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Despite the fact that the Nurse use to be way stronger, many players feel she is still too overpowered. So today, we will be breaking down the history of the nurse, so that we may better understand what needs to happen to finally maybe reign in her power.
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My name is Dyllon! I have played Dead By Daylight for about 1.5 years now strictly on my Twitch page. After being asked time and time again about how to get into the game, I decided to try my hand at making guides to help players.
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What nerf do you think works best for Nurse? If she doesn't need nerfed, why do you think so? Remember to keep it respectful!
A single object blink would be very interesting to see, although I can already imagine myself trying it out and I'll get shutdown by an object in front of my intended blink that just barely hits the hit box, lol. Food for thought though! 🤔
My pesonal opinion is that she needs to be nerfed. People are getting too good with her really easily, she combos well with many perks and has hella good add ons. In last 4 months every match I had against nurse somebody gave up after 1 minute of a match and I don't blame them she is very unpleasant to play against. I would nerf her by: making at least second blink special attack, while charging blink she cannot see auras of survivors, nerf to add ons. And for some extra nerfs examples: less blink speed more recharge time (wesker has 6 seconds got dammit for one blink) and for me personally removing the fact that she can hit u wouldn't you seeing her and a 360 hit she does with her stupidly big lunge it feels like when she lands a 3 meter radius from where she lands is a kill zone though those last ones are what bothers me personally
Good vid, my dude, but I have to ask – what's with the voice? You feel… way less energetic than usual, even missing some letters
Thats a brilliant idea for a Nerf! Simple. Effective. She would still be one of the strongest killers in the game but not unfairly oppressive!
So do u think nurse should be nerfed so tryhard swfs will have 100% escape rate?
They won’t even buff trapper they ain’t touching nurse
Love the idea if indoor maps were not a thing. RPD is already rough with how nurse is. Perhaps your idea with the adjustment that when in chase only. When not in chase, they can blink through only one object.
These are all good ideas I think a nerf to nurse will come eventually but id still like to see other killers get the buffs they need first and then after that if she needs to be brought back to earth she can be but hopefully they dont ruin her.
Imo you killed it with this video as always. The editing and loop examples were helpful.
Nurse is an easy GG go next for me. I could care less about escapes lol
On a side note it blows my mind why the two top killers such as nurse and blight have some of the best add on selections when others like ph , nemmy and freddy have and add ons so bad they might aswell not have any.
I see Dyllon upload, I click
It’s been that time since her release
Make her blink hits into special attacks and remove the second blink. She is now officially playable
I think if nurse aims right at you while trying to blink it needs to make a sound like deathslinger
While I do think this is a good idea and will help, I don’t think it’s enough. I still see people complaining about nurse even after these changes
If they nerfed her as you suggest, they also would need to buff in ways to compensate because if Nurse becomes too much of a chore to learn & play as, no new players will try. Buffs like reducing/removing her fatigue and/or increasing her base movement speed.
To take Otz’s suggestion of turning a blink hit into a special attack from a basic attack because of how effective Starstruck is on decent or better Nurse players would also need the buffs I suggested above so that Nurse players could get value from Starstruck.
This nerf would absolutely butcher this killer and literally nobody would bother to play her or learn how to use her blinks. Turn her blink attacks into special attacks and that would be plenty enough for the nerf.
Cnt we just make the nurse's blink into an attack a special attack instead of basic attack, this will help with the crazy perks like make ur choice n many others
Thanks for this video dyllon, I love playing killer but absolutely hate going against nurse because not only is she very strong basekit but usually the nurse players are extremely sweaty with builds and add ONS – and just want to dominate completely which feels miserable and it's the closest thing to make me rage quit – it's crazy that even the poster boy of DBD aka otz (love him) made a video on her and she's still not changed – I really hope she does I'll be extremely happy.
P.S Personally I feel nurse should be THE killer that is strongest but hardest, there is nothing wrong with making her harder to play if she can be the strongest killer. So anything that makes her harder just makes sense not only for balance but also for bragging rights / respecting nurse players.
I think there needs to be huge buffs to almost everything in the game to match Nurse's power level. Give survivors and killers buffs to make the game more interesting.
tldr: yes bhvr please i can’t take much more
(great video btw 🤝)
-I think the idea of nerfing is silly. It took me months( I mean that unironically literally) to get more than a 2k on nurse. She isn't an easy killer to play.
And I think that there should be some sort of buff or maybe even training of sorts against her gameplay, because it does exist. But not a nerf, the idea that we need to make people more weak instead of helping make everybody else get better is a piss poor idea.
-She already has some things that are a disadvantage, my least fav is that she can't stop once you decide to blink. Huntress you can put down the hatchet, DS you can stop aiming, PH you can stop from doing the sword thing. But with nurse once you press to start a blink you HAVE to blink, which means you HAVE to cool down. Not to mention how slow her base mvmt speed is.
-Earlier this year nobody would have EVER used a flashlight on me. But now people are beginning to realise the value that a flashlight has in defending against the nurse for example.
-I played for two years as survivor only. And when I decided to start play killer I wanted to lay them all. But I found that the nurse was the most novel and fun out of all of them because of how dissimilar she is. She is inherently difficult to grasp, and I liked the challenge. Nowadays she's practically the only killer I play, although I sometimes play as clown/plague/twins/PH.
-And I think that that is partially what causes people to dislike nurse so much. That most people who play nurse have her as main, or partially main. She isnt a killer that you can just play switching back and forth between killers. She is one of those that you have to develop.
– I also think this idea of entitlement is depressing. If somebody is good at the game let them be good at the game. Maybe people should focus on getting better at the game. I used to get soo salty against the killer, but then like three games in as killer I realised how tryhard and toxic survivors can be. I think people are entitled to be bully squads, I think people are entitled to facecamping/tunneling etc. This is a game of strategy, and it you dont like somebodies strategy because it is too hard then GET GOOD.
What do yo I think of an idea that removes nurses power until she’s “earned” it oni or plague style. She’d have to move like a normal killer until something triggers her or she does something, let’s say, trapper style she has to go and pick up the last breath from one of many places on the map, and it lasts a certain amount of time
The worry i have for this is what happens when map jank takes away your ability to go through things? The same thing happening to wesker. You clip the smallest thing and you just lost your ability to go through the wall now.
Nurse is so easy to play against. You just find an open area and hold W until you see her channel her power then you just mind game her. You can usually last twice as long against nurse than you would against standard killers in maps with large open areas.
Foolishness Dyllon, foolishness. We all know Nurse is completely fair and balanced in each and every way possible. (Also the video was fantastic. Hope you’re having a nice day. The foolishness pun is something Vergil says from DMC🙂)
Would it be better to make nurse lunge range the shortest and her second blink a special attack I think that does a good bit to put her in place
Ayo, heard about the vid from stream! Good talk
leave the nurse alone
And what about her speed? Or if a survivor double vaults a window and I predict wrong am I just supposed to stand there gazing longingly at the survivor since I don't even have the option of m1 looping? On bigger maps you can already just run early and hold w and it's almost impossible for a base kit nurse to catch up. She's exceptionally good at closing distance within about 25-30m but beyond that her fatigue and cooldown makes it really difficult to catch up. This change without a buff to base speed would be such a heavy handed nerf.
I think the most effective way is to make het fatigue time much longer like idk what it is know but bumping that up by 2 seconds wont be a bad idea and her blinks take longer to recover so this allows survivors to gain distance and not get downed quickly
I 100% agree with special attacks. I think that any instadown perks should be harder for nurse to earn. I also had a thought of reducing blinks to 1, but making her base movement faster. There will still be bookmark that increases blink chains, but what makes nurse so powerful is that second adjustment blink. If they went this route, i would make hits regular, but have the bookmark change blinks to special attacks. Rant over
Honestly, one Blink through an object allowed in a chain is a very fair change to make, plus it would fit with her lore to an extent because Blinking causes her great pain, hence the shriek and sigh of relief when she enters fatigue. The Blink through the solid object would obviously cause great pain and use more of her power in the Entity's realm to make herself do that, so to limit it to once per chain is very doable as she'd simply be saving herself a great deal of pain and energy.
That with making any chain Blink attack an M2 would put her in a wonderful spot balance wise.
Now for the hard truth (always gotta throw it in there). While this definitely makes a Nurse player consider Blinks as more a tactical resource, the survivors that are the loudest, the ones that absolutely hate going against her, will still cry for more and say it's not enough. Because even I as an average Nurse console player, I'm very comfortable with these changes being implemented and confident that overall it wouldn't affect me greatly. The worst thing I see survivors do is anything that locks them into an animation. Dropping a pallet, vaulting a window, vaulting a pallet, etc. It's a free hit every time. It's like camping and dropping a pallet against a Huntress, Deathslinger, Trickster, Plague. By stopping running and allowing the killer to close distance all for a futile pallet drop that will likely not stun, the survivor is essentially rolling over in that moment and giving the killer free damage. Increasing distance is always the best option and this suggestion for Nurse at least gives survivors a better opportunity to increase that distance as long as they don't do something dumb like lock themselves into an animation. There's a reason a good Nurse never breaks a pallet and it isn't because they can just Blink through it. They're forcing the survivor into locking themselves into an animation for a free hit.
This change does bring about a potential issue with one of her addons, which happens to be my favorite of hers. Jenner's Last Breath. Upon coming out of a Blink, hitting the ability button again uses her other Blink to take her back to her starting point. Very good addon against double backs that catch most off guard. So say I Blink through shack wall where a survivor just vaulted the window or jumped the dropped pallet. While I Blink through wall or pallet, I see the survivor double back and vault back out the way they came. I hit Jenner's to go back to starting point. So what would happen here? She just gets stopped by collision and stuck on the inside for a moment during fatigue? That'd be a huge amount of ground for sure. Or does the nature of the addon allow her to Blink back through the solid structure, allowing a small window to try and hit before entering an EXTENDED state of fatigue for having gone through a solid state twice in one chain? Gotta admit Iike that second option even with the doubled fatigue I suggested because while it gives the survivor even more ground if the attack is successful on the Jenner's Blink back due to the haste they'd gain, the idea of really having to chase them down because the double fatigue would be pretty costly time wise. I'm sure many won't agree with me on that, but I do like the idea of addons tweaking the base kit of a killer to allow them to do things they can't normally do, but at a greater cost.
My only worry about this nerf, is that the nurse's base movement speed and stun at the end of blinks, would make it so that she can never catch survivors at corners.
Because they can run to the other side, the killer has to blink there, and then the survivors just go back behind the corner and then the nurse can do nothing.
Though it might just be me.
I really do like this idea though since it's kind of necessary in short structure loops because otherwise you just get hit or downed there.
How about making White Nib Comb base kit (meme add-on that decreases blink lunge)? If slow Myers with wall hacks has to go through that, how bad can such a change be for the Nurse? That way you can do the weird things that are risky with more freedom, and who knows, playing pallets 50/50s might not be the worst thing if she had that short of a lunge.
Making players have to be precise would help a lot with counterplay, plus it'd probably be fine to leave her blink attacks as normal attacks.
I agree that there's a mechanic in there somewhere to do with blinking through solid objects, either what you suggested or something like: her being able to M1 at all is tied to an energy meter that gets drained as she blinks through solid objects. Her gameplay doesn't fundamentally change, but if you blink through enough solid objects, you're only closing distance because you drain the meter so much that you can't swing at the end of it.
I personally have a few ideas for changes to Nurse.
An idea I had would be that she can't blink through pallets. She'd have to at least play around them to a degree. Unsafe pallets wouldn't really be affected but jungle gyms would instantly be good against a Nurse, but not impossible to mindgame (like it currently is on any M1 killer). This alone would give her some meaningful counter play, without outright removing them from a survivor's "resource pool" so to speak.
Another idea I had, which is similar to your idea here, is that only her first blink can go through obstacles. This is a light change that, for the most part, wouldn't change any of the counter-play outside of jungle gyms (which generally have a lot of walls).
A 3rd idea, and arguably the most interesting, is just reworking her power entirely to make it a charge mechanic like Oni. She gains power then for 60 seconds she gains 3 blinks after activating it, becoming the Nurse we know now, then after that time she loses that power and returns to being a normal M1 killer with her power being used to collect breath from survivors. She can even gain a special tracking ability like collecting breath from running survivors and see colored trails depending on the survivor or something.
As much as I do like the idea of Nurse only being able to blink through a singular solid object per blinkchain, I do think this would made maps like RPD or Lerys almost unplayable. Personally what I'd think MAY work, of course there's no guarantees but it's something. What if the survivors saw where the Nurse blinks before she lets go of her charge, like the plaid flannel but instead survivors can see it.
I think that maybe this would open a bit more counterplay as you can know where she's gonna blink before she does it, even if it's for a split second. + survivors would know if she's coming in their direction if they're doing a gen or healing or something.
Just a suggestion as well 😀
It's been "time" for 6 years
In my opinion either one of these should be the nerf:
1- Mini rework: make so that she has to earn her power by taking "breath" from survivors, maybe she could have an alternative long range ability to get breath
2- Just nerf: Make so that she has blindness when she's charging her power and make her attacks special attacks instead of basic, maybe adjust some numbers too