I HATE THIS MAP. | Dead by Daylight (The Pig Gameplay Commentary)



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I hate this map as both Survivor and Killer. Enjoy this gameplay commentary as the Pig in Dead by Daylight from my recent Twitch livestream!
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Dead by Daylight
https://www.youtube.com/c/Tatariu/playlists?view_as=subscriber
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Twitch Channel
https://www.twitch.tv/tatariu
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#DBD #intothefog

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13 thoughts on “I HATE THIS MAP. | Dead by Daylight (The Pig Gameplay Commentary)”

  1. I have no idea why they ever thought breakable walls were a good idea, its not the killer that needs new objectives, its the survivors. I should have been buildable walls that the killer can choose to break later on, not pre-placed pallets that the killer needs to break before they can do anything in certain areas.

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  2. This is the thing I've heard people say. BHVR only listen to the fog whisperers, who mostly don't play at high MMR. They ignore the players who do play at high MMR and their advice on how to fix the game from a balancing and gameplay point of view instead of a money making one. Just look at the whole dowsey situation

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  3. I think BHVR's design philosophy towards this map was that because the map is so small, they wanted to create some extra safety in certain areas via breakable walls. That's what I assume, at least. I don't think it's a good philosophy though, because even post-break, all the structures that have breakable walls still remain pretty safe due to large paths and/or large lines of sight, along with there being zones with lots of decent to mediocre pallets/windows anyways. Even though it does bring down the map a few pegs, I don't think that it makes the impossible, or even bad. It's a decent map. You just have to pick a smaller area to defend, and really think about if specific chases are worth it or not.

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