IS IRI HAND VECNA THE WAY TO GO? Dead by Daylight PTB



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14 thoughts on “IS IRI HAND VECNA THE WAY TO GO? Dead by Daylight PTB”

  1. It sucks that he has to rely on iris to be viable though. Hopefully they find a way to tune him up a bit while still keeping skill expression on both sides. I certainly think they should take away survivors being able to see his aura at all times when he uses abilities (if they have a magic item which they will.). Maybe make the skeletons fly a bit quicker while still making them crouchable, which would get you some hits at least. Dunno, i'm no balance expert but he needs something that isnt iri addons. It always feels bad when you have to rely on addons to have a chance on killer.

    Who knows maybe someone will discover some tech that makes his stuff a bit more viable, i guess time will tell really.

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  2. He's got cool abilities, but they need tuning. Maybe he could make a swipe after his flight like nurse. Or decrease the stun at the very least. The mage hand with no add-on should also hold pallets a bit longer so it actually means something. Or make mage hand destroy pallets at base and have is IRI do something else.

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  3. First impressions, he seem like a op killer. But after watching your first video on this killer, he seem so underwhelming. He can become an M1 killer if survivors know how to counter him. Like a game of tic tac toe.

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  4. hes like overtuned. they can never make a killer strong. even the unknown is like high b-tier. all the killers they will make are going to be overtuned toward survivor.

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  5. what about casting his skeleton ability whilst on a lower height so they can't be ducked under? Like on the ramp up on this map or the stairs, could potentially make the skeletons land more often.

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