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MEDKITS, Call of Brine, Overcharge, Circle of Healing, Dead Hard…The current Dead by Daylight perk meta is often called stale or boring…very much like every meta before it. So today, not only does BHVR nail down some amazing accessibility features, but they also rework a lot of the meta pain points
TIMESTAMPS —
Intro – 0:00
Bloodweb Changes – 0:38
Visual Terror Radius – 2:05
Autohaven Reworks – 3:15
Healing/Medkit nerf – 4:50
Gearhead Buff – 10:05
Overzealous Buff – 10:37
Pain Resonance Nerf – 10:57
Dead Hard Nerf – 12:36
Call of Brine Nerf – 15:09
Boon: Circle of Healing Nerf – 18:33
Hillbilly Change – 21:27
Flashlight Changes – 24:45
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About Me!
My name is Dyllon! I have played Dead By Daylight for about 3 years now strictly on my Twitch page. After being asked time and time again about how to get into the game, I decided to try my hand at making guides to help players.
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I think what most people are forgetting is that it says SAFELY UNHOOK, so as long as you chasing the survivor before they unhook they won’t have dead hard 🙂
The pain res is definitely not a change I like it rewardered players for going for hooks and the perk could be inconsistent on occasions and hope after the ptb they might consider changing it im fine with the cob and overcharge changes. The heal speed might be brutal with sloppy and other anti heal builds. All around this patch has some goods and bads but will have to see after the ptb what stars and what goes.
It honestly feels like they don't want perks to be in the meta at all??? The phrasing of "X perk has become meta… therefore we're doing Y nerf" is just weird to me. I'd honestly rather they work on creating other "meta" perks to expand the meta rather than effectively reduce it. I do agree that several of them needed nerfs, but a lot of these seem really heavy.
for coh they just needed to make it so it didnt work with medkits
for dead hard they could've made it so you cant interact with windows or pallets for a few seconds so there wasnt a lose lose situation
but thats just my opinion and as for pain res im deeply sadden because that was the only perk making me want to chase more and go for hooks now i got nothing so ima just play to kill now since i got no incentive anymore
Only reason why I always take in medkits is because I play solo q and the randoms hardly heal you. Also, worried about the dead hard due to people might just farm from hooks. Sure as to be a safe unhook but they probably farm and then take the heat just so they can have dead hard and use it. Not sure just that is my take on it.
The hag one is weird, so you can't use your flashlight and get rid of them. It takes awhile any way to crawl over the traps to an hook like the basement, and then now you have to spend 7 seconds to get rid of it then save them. Its weird.
Tunneling even stronger now, thx behavior
IMO: I hate everything about this
With the nerf to kick perks would it be a good killer buff to have the base kick knock more % off the top? I am not even close to an expert but i thought gen kicking was generally considered healthier than the previous meta where you just never kicked ever because it wasnt worth the time lost in animation.
Dead by daylight gunna be dead by Texas chainsaw massacre…. 🤷🏻♀️ I don’t think medkits or CoH was extreme nor busted…
Thank you for breaking that down! With any amount of changes this big and touching on areas that a lot of people hold dear, I'm sure there'll be some "sky is falling" hot takes forthcoming, and I'm sure both killer and survivor roles will simultaneously end up feeling like this update is "for" the opposite role. I think the rebalancing is healthy. Time spent during a trial is generally the determining win/loss factor, and the update seems like it'll create more decision points where the time spent or wasted is in the hands of the players, or more strategic/skilled, rather than being a simple math function of which perk combos or items/addons a player is running. Should be fun to see what changes between this announcement and release, and how it plays out!
get well soon Dyllon!
I'm extremely disappointed in the Billy changes, they took his only meaningful add ons and gutted him the overheat in backrevving won't change anything as experienced players already worked around this and now it will be harder to traverse large maps because the overheat will build faster meaning you may get where you are wanting to go but not be able to use your power once you get there. It really makes me scratch my head as to what they were thinking with this. I'm also a bit disappointed in the change to dead hard from both perspectives, like you it didn't bother me too much as killer and now sprint burst will make it far more annoying to go against with the majority of killers. Overall I really like the changes and am waiting with anticipation for how it all shakes out as I think it is best for the health of the game but some things just make no sense about it.
I kinda like all of these changes. It will force people to try out other perks and we will all grow to love/hate new things. Also, the circle of healing change will bring survivors back on earth. Myself included. Survivors NEED their team mates. I always tell my SWF that I'm ok and to go do something else quick. ^^'
I will mourn pain res as a killer, and mourn dh as a survivor. oof
I don't like the change to dead hard, but I do not like the change to healing at all – sure, nerf self heals and medkits. But why a base 24sec heal speed? With a reset there won't be much time to coordinate a save. Self care is now over a minute to heal, and nearly 90 seconds through sloppy! They did not consider how much of a difference 24 charges vs 16 is.
All these are great changes. And the DH change is the biggest one. I lose about 30% more games just from that perk. I'm so happy about it.
Old meta return? Self care+botany knowledge
Now they need to adjust BNPs, toolboxes ans some of the top killers addons and we have a much better game.
I main Oni and wraith and so this update is pretty good for that I think! Definitely a little disappointed with pain res and the extent of the COB nerf but other than that it doesn’t sound awful
A way they could change pain rez but keep the tokens
Make it that's you only lose a token when you hook the same person twice in a row, but if it's a different survivor, you don't lose a token (so old pain rez)
Thoughts?
I dont mind the coh changes it has fun synergies with resurgence, that yoichi perk, botany, we'll make it (massive buff with this change), desperate measures and leader.
The healing and dh changes wouldnt hurt so much if they hadn't nerfed spine chill and iron will previously that encouraged playing hurt. Spirit Mains and Nurse mains eating good rn.
Overcome and Lucky Break have taken a hit since they benefitted in helping one losing chase and quickly healing.
I assume we'll see a spike in insta heal perks (adrenaline, renewal) and syringes being used. More unbreakable. And possibly a blood rush + sprintburst/lithe meta. I'd definitely run all of those before dead hard now lol and not to mention self-care making a come back too lol.
Since they are nerfing healing maybe no mither will be meta? No point in healing if it takes 1000 years lol
Inner Healing will be meta soon, poor overzealous, lol
Get well soon, bro
Well dead by daylight goodluck wit losing all your fans and players
These changes I believe will encourage hit and run/no chase/kick gens even more
It does concern me that they nerfed every gen regression perk for killers without touching genrushing at all.
I fear that the changes to healing and changes to dead hard are going to make this an extremely boring hit and run meta. Especially with something like the gearhead changes. Feels like it's going to be too easy to just hit someone wait for gearhead aura reading, and leave to go pressure someone off of a gen.
hiiii ur so cute <3
I feel like this will weed out the auto dead harders, or atleast make them more obvious. Ive play the game a great amount as killer and im running into more subtle cheaters the higher the MMR. Speed and Auto dead harding.
I think boons just need a rework in general. The fact that survs can just keep resetting a boon in the same place to me is more problematic than being able to heal yourself. Tbh I never understood why a Survivor can completely take away a hex perk from the killer, only to be able to constantly reset boons. Like my biggest pet peeve as a killer is snuffing a boon has basically no effect bc Survs can just put it back in the EXACT SAME SPOT with no consequence. Tbh keep COH the way it is but make Shattered Hope basekit — that way the Surv have to waste more time looking for another place to put a totem up once one is snuffed out, that would create its own form of pressure.
That being said, it's sad they have to essentially gut a whole perk, but honestly it won't be as bad seems. I played a duo the other night with my friend w.o our other teammate who usually brings COH and we really did okay without it. Like we adjusted to it fairly quickly and it didn't feel like we were particularly struggling. Same with the medkits that's my go -to item and even if I have enough charges for 2 heals, sometimes I only get one off. Plus having access to one heal from a kit makes you kinda play it more strategic. Like do I waste a heal at 4 or 5 gens or try to save it to a more crucial point in the match?
Anyway I hope the genkick meta doesn't go away completely bc I am an avid blastmine user and I've been having so much with it.
24s without a medkit sounds atrocious 😂
I totally get the Circle of Healing buff, though. It kinda made grouping up in a team-based game obsolete. I'm interested to see the meta going forward
The changes I hate the most mostly is dh like I’m not tying to go against 4 sprint burst and survivors pre running so dang early the 24 second base kit healing is not needed that’s should be change if not then entirely rework gift of pain and sloppy cause at that point your not going to heal and it’s going to make hit and run super boring and super strong also hate the flash light change for hag sure was good change but wraith that’s was a no for me.
Instead of flashlights NOT doing the stuff, maybe flashlights could have charges. It could "burn" something twice in a match, and then it's spent. That adds options: do I flashlight save a few times or do I burn out some traps? That way its not super oppressive either way
I am happy about most of this. I think completely gutting perks to balance them is lazy but it's better than no change imo.
I think they could've kept every flashlight interaction but wraith being burnable is so dumb. Maybe I'm not the best wraith in the world but it is sometimes very difficult to not get burned. And then stun for getting burned is so long. I think one of the weaker killers having such a powerful weakness to such a common item is nonsense so im happy that got removed.
when does this update go live
Damn, most of those changes are nerfs for solo q. And just when I thought they were going in the right place…
The Scourge Hook: Pain Resonance change will hurt me the most, because it was often my only regression perk, which means, sometimes when the scourge hook spawns are really bad, I already didn´t even get value out of it. So with this change, I don´t think i will use it anymore. The Killer Addon changes are meh and Killers like Sadako are not even mentioned and she needs a buff.
Across the board medkit nerfs and Circle of healing total gutting, but they left the anti-healing perks for killer unchanged? I'm not saying the anti-healing perks needed nerfs before, but with leaving them as-is they will jump significantly in power. Sloppy will definitely be meta, since it is self contained and not needing another perk to work effectively. I was thinking Circle could be nerfed instead like self-care was, 50% heal speed for self healing and no medkit enhancing speed. That way its value falls in line with self-care, not complete gutting into meme build oblivion.
they should make it so healing others with medkits consumes half the charges, so it's actually worth it, that's my only suggestion. Sloppy meta babyyy
my suggestion is to make brine 150, ruin 125 overcharge 175, and make it so healing others with medkits only consumes half the charges (so it's worth it for the ~30% extra healing speed) these perks got gutted to hard and at these values would be more than alright.
Basically they need more killer players bottomline
Why did they increase the healing time to other survivors? Who uses a medkit to heal others?
In this way, bringing Medkit will be necessary.
Or the survivor does not waste his time healing himself or others and goes and repairs the generators and does not care
Guess I'm switching back to self care and botany knowledge if I'm gonna play solo. Other survivors aren't reliable for getting healing in solo.
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Can't believe people still play this garbage game.why bother playing survivor.
I think you should start believing that no matter how much the community complains, YouTubers and streams bragging about how the game SHOULD FUNCTION, devs wont give sht and still they will do what they want since its their game, not ours
Ppl going to continue to play "tactics" over skill. I get it that if you behind in match, that shows team is doing better than you, so if you want to "win", you gonna have to do tactics. I unfortunately see most are using said tactics from the start and continue to do so with little to no pressure. Why continue to "sweat" if you're not being pressured? Im a survivor main, but I win more matches playing killer. I go for hooks when possible cuz i want to show my skill as killer, not how sweaty i can be.
I'm sad about CoB, but I understand why it needs to be done.
And I'm very happy about the boon. I consider it a buff to my girl Piggy 🐷