 tokens. You can consume 1 token to convert your special blink attack to basic attack, in order to use expose perks.
2. Only 1 blink: What you suggest is basically the current iri addon but 4.4 insted of 4.2. If you play with the current addon you will see how difficult it can get to connect blinks and 4.2 doesn't do much at all, cuz you fatigue and then survivors get lot of distance. If you wan't to shorten distance before blinking, you have to run A LOT cuz you are only 5% faster than them. 4.4 will still not make much difference. You will be like a huntress but with a fatigue, that you are also suggesting to fix it to 3s, which is twice the current fatigue. So you blink a maximum of 20m, fatigue, survivors get 12m, you then have to charge and by the time you blink again there is the same distance again and again. Death loop, you cannot catch them.
BTW you are making it soooo much difficult for new players specially.
3. 10s recharge: Wait, WHAT? you got 3s recharge per blink now, and you can blink once you got the first, so this change would make recharge time x3.3 longer to blink again? That is extremely insane. An increase of 333% is totally dramatic. You are forcing her to nurse at least every 10s, and with only 1 blink there will be like 50s chase guaranteed. You are dropping her from S to Z with this.
4. Fixed 3s fatigue: The concept of "Fatigue Management" came after some months of releasing the nurse. She had 5 blinks, only 1 recharge, same fatigue doesn't matter how much she used. There was no reason to not use every blink every time, so they reworked her to the current state where fatigue is accumulative. This is one of the main pillars that actually make nurse so difficult to learn. You have to be aware of what you are doing, stay calm and manage your blinks efficiently so you lose the less time possible. On the other side, survivors know how much time they have to run after a new attempt based on how many times she blinked and if she attacked or not. Again: this is the one of the core features that make nurse an skilled killer, both for the killer player and the survivor chased.
I don't think this change will make her more consistent. That is not consistency for me, is just making her simpler for survivors so it requires less skill to counter her. She has to take many things in mind in order to catch a survivor, and the survivor has to have all of them in mind as well in order to avoid her. In my opinion that is one the fairest things in this game.
5. Cancel fatigue: Gotta say I also thought of this once, but I started to analyze some of my matches where I could use it, cuz it's a very situational ability, not a feature you will use all the time. What I concluded is this would be a buff, as it remove one of the counterplays survivors have against her.
Let's say you are on shack and basement is under it. You start charging your blink and a survivor runs towards you. You gotta either go down or blink far away and try to get back, which gives the survivor a big opportunity to lose track and take much distance. You are completely removing this ability from survivors, and I don't understand why, as you are trying to make her more counterable with this rework.
6. Plaid Flannel base kit: I don't think a mechanic for new players should be added as base kit just to make their life easier. I mean, you got an addon for that, so just use it when practicing and once you learnt enough, drop it. Not having the ability to see where the blink will land is one of the things that make her so complicated. Is true that nurse mains don't need it, but that is not 100% true, because even the best nurses in the game get their blinks swallowed in many places, but as a nurse player that is the cost of using two more powerful addons instead of plaid flannel. You sacrifice precision in order to get less fatigue/recharge or more distance.
You are literally buffing her with this.
Sorry if it got long, but I'm really respectful towards your content and wanted to comment in an appropiated way. Hope you find some time to read it, cheers!
wasnt nurse even more evil before?
Hmmm, i won't lie i am not a fan of this idea for a rework for nurse and yes bc i am a nurse main, I feel that how mmr is currently I'm always going against many strong swfs and the only killer that can be strong against them is nurse. I main nurse on ps4 and imo i believe it's her addons and her second blink not being a special attack that are extremely strong. double recharge, double range, three blink, and her second blink being changed to a special attack, those addons should change or be nerfed and the second blink is covered. If that would happen then that's good but as of right now i think nurse would be fine with those change. Also she already takes a considerable amount of skill to play correctly and if i am doing well against survivor teams bc i put lots of time and skill into nurse to play her right then i think that's fair and even a good to great nurse can still struggle abit (and ik not everyone that is good or great with nurse may struggle abit) against really good survivor players, i do at times myself. Honestly it would be unfortunate if nurses base power got changed bc she really is the most unique killer. Though we will see what happens in the future for nurse and whatever happens, it really is just a game 🤷
Anyways if you want share you're thoughts about what ya think 🙃
There been so many nurses recently. I don't think I have insurance for this
This would put her more to todays standarts.
Love the idea :3
Good and reasonable changes, but I think that 10sec recharge might be a little too much, maybe it should be like 6-7sec. But still I think overall it's a great idea, and there's always ptb to test some things. Maybe actually 10sec is too little since the nurse now can easily catch up with 4.4 movement speed. I really want to see this in the game.
It's not that bad tbh (and I'm saying this as a nurse main). The only thing that would make her annoying is that you can see blink location cus bhvr would do it as giant beam of light making it hard to see anything. But everything else is nice 🙂
I love most if not all of these changes in the rework and would like to see nurse more of killer that people can play. The first "nerf" that they did, didn't really do anything to her.
no nurse is balanced and fair, if you bump into a good nurse, that’s tough since that nurse probably has devoted many painful hours to be good
I’d say that this nurse rework isn’t bad at all! However recently I’ve watched a video about this „nurse problem“ and in it that Video the YouTuber said something like this „if you want to say that nurse negatively affects game balance then you also have to except the fact that survivors unwillingness to participate in more complicated/different chases has „bottle necked“ killer design and has caused balanced killers to be nerved, and when looking at a lot of survivors feed back about different killers you can clearly see this. To this day a lot of survivors opinion about chase power killers is that they are „boring“, „unfair“ and even that for all of those killers the only counter to them is holding W, which is just not true for all but one of them. And you’re rework to nurse kinda plays into that problem. More complicated or different killers are generally hated, disliked by survivors. I mean hell, in the first few hours of the dredge being released there were mountains of survivors complaining about him (mostly his chase power) being op! And yea sure the basic M1 killer looping system works well and is fun but how many more killers can bhvr even make that still follow that formula, without just creating copies of older killers. We should push bhvr to ad more nurse like killers into the game. Not as in op killers, but killers that follow other rules. Killers that aren’t JUST „M1 Looping“. Cause right now if bhvr made such killers they would be disliked. I mean hell, the plague already shows this problem. She’s fair and balanced, yet the general opinion about her from the survivor side isn’t very good, and people generally don’t like chases against her power, even tho she had to earn it and you can still play against her even if she has it active. Sure BHVR will likely not create these kind of killers as they would cause huge amounts of bugs, so they have to first fix dbds horrible coding, but once they CAN ad such killers we should incurage them to do so. like imagine a killer that works like a weeping angle, that being that they move VERY fast, but only if no one looks at them. Or a killer that could break parts of the map, and hurt survivors close to those parts, but would get slowed down significantly if he misses the survivors. Or a killer that slowly destroys the very map you’re playing on and weakens survivors standing on those „broken“ Areas. I bet you that even if those killers would be fair and fun, survivors would complain about them cause they can’t be looped.
What I mean to say with this is that this change would make nurse much more similar to other, already existing killers, and we probably don’t want more of the same stuff.
i hate every single person who tells me ''nurse is the most balanced killer in this game becouse she need a lot of skill'' and im like shut the fuck up whit that bullshit after she's rework she's not that hard anymore you don't need to face all of her bugs, like whit max blink charge you can't blink through a single wall, now if you do that you just there, i have 600h in this game i playd her 6 times and i can do perfect blinks on someones face is not that hard anymore
Ironically Nurse is the only killer that is truly the "powerole" as she ignores all the games base rules. God loops and pallets are nothing to Nurse allowing her to have much quicker chases. I am really not a fan of nerfing Nurse too much as she is the only thing keeping the highest MMR SWFs in check. And the changes suggested in this video are way too far for the current game. Again if other killers were stronger, perhaps nerfing her to this level would be okay.
Make her attack count as M2 so starstruck doesn't work on her. I really don't think there should be anything else done to her until ALL killers are BUFFED to at least A-tier.
Not everyone can play nurse soo… Swf is broke tho.
I think if nurse where to get nerf put an extra gen for swf they are op
fuck no get better
actually a good nurse rework hope they nurf her soon
I understand why people have issues w/ one blink nurse, but I think the idea of her being able to put you in a situation of "is she gonna blink in front and down, or stay chasing and down" is really cool, and can lead to interesting gameplay scenarios. I think this also adds risk/reward to playing nurse, which is something that is greatly needed. The ability to still ignore loops is very powerful in the right hands, and this leaves her powerful, without being broken. The 4.4 also makes her much more beginner friendly, which is always welcome.
My one suggested change would be to have the blink indicator on a toggle, so you can turn it off for extra challenge, or just extra visibility! (I think Huntress and Trickster should have toggleable crosshairs as well, you could even stylize them to make them fit!)
I think they should just hire you for balance changes and kick the other guy,
But in all seriousness, your rework is the best.
Everything rework, buff and nerf, you wrote is fantastic and even if your reworks are not acknowledged by BHVR, remember… we love your ideas.