Read more Dead by Daylight โ https://deadbydaylight.mgn.gg
In this video, I joined a pro competitive Dead By Daylight team with former members of Team Eternal and Elysium to learn more about how the best survivors in the world play this game at such a high level!
Make sure to check out these insane players here:
Knightlight โ https://www.twitch.tv/knightlight
Laser โ https://www.twitch.tv/laser_eu
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0:00 โ Intro
0:40 โ DBD Clocksystem
1:45 โ Survivor Perks
3:08 โ Game 1 โ Coal Tower
6:11 โ DBD Balance
8:05 โ Game 2 โ Coal Tower
13:45 โ Ranked Queue
16:29 โ Game 3 โ Dead Dawg Saloon
21:20 โ Comp Gets A Bad Rap
23:20 โ Game 4 โ Azarovs Resting Place
29:02 โ Why Do You Play Comp DBD?
33:24 โ Current State Of The Game
#dbd
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Great video, Spooky. Itโs really interesting to get a view into the mind of pro players. I am still not playing DBD, having given up on it a few months ago. My opinion is that the game has too few elements to be balanceable. In my opinion, the best ways to fix this would be:
– Existing role-based mechanics need to made more powerful and core objectives more difficult for survivors. The goal should be to incentivise a team of survivors to always have at least three roles filled from a selection of actual powerful roles such as: healer, gen repair, offense, info, map mobility, rescue, and totem specialist. If each of these roles are powerful enough that players aspire to align to them, then the killersโ powers and mechanics can be balanced around them.
– Additional macro objectives should be introduced on both sides. Iโve made reference to killer mechanics before, for example patients the nurse can find around the map to power up, or a crafting table in shack that the trapper can use to make special traps, but this time I want to focus on survivors. What about gates? The key item is pretty useless at the moment, so how about this: each game, the map spawns with some pallets replaced by gates, which can start open or closed (at random). Closed gates can be vaulted by survivors or opened (with a break animation) by killers. Open gates can be closed by survivors once each game, with the key item speeding this up or allowing gates to be closed a second time. This gives survivors the ability to set up closed gates at the beginning of the game, or throughout – which acts as another macro objective to help increase variation in gameplay. This is what I mean by additional objectives.
Sorry for the long post!
I'll be honest I rarely watch Spooky but this was really interesting content. Thanks for sharing!
man i really appreciate you having a segment with your talk about dbd state. it's really interesting to find out what comp players think of high tier stuff in dbd, it was especially refreshing to hear Laser judge someone playing with strongest builds in public, really make you respect this man even more
This was so interesting. Huge gg to you Spooky!
Jesus this is a comp teamโฆ I admire their communication skills but to me it sounds over complicated with the explanation of where the killer is. It was difficult to hear them tell each other where they was or where the killer was. I definitely couldnโt compete at this level I just prefer to have fun than stress over telling my teammates where shit is at 5 gens
Bro what wraith weapon is that? I want it
I don't see why they had to DC for, that's just entitled and toxic
As someone who has about 4k hours in the game, playing casually the whole time.. Itโs interesting to see comp players have the same sentiments I do about the game
The clock map system is what made the first games very stressful (for me at least) to witness. I canโt imagine how it felt for you as a ยซย NEWER PLAYERย ยป being in that kind of environment and learning a new way to play the game surrounded with people that are already used to. That must felt kinda.. weird, didnโt it ? They still seemed very cool outside of these matches but in game there was a tension that I could never endure personally, comp DbD is maybe not for me (as a competitive person). An amazing informative video overall, loved the Q&A !
1 person had to be kicked off for you to join ๐๐ข
Thanks Spooky for letting me know how dbd competetive is not fun to play always shouting non stop that's horrible experience in my opinion, i'm gonna stay as lucky public matches survivor, unless some other competetive player would show me how playing competetively can be fun and interesting for everyone including you.
As a game designer myself, I completely agree with their comments.
comp DBD is just so weird.. its like comp mario party KEKW "we took all the fun stuff out of the game to pretend we are good and massage our egos" LMAO dude calm down, its a party game.. nobody cares whos the top 1 player in pummel party neither
These type of survivor players i can respect.
Not like the stinky pub people who t bag at every pallet, double or triple blind you at every possible situation, and then get surprised when you tunnel them out of the game.
i dont like the rule that you cant unhook even tho bar is full to do so
I'm curious, what's the reason in Game 3 for not unhooking yourself before second stage or even death? He cant pain res again off the same survivor and it'd waste more time from the killer having to down, pick up and hook again, no?
Loved the length of the vid
I wouldnt necessarily agree with them saying people who make content are not good, aryun is an incredibly impressive survivor
Itโs funny how survivor mains will still stick by their guns and say this game isnโt unbalanced. Meanwhile the best players in the world are commenting on how ridiculously one sided the game is.
"just bad luck this time there is nothing you can do. You just cry" -laser. Sums it about up ๐
I think Iโd be cool to have proximity chat that why you can only talk to teammates around you but the killer could hear you too so youโd have to try and minimize your voices and how much you talk itโd definitely fit with like the horror
One of the most unique dbd videos Iโve seen. The q&a part was really cool. Am looking forward to see what you will be doing in the future with videos:)
25:05 yรฆh yรฆh yรฆh
Great content spooky! Great content.
GREAT VIDEO!
Thatโs funny I thought it would be Ayrun and JRM never heard of these guys haha
The clock in the thumbnail is perfect
Awesome Video Spooky!!!๐๐๐
Why would you not face camp unhook at the very end of your hook to waste more time? Killer would have to chain, hit, chain, hit, pick up and hook. That's another 30 seconds of gen time.
One thing I definitely respect about the comp players is the callout system. I've watched multiple explanations and I don't think I'll ever understand it.
The real problem with comp dbd is just it feels like a massive inside joke. These people aren't doing anything different or special other than playing in a swf. The "competitive comms" nerd rage makes listening unbearable and dbd unfun.
THEY PUT THIS MAN ON FIXATED TO CHILL!! ๐๐๐๐๐๐๐๐๐๐
I'm sorry. I'm not leaving a homie on the hook second state.