Iron Will Still Meta! How to Fix Gens! Ptb Testing! Dead by Daylight



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Iron will on ace has barely any noticeable difference, 75% more like 99% lol Plus my idea on how to start to fix gens.

#tru3ta1ent #dbd #deadbydaylight #sorry #buff #nerf #nochange #feelsbadman #ptb #hilarious

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45 thoughts on “Iron Will Still Meta! How to Fix Gens! Ptb Testing! Dead by Daylight”

  1. the thing is that increasing gen time is not the proper solution to the problem , devs should think in something that makes gen take longer but at the same time is "fun" to survivors other than just hold m1, a idea i had was what if you actually needed to find a missing piece for each gen around the map before being able to start repairing. But of course they will never do that because dbd code already is a messy spaghetti and they would need to put effort and spend money to fix

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  2. I don't know in what situation you would want to kick a gen and not chase the survivor tapping it and in most cases you wouldn't even tap it, it's more for late game that it would punish taps but if 4 survivors are alive at 1 gen you've most likely lost anyway.

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  3. I wish the devs would fully implement all of True’s ideas. It would be great to see if combining all of his solutions would make DBD a near perfectly balanced game while still being fun to play. Perhaps he really does have the pulse on how to design games.

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  4. How about built in Overcharge? Survivors get built in BT, Killers can get built in Overcharge. At least Killers would get a decent benefit from kicking the gens and Survivors would have some counter play (in hitting the check) to it.

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  5. He should test a very close proximity three(thats when I believe this might be helpful…maybe?) with two survivors on one gen and the third survivor on a different gen.. see if going back and forth like a mad man can keep the progression down. Also with all three of them on different gens . See if this change helps during that situation cuz that's the only situation I can see this being any kind of help.

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  6. the punishment comes when YOU go after him. kicking a gen with no idead of what to do next is indeed a waste of the killer's time. the killer must get to a chase and do something. Bu I see your point, you think the regression after kicking should be way higher so a surv cant just touch it right?

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  7. If survivors get 5 seconds of BT at base, after a killer kicks a gen it should be blocked by the entity for 5 seconds so that survivors can't immediately go back on and it can at least get a few seconds of regression and give you an incentive to chase the survivor.

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  8. Not really a good showcase of your point here…when would this scenario ever occur in a real match where you chase a guy off and run in opposite direction? The buff will be good in those scenarios where you hook a survivor near a gen with a lot of progress and keep one survivor busy with chase and another with unhooking. If one sneaks in a tap to stop regression it would hurt them.

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  9. the kick standoff that youre showcasing shouldnt be happening 1 on 1. I understand the point youre trying to make. The 2% will be effective on a 1v1 scenario because if you play it right, the survivor wont continue to tap the gen. it wont be very effective with survivors in the same area which is a bit of an issue, I understand but after the first tap, the game is rewarding you by getting rid of the guy who is trying to tap again and again, if you cant keep the single survivor off the gen as killer in this way, you should be punished. this game is survivor sided and poorly balanced so im not a survivor main saying this.

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  10. For console players the sprint button and the skill check button are the same so it’s kinda impossible for us to hit the overcharge skill check while running away. PC players could though.

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  11. I still can't believe survivors got built in burrowed+ haste and major OTR buff. And killers got 2 STBFL stacks, brutal at level 1 😂

    So to translate. Survivors got built in meta perk, and killer got built in average perks (at level 1) that don't do much for killer at all. How about basekit corrupt? Basekit 10% off a gen?

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  12. The fix for gen tapping is so simple, I just have to believe BHVR is trolling killers at this point. If killers need a channel animation to regress it, survivors need a channel animation to end regression. So…stupidly…simple.

    2.5% gen progress lost is literally just the killer getting their time investment from the kicking animation back, and it isn't even the right amount still. Because that needs to be multiplied by at least 3 still…

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  13. IMO survivors should need to waste time "kicking" a gen with an extended repair animation to halt the regression. No tapping anymore. Make is so that they actually need to work on the gen for a few seconds before they can begin progressing the gen again.

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  14. This is a really strange video. I guess I get it but the gameplay is so unrealistic it loses meaning. I suggest trying to defend a really strong 3 gen and see if you can stop 2 or more survivors from completing any of them.

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  15. This is why I am predicting Overcharge and Brine to really falter separately, and even fail together too.

    I used to run Brine for like a month straight (as soon as it released), but the High MMR Survivors used that time to learn and counter. And now there is this meta tactic to tap the gen but in a really clever way that is like 10-12 seconds later after you Brined it. It can be in a stealthy return to the gen. It can be in a bold dash to the gen. But in many cases, they don't even stay at the gen. It was just to tap it and then wait for some type of Comms/HUD info to stay repairing or not. And if they felt the Killer was still shadowing them, that Survivor would go to the safest loop nearby, take the 1v1 time waste, and continue the pattern of tapping the gen 10 seconds later.

    On the other hand, if my math is right, the new Pop Goes The Weasel will still be 15% or more regression if you find a gen with 66% progress or more. This is not hard to find in High MMR. And the 90 second gen (instead of 80) helps make it feel 1-2% higher. It's obviously worse, but I still take it over Brine and Overcharge.

    Eruption is the one perk that genuinely got a good buff thoroughly. It's my vote for the best gen perk, as people feel out the best gen perks over time.

    The lack of Corrupt is really brutal. It will be the main culprit for nerfing the new gens with Killer. It's the same reasoning why the untouched Deadlock is getting talked up too (justly so).

    I predict over time and with countering metas and tactics, that the only good gen perks will show themselves to be:
    (In no particular order)
    – gen regression Pop Goes The Weasel
    – gen regression Eruption
    – gen delay Deadlock
    – gen delay Dead Man's Switch
    – gen slowdown Thanatophobia
    – gen slowdown Scourge Gift of Pain

    The body-blocking, endurance meta, and Sabo buff will make Scourge Hooks even worse to reach than ever before. Likewise, Scourge Pain Res might 15% pop a gen in the corner of the map that you never intended to harass/control. Nor does it give tracking info anymore as well. This is why I am down on Pain Res in High MMR (this is my most controversial opinion here tho for sure, with Pain Res). I almost excluded Scourge Gift Of Pain as well, but I actually think it's buffed effects are quite solid now, if you're crazy enough to gamble on the Scourge Hooks (gl).

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  16. I think Otz did a video for the ranking of Survivors by Sound Level a long time ago. If you pick one of the Top 5 or so quietest Survivors with Iron Will, you should be mostly fine! Crazy interesting.

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  17. I feel like a good change is lowering the speed bonus that multiple survivors doing a gen grants

    Just 2 survivors nearly halving the gen speed is insane, not to mention 3 or more survivors on a gen giving diminishing returns means it incentivises survivors to split up doing more gens

    Wouldnt it be better to just lower that a bit rather than meaningless things like a slight regression when kicking or a couple seconds added to total gen time

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  18. Do you ever not complain. No matter what behavior does in your eyes it’ll never be fixed .Weird that actual good killers like Ortz or dowsey rarely complain but every video I see of you it’s crying about how hard it is . DONT PLAY KILLER THEN

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  19. your ideas are great because they devs never play killer. ever. and they base their info on the cry babies on twitter constantly saying survivors are still very weak.

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  20. "Theres 3 survivors on 3 other gens"

    In my games, Jake's moonwalking in a circle, Megs crouched in the basement and Nea's been following me around with a flashlight for the past 15 minutes 🤣

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  21. I mean idk why all the audio for survivors are at different levels or tones in the first place. Like you have ace who is kinda quiet already and then you have Jeff and Bill who are loud as hell. Why wouldn’t you just keep audio levels the same for everyone and THEN adjust iron will

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  22. I really liked the new perk changes but the base kit changes need to be looked at for killer and endurance as a whole for survivor rework it so it doesn’t stack and the only thing that would stack is mettle since it doesn’t give deep wound up the numbers on killer base kit, I don’t think off the record is op I think it’s the way endurance works you could potentially have to be hit 4 times to go down with otr and dh the change they need to make being when in deep wound all endurance except for mettle doesn’t prock, like dh this would affect bt saves however 🙁

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  23. 5:15 Only way to know that for certain would be to be there while decisions are being made, but from a bigger picture considering what they have done in the past (taking cosmetics away etc) a fair guess would be that one person makes all decisions and if someone objects they get punished/fired for it.
    This is a speculation and there could be many other explanations as well.

    Another highly likely one is in the same genre, and that is that this one person has surrounded himself with yes sayers.

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  24. Gens just need to be reworked ENTIRELY, gens don't need this bs increase time to repair or weak base kit PGTW for killers, gens need to be reworked entirely along with gen related perks/addons

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  25. i reckon for the Survivors to stop the regression is that they have to stay on it for 1.5 seconds and then a special skill check will show up and if they hit it then it stops regressing

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  26. I think you could illustrate this better with 2 survivors on a gen.

    Kick the gen, chase 1 away and go back for the other one and kick the gen again.

    There are variables like how fast do you get the hit, what kind of structures are near the gen.

    You can show that the kicking the gen doesnt work because whoever you decide to chase avoids hit as long as possible while running away from gen.

    When you go back to get the second survivor off and kick the generator, either the first survivor can come back or a third survivor could of left their generator and come to the one your trying to stop.

    If you ever decide to hook youre going to lose it more than likely.

    Ruin lets you save the time of physically kicking but also you dont need to go to it at all. If you force survivors to leave gens by hooking or slugging, they are already regressing.

    Maybe some kind of ruin should be base kit idk

    Maybe 5 generators and 3 hooks isnt the penultimate gamemode.

    I dont understand how in 2022 there is a multiplayer with absolutely no game mode options

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  27. It's amazing to me how many people that are straight up ignoring the fact that Iron Will is now deactivated when exhausted which means not only if you run a exhaustion perk Iron Will is useless but Killer perks can add that effect to you as well. That's the big nerf to the perk not the 100 to 75 on a already quite survivor. Every single person I've seen "testing" the Iron Will nerf aren't using the characters that mostly use Iron Will aka the loudest characters.

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