Is it Viable to Get 5 Frenzy Hits Consistently? | Dead by Daylight Killer Builds



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We are using the best addons for getting frenzy hits, and seeing how consistently we can get 5 hits in our power and down people using feral frenzy, with a nifty build that helps us get there.

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33 thoughts on “Is it Viable to Get 5 Frenzy Hits Consistently? | Dead by Daylight Killer Builds”

  1. Legion makes fun to play expect if you encounter good survivors who can loop you around for a long time. Specially a legion m1 killer cannot do much, break some pallets and hope the best. xD

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  2. OhTofu, jolt/surge is one of my favorite perks and I wanted to explain what happened with David. Jolt DID activate but because he was still working on it, it did not start regressing. It did lose 8% though.

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  3. Pretty much every killer game I get unless I’m bringing the im ruining the game for the survivors build I’m just getting run over by SWF and red tank survivors while I’m like the lowest rank cuz I don’t even play that often to be high level

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  4. Honestly, I've been enjoying Mural Sketch with Mischief List far more than the pills. 12 seconds of moving at +15-45% feels SO much better than 20 seconds of moving at +0-30%, even if you technically get more distance out of the latter. I find that pulling up on survivors faster than they can book it is way more important than simply being able to outlast W keying. As an aside, I also really enjoy Monitor with this setup, as the added TR in chase lets you see survivors from farther away at first, then you 'hide' yourself once you exit chase so distant survivors think you're not coming for them.

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  5. You were robbed because someone used lithe? I don't understand how people are giving up on hook every other game, and you complain about how busted exahstion perks are… I feel like this is why the devs make mistakes with patches.

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  6. Legion is one of the few killers who counter my go to build (Spine Chill, Boon: Shadow Step, Iron Will, and Calm Spirit) and yet I don't hate playing against them because the build still helps you in chase against them when there are tall walls to hide amongst since they can't hear you and have to go off of the killer instinct and with no audio to go off of it just turns their chase into a guessing game. Especially since I have the ole Ace Visconti luck on my side.

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