I Joined a Pro DBD Team for a Day



Read more Dead by Daylight โžœ https://deadbydaylight.mgn.gg

In this video, I joined a pro competitive Dead By Daylight team with former members of Team Eternal and Elysium to learn more about how the best survivors in the world play this game at such a high level!

Make sure to check out these insane players here:
Knightlight โ€“ https://www.twitch.tv/knightlight
Laser โ€“ https://www.twitch.tv/laser_eu

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โžก๏ธWATCH LIVE โ€“ https://www.twitch.tv/spookyloopz
โžก๏ธJOIN MY COMMUNITY โ€“ https://discord.com/invite/nxPcUU4h
โžก๏ธFOLLOW ME ON TWITTER โ€“ https://twitter.com/SpookyLoopz
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0:00 โ€“ Intro
0:40 โ€“ DBD Clocksystem
1:45 โ€“ Survivor Perks
3:08 โ€“ Game 1 โ€“ Coal Tower
6:11 โ€“ DBD Balance
8:05 โ€“ Game 2 โ€“ Coal Tower
13:45 โ€“ Ranked Queue
16:29 โ€“ Game 3 โ€“ Dead Dawg Saloon
21:20 โ€“ Comp Gets A Bad Rap
23:20 โ€“ Game 4 โ€“ Azarovs Resting Place
29:02 โ€“ Why Do You Play Comp DBD?
33:24 โ€“ Current State Of The Game

#dbd

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34 thoughts on “I Joined a Pro DBD Team for a Day”

  1. Great video, Spooky. Itโ€™s really interesting to get a view into the mind of pro players. I am still not playing DBD, having given up on it a few months ago. My opinion is that the game has too few elements to be balanceable. In my opinion, the best ways to fix this would be:
    – Existing role-based mechanics need to made more powerful and core objectives more difficult for survivors. The goal should be to incentivise a team of survivors to always have at least three roles filled from a selection of actual powerful roles such as: healer, gen repair, offense, info, map mobility, rescue, and totem specialist. If each of these roles are powerful enough that players aspire to align to them, then the killersโ€™ powers and mechanics can be balanced around them.
    – Additional macro objectives should be introduced on both sides. Iโ€™ve made reference to killer mechanics before, for example patients the nurse can find around the map to power up, or a crafting table in shack that the trapper can use to make special traps, but this time I want to focus on survivors. What about gates? The key item is pretty useless at the moment, so how about this: each game, the map spawns with some pallets replaced by gates, which can start open or closed (at random). Closed gates can be vaulted by survivors or opened (with a break animation) by killers. Open gates can be closed by survivors once each game, with the key item speeding this up or allowing gates to be closed a second time. This gives survivors the ability to set up closed gates at the beginning of the game, or throughout – which acts as another macro objective to help increase variation in gameplay. This is what I mean by additional objectives.
    Sorry for the long post!

    Reply
  2. man i really appreciate you having a segment with your talk about dbd state. it's really interesting to find out what comp players think of high tier stuff in dbd, it was especially refreshing to hear Laser judge someone playing with strongest builds in public, really make you respect this man even more

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  3. Jesus this is a comp teamโ€ฆ I admire their communication skills but to me it sounds over complicated with the explanation of where the killer is. It was difficult to hear them tell each other where they was or where the killer was. I definitely couldnโ€™t compete at this level I just prefer to have fun than stress over telling my teammates where shit is at 5 gens

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  4. The clock map system is what made the first games very stressful (for me at least) to witness. I canโ€™t imagine how it felt for you as a ยซย NEWER PLAYERย ยป being in that kind of environment and learning a new way to play the game surrounded with people that are already used to. That must felt kinda.. weird, didnโ€™t it ? They still seemed very cool outside of these matches but in game there was a tension that I could never endure personally, comp DbD is maybe not for me (as a competitive person). An amazing informative video overall, loved the Q&A !

    Reply
  5. Thanks Spooky for letting me know how dbd competetive is not fun to play always shouting non stop that's horrible experience in my opinion, i'm gonna stay as lucky public matches survivor, unless some other competetive player would show me how playing competetively can be fun and interesting for everyone including you.

    Reply
  6. comp DBD is just so weird.. its like comp mario party KEKW "we took all the fun stuff out of the game to pretend we are good and massage our egos" LMAO dude calm down, its a party game.. nobody cares whos the top 1 player in pummel party neither

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  7. These type of survivor players i can respect.
    Not like the stinky pub people who t bag at every pallet, double or triple blind you at every possible situation, and then get surprised when you tunnel them out of the game.

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  8. I'm curious, what's the reason in Game 3 for not unhooking yourself before second stage or even death? He cant pain res again off the same survivor and it'd waste more time from the killer having to down, pick up and hook again, no?

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  9. Itโ€™s funny how survivor mains will still stick by their guns and say this game isnโ€™t unbalanced. Meanwhile the best players in the world are commenting on how ridiculously one sided the game is.

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  10. I think Iโ€™d be cool to have proximity chat that why you can only talk to teammates around you but the killer could hear you too so youโ€™d have to try and minimize your voices and how much you talk itโ€™d definitely fit with like the horror

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  11. The real problem with comp dbd is just it feels like a massive inside joke. These people aren't doing anything different or special other than playing in a swf. The "competitive comms" nerd rage makes listening unbearable and dbd unfun.

    Reply

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